Auto-translated
Excellent clues, by the way, most of them. If you had to sit in an empty, locked room for a year, you could probably figure something out, day after day, focusing on the only puzzle. Remembering that the heart consists of two ventricles and two atria, which equals four, just like the number of cardinal directions; remembering that the sun rises in the east and connecting the cursed vampire count with his fear of sunlight and his rapid movements through the dark streets. Or, searching the internet for the name of the son of the junior operator of "survive at all costs," which would be related to a wizard character in a fantasy film, who was nicknamed that as a child by a boy from the neighboring yard.
butthurt
I won't lie, I didn't like this game, and not because the abbot was killed on the very first night, which caused me a severe bout of paranoia, but for other reasons.
For example, a three-page chain of completely unrelated, obscure associations to the clues, which are given, apparently, with the aim of not being solved, which I already sarcastically and stupidly pointed out above; the timing - starting the daytime voting at four in the morning Moscow time may be convenient in the Far East, but not for players, the vast majority of whom live within plus or minus two hours; delays in the new newspaper for three days in a row, and it's not worth mentioning the resource crash, it lasted only half a day; a frantic announcement of a new night ahead of schedule, apparently in an attempt to "catch up with the schedule"; I cannot fail to note the negligence towards the duties of the GM, which did not allow me to play in the middle of the game - I think, notifying that it turns out, a message from the player has not yet arrived, is not so much a matter of politeness as a direct duty of the game master, and thinking "you are playing according to my rules in my game, and you are to blame for my possible mistakes" is incorrect.
Oh yes, many people often confused the rules. "The vampire transferred the doctor's night action to himself," and this didn't even seem strange. No one knows the rules completely; some things are not written in them, so why not play by ear?
Don't be offended, Vegtamchik, there is nothing personal in what I said, but since this is already your fourth mafia game, I didn't expect to see so many mistakes.
Arandor did better
P.S. The log is very inconvenient to read. Copying the same paragraphs several times without headings and any understandable division of scenes/acts/stages of the explanation, plus completely copied rules and a newspaper. Why is this needed?..
My eyes hurt.
The setting is also far from the best and even lacks a clear idea.
P.P.S. As usual, I enjoyed the squabbles between the survivors and the useless collective solving of clues. That was interesting.