Why?
Posts from Discussion about Heroes I.
I encountered a strange fact. On the map, Necropolis took a village near a river where a shipyard had been built. However, I couldn't build a ship there. It says that a 2nd ship cannot be built, even though there wasn't a single ship nearby—in fact, there were no ships on the map at all. I still couldn't build it and had to use Dimension Door. I was just playing for fun, but I wonder why this failure with the ship happened. Usually, you can build plenty of ships at a shipyard.
While drawing the map, I accidentally found the answer to the question. Sometimes (depending on the specific relative position of the castle and the water area), the ship is built not in the water, but on land. Accordingly, the ship cannot sail! If you occupy such a cell with a hero or an obstacle, then the message appears that another ship cannot be built.
While creating a map, I accidentally found the answer to a question. Sometimes (with a certain mutual arrangement of the castle and water space), a ship is built not on the water, but on land. Consequently, the ship cannot sail! If you occupy such a cell with a hero or an obstacle, a message appears saying that you cannot build another ship.
Thank you!:smile20: Does this mean that we will soon be able to see a map created by you and test it in one of the tournaments?:smile03:
Sincerely, VDV_forever
This map is unlikely to be interesting for tournament play. The idea is to create a map that serves as a tutorial for the main features and techniques of offline gameplay, accompanied by a text guide. I've only just started: the first task is to clear the area around the castle within two in-game days (using a chain of troop transfers).
You're wrong! I'm sure that many fans of Heroes 1 are waiting for exactly this kind of map, and it's on this map that they want to demonstrate their skills! :smile41:
We will be grateful to you for this masterpiece! We will definitely hold a tournament on this map! ;)
Sincerely, VDV_forever
Added 21 hours and 34 minutes later
I tested the game with a friend over a local network. It was interesting to see if the rumors about morale dropping in multiplayer were true.
First, we had to struggle with protocols and network cards. We had to install an IPX/SPX/NetBIOS-compatible protocol. Also, the multiplayer game only launched when we switched to the built-in network cards (the ones in the PCI slot wouldn't launch the multiplayer game, I don't know why). I was the host, my friend was the guest. Let's go. We chose a simple map called "Arena" and agreed to meet at the Dragon City after we defeated our respective AI opponents. No problems with morale were noticed! If my morale dropped, it was perfectly mirrored on the other computer. The downside is the long turn transfer time (5-10 seconds) and the fact that you can't do anything (even look at the map) during your opponent's turn.
We agreed to play a game on the weekend :)
I encountered a funny bug: if you can't get into a boat, but try to do so using the keyboard, the hero disappears from the map, or rather, gains the skill of absolute transparency! :) Such a hero can move around the map, collect resources, etc. However, the invisibility wears off at the end of the turn.
Cool! We keep finding new and new things!:smile03:
You can check out the save game with comments, or you can do it in this thread.;)
I dug up some very interesting information! It turns out that the catapult could be stopped directly from the "Hero Abilities" window. There was a special "Stop Catapult" button. But the developers abandoned it, for obvious reasons.
I'm thinking more and more about a patch:) , because instead of implementing what was intended, the developers created a bunch of bugs!:mad:
Catapult, failure, magic (see the news reference), art
or maybe even the market? :rolleyes:
[/U]I tested the game with a friend over a local network. It was interesting to see if the rumors about morale dropping in network play were true.
First, we had to struggle with protocols and network cards. We had to install an IPX/SPX/NetBIOS-compatible protocol. In addition, the network game only started when we switched to the built-in network cards (the network game didn't want to start on the ones in the PCI slot, I don't know why). I was the host, my friend was the guest. Let's go. We took a simple map, "Arena," and agreed to meet at Dragon City after we defeated our own computers. No problems with morale were noticed! If morale dropped for me, it was perfectly duplicated on the other computer. The downside is the long turn transfer time (5-10 seconds) and the fact that you can't do anything (even look at the map) during your opponent's turn.
We agreed on a game session on the weekend :)
This is a very interesting question (perhaps even epochal), maybe we can set up the game online, that would be a dream come true!:smile02:
Note - online games for Heroes 1 have not yet been held on any of the resources!
Sincerely, VDV_forever
The salespeople are clearly not very knowledgeable, as they say that besides standard games like Solitaire, there won't be anything else available.
Heroes 5 crashed, though he says it worked sometimes!
I think Heroes 1 will definitely run! ;)
So, these salespeople are wrong! They're not doing a good job! =)<

The tournament version of Heroes of Might and Magic I - H1TE is ready, with many known and less known bugs fixed. In addition, some new elements have been added. VDV_forever should share the details.
ANNOUNCEMENT
The tournament version of Heroes of Might and Magic I - H1TE is ready, with many known and less known bugs fixed. In addition, some new elements have been added. VDV_forever should share the details.
What needs to be done to get your attention turned to the second game? We all crave it so much:smile12: a random map generator!
P.S. Sorry for the off-topic, but it's really important...

Орден Феникса – харизматический :) лидер
2VDV_forever: Once you finish testing, please open the corresponding thread.
Tournament version 1.02 is ready.
2VDV_forever: Please open the corresponding thread once testing is complete.
Tested, thread opened! Best of the Best!:smile12:
Sincerely, VDV_forever