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Why?
New here? I'm Roha — want a quick tour?
Why?
I encountered a strange fact. On the map, Necropolis took a village near a river where a shipyard had been built. However, I couldn't build a ship there. It says that a 2nd ship cannot be built, even though there wasn't a single ship nearby—in fact, there were no ships on the map at all. I still couldn't build it and had to use Dimension Door. I was just playing for fun, but I wonder why this failure with the ship happened. Usually, you can build plenty of ships at a shipyard.
While creating a map, I accidentally found the answer to a question. Sometimes (with a certain mutual arrangement of the castle and water space), a ship is built not on the water, but on land. Consequently, the ship cannot sail! If you occupy such a cell with a hero or an obstacle, a message appears saying that you cannot build another ship.
This map is unlikely to be interesting for tournament play. The idea is to create a map that serves as a tutorial for the main features and techniques of offline gameplay, accompanied by a text guide. I've only just started: the first task is to clear the area around the castle within two in-game days (using a chain of troop transfers).
I encountered a funny bug: if you can't get into a boat, but try to do so using the keyboard, the hero disappears from the map, or rather, gains the skill of absolute transparency! :) Such a hero can move around the map, collect resources, etc. However, the invisibility wears off at the end of the turn.
I dug up some very interesting information! It turns out that the catapult could be stopped directly from the "Hero Abilities" window. There was a special "Stop Catapult" button. But the developers abandoned it, for obvious reasons.
[/U]I tested the game with a friend over a local network. It was interesting to see if the rumors about morale dropping in network play were true.
First, we had to struggle with protocols and network cards. We had to install an IPX/SPX/NetBIOS-compatible protocol. In addition, the network game only started when we switched to the built-in network cards (the network game didn't want to start on the ones in the PCI slot, I don't know why). I was the host, my friend was the guest. Let's go. We took a simple map, "Arena," and agreed to meet at Dragon City after we defeated our own computers. No problems with morale were noticed! If morale dropped for me, it was perfectly duplicated on the other computer. The downside is the long turn transfer time (5-10 seconds) and the fact that you can't do anything (even look at the map) during your opponent's turn.
We agreed on a game session on the weekend :)
The salespeople are clearly not very knowledgeable, as they say that besides standard games like Solitaire, there won't be anything else available.

ANNOUNCEMENT
The tournament version of Heroes of Might and Magic I - H1TE is ready, with many known and less known bugs fixed. In addition, some new elements have been added. VDV_forever should share the details.

Tournament version 1.02 is ready.
2VDV_forever: Please open the corresponding thread once testing is complete.