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Posts from Heroes of Might and Magic II: "The Necromancer's Invasion"

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When will it be released?
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scheduled for the first quarter of 2007.
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A few questions:
1) Is this game being developed in our country?
2) Are you somehow connected to the developers?
3) Where can I read more about it (the game)?
4) Who is the publisher?
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Take turns in order.
1. We are located in the glorious city of Kharkiv, Ukraine.
2. We are representatives of the development team.
3. You can visit our website: http://www.malgrimia.kh.ua/. Or you can ask questions, and we will gladly answer them in this thread. I can also look for a collection of links with reviews of the first part and interviews about the second part.
4. Our official partner and publisher is "Novy Disk".
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As far as I understand, the second part is a continuation of the first, and because of this, there were some inconsistencies in the first, such as with the heavy cavalry... and judging by the feedback from your forum, the game turned out to be "somewhat unfinished"... at the same time, **EVERYONE** noted a very good idea and gameplay... hence the question: how will things be with the second part? because in my opinion, HMM4 failed for the same reason....
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And why, in your opinion, did NOMM4 "die out"?

If we view the first project as an amateur one (which it partly was), then for the second part, we are striving to bring it up to a high-quality, professional level. I can't say right now whether it will happen or not; we are trying and working on it.

After the release of "Mage Guild: The Lost World of Magic," feedback started pouring in, both positive and critical. We received player response, and now we see where we made slips and mistakes. At the moment, our goal is to eliminate them without losing the "spirit" of the first part. This is in addition to the innovations briefly described in the "GM2:NN" thread.

We do not want to deviate from the ideas, simplify them, or distort them to cater to casuals. On the contrary, we will deepen and develop them, and! make them accessible. As much as each player needs, as much as they wish to dig deeper. If you're interested, I can explain in a bit more detail.
There will be a "streamlining" of the interface and manual—everything that affects convenience, the player's connection to the game, and quick, painless mastery.
In reply to LaMrak
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LaMrak;37044
In your opinion, what caused Might and Magic IV to "fail"?...
In my opinion, it was because it was too raw... although I might be wrong... but we are getting off topic.
LaMrak;37044

If we look at the first project as an amateur one (and it was partly that), then we are striving to bring the second part to a high, professional level. I won't say whether it will work or not, but we are trying, we are doing it.
If we look at it as an amateur project, then yes... but if you make a living from it, then....
LaMrak;37044

After the release of "Might and Magic: The Lost World of Magic", we received feedback, both positive and critical. We got feedback from the players, and now we see where we made mistakes and errors. At the moment, our goal is to eliminate them and not lose the "spirit" of the first part. In addition to the innovations, which are briefly described in the "Might and Magic 2: New Novel" topic.
+1!!! The main thing is not to lose the "spirit"!!! because that is what your game is famous for!
LaMrak;37044

We do not want to deviate from the ideas, simplify them, or distort them to please casual players. On the contrary, we will deepen and develop them, and! make them accessible. To the extent that each player needs, to the extent that he wants to delve deeper. If you are interested, I will explain in more detail.
There will be an "easing" of the interface and manual – everything that affects convenience, connecting the player to the game, quick and painless learning.
Down's question: what is a casual player?
and do you have a manual? I would be interested in reading it...
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In my opinion, it was because it was a bit rough around the edges... although I might be wrong... but we're getting off topic.
Not really off topic...
But besides that, Heroes of Might and Magic brought a number of significant gameplay changes, and there was an overload of text (although those who followed the plot were satisfied). And, my personal opinion, Kangem leaving the team. It feels like the game lost its "spirit" because of that.
If you look at it as an amateur project, then yes... but if you make a living from it, then....
The game has grown beyond being an amateur project. It has reached its own level. The fact that it was published is evidence of its "maturity." Otherwise, its flaws wouldn't be flaws. This is a different level, where everything is serious. And it's no longer an amateur project.
+1!!! The main thing is not to lose the "spirit"!!! because that's what your game is famous for!
That's right. I completely agree with you.
Downvote question: what is a casual player?
A casual player is a lighthearted player who plays only to relieve stress, doesn't immerse themselves in the game, and doesn't pay attention to the depth and nuances of the project. (for example, when playing Fallout, some people go on a rampage, shooting everyone in sight, skipping dialogues, etc. It seems strange: "is that what the game is about?!")
You know, there's a term that's popular now: a game for an Alabama farmer. That is, a game in which everything is simplified to the maximum. Unfortunately, there are quite a few such games on the gaming market. Although, this is more of a fashion trend and an easy way to make money.
and do you have a manual? I would be interested in reading it...
We have a manual. Here is the link: Game Manual
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Well, we will keep an eye on your product...
In reply to Kyle
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Kyle;37166
Well, we'll be keeping an eye on your product...
We're glad that you're interested in the project.
In reply to LaMrak
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LaMrak;37152
...
The manual is available. Here's the link: Game Manual
Oh... but the manual doesn't work... the table of contents is there, but the rest can't be seen... :(
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It should work, but what operating system are you using?
In reply to Aniksa
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Aniksa;37345
It should work. What operating system are you using?
mustdie XP Professional
In reply to Kyle
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Kyle;37980
mustdie XP Professional
SP2?
I can send you a version of the manual to your email; perhaps the issue is related to the operating system or browser.

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