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Posts from Team Tournament Reports (Spring 2010)

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bRitvo4kA
Homo Homini vs From Many, One

bRitvo4kA (red, Stronghold, Gunnisson, Gretchin) def Javdet (blue, Castle, Caitlin, Sandro), Panic, 227

Thanks for the game!

It happened. I fell for a good respawn, but it turned out to be a bait. Then it was looping around the castle along a slow road. I arrived at the first siege only in the middle of the 2nd week, though there was a moment of distraction with the gnome dwelling and the crypt, but that's not the key point — this distance was covered only by a chain of 6 boosted heroes. The only continuation of the road ran into ГО — about fifty drakes. Naturally, the opponent had all the other forks and, as a bonus, boots and gauntlets for good mobility. To top it all off, the plague mowed down the unspent growth — but I built angels instead :rolleyes: .
When the barbarian showed up, I decided to attack — 650 gr of skeletons with animate dead settled it even without mass magics, but there was another surprise — a scroll of chain lightning with a pendant against lightning. My native army fell, along with more than half of the skeletons. After that, everything was simple — the opponent out-economized me, having two ultra-fast heroes, occasionally trading unnecessary meat using chain lightning. I could have surrendered, but I kept messing around a bit more to have a clear conscience in front of my teammates. There was even one local victory when the skeletons waited for the opponent to run out of mana and took down 15 geese with some meat without losses. In the finale, I was killed by 4 lightning strikes.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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5th round

"3 сорванные башни" - "Жарим"
1-0
Redwhait (red, Castle, Vala, Kyrre) def =Stinger= (blue, Fortress, Bron) cm-ka 131

Generator victory...
We restarted for a long time; in the end, I was given 2 external dwellings of archers with double, and I took Barbarian secondary to build horses in the Citadel.
On month 2, Kyrre arrives because Vala had nothing special, so I switch to him.
122 minimal
123 week 3, and Earth was already given + I bought the tome
124 I head to the treasure zone, where I pick up a trinket +3 morale/luck from a group of Minotaurs
125 a beehive on 6 Wyverns, 10k XP in a chest behind the Vasi, and a shield +12/-3 for 85 Magi Ogres
126 I split and return home, then run to the ГО (100+ group of Rocs)
127 I fight 121 group of Rocs with Oil on 3 turns; almost all the archers and all 4 Angels survive, I take the capital.
131 I bring an army of 40 archers :) no money for more, I reveal the map and run toward the only secondary town; on my turn, the opponent surrenders.
Thanks for the game.
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redwhait

122 minimum
123 3-ка and they already gave me land + I bought a book

I was stunned for 4 minutes, thinking I had taken the ninth day of the game, and on the tenth day, I took another one with a land book.
On the fifth minute, I realized that these were not Utopians:)))

Орден Фениксахаризматический :) лидер
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redwhait
5th round

"3 сорванные башни" - "Жарим"
1-0
Redwhait(red,castle,Vala,Kyrre) def =Stinger= (blue,swamp,Bron) turn 131

Generator victory ....
We restarted for a long time, eventually I was given 2 external dwellings of archers with double + I took Barbarian as secondary, built horses in the Citadel.
At turn 2, Kyrre arrives, since Vala didn't have anything special, I switch to him.
122 minimum stats
123 3rd level and already got Earth + bought a spell book
124 heading to the treasure zone, I get a keychain +3 morale/luck from a group of Minotaurs
125 Dragon Fly Hive with 6 Wyverns, 10k exp in a chest behind the peasants and a shield +12/-3 for 85 Magi Ogres
126 I split my army home and run to the ГО (100+ groups of Griffins)
127 I fight 121 groups of Griffins with Oil on 3 turns, almost all the archers survive and all 4 Angels, I take the capital.
131 I bring an army of 40 archers :) can't afford more, I open the view and run towards the only secondary town, on his turn the opponent surrenders.
Thanks for the game.

Dunno what to say about the generator, but it seemed impossible to pull through there, only if Redwhait had been sitting on the respawn. At the moment when on week 2 I barely managed to take a minimal Dragon Fly Hive, the opponent was preparing to take the ГО. Broke into the treasury, army of 9 Ducks, 3 Unicorns and 12 Grands, in the treasury blocks of lots of Thunderbirds, Cyclopes and other junk. There was nowhere to run, especially from Kyrre.
Thanks for the game.
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"3 BEARS" vs "VAMPIRES":

02.04.2010 Van (Inferno, Blue, Pyre, Pyre) def Blacpoint (Stronghold, Crag Hack, Crag Hack) 222 8mm6a
I decided to play as Inferno, to help out the pit fiends, but everything went sideways. Happily seeing an external dwelling of pit fiends, I recruit them before the efreet, the roads are fast log, I happily run to the bot, but make a very unsuccessful breakthrough to the secondary hero, ending up with 6 orcs, 1 pit fiend, and 5 imps. Still, I keep grinding with the ballista. In short, the bot gave me a beating. As a result, no money, no efreet, and no tempo. I think, alright, I need to do something. With great difficulty, I upgrade the pit fiends, and at the end of the second week, I clear 4 Griffin Conservatories (1+1+1+2). I head into the underground - I spot the red player's town, take it, and then into the treasure zone. But the red guy, who is a tough nut with decent army and stats, shows up. After checking him with a scout and seeing he has no mana, I attack. He buys himself out with 2 angels and some chaff. My losses are almost zero, only the angel was killed. I think it's a victory — no such luck. Crag Hack shows up with better stats than mine :eek:. Before that, I spotted 2 Dragon Utopias. I dive into the first one with my army of pikemen and pit fiends — there are Wings and +4 Attack +4 Defense, the rest is chaff. In the second one, only the Sentinel's Shield, crap. The opponent is already moving around on archangels. There's another Dragon Utopia, but it's half-blocked and close to the opponent. Alright, having gathered my army into a fist, the nice part being a strike stack of 300 horned demons and 40 pikemen, I capture the capital. There's enough army there for 3-4 weeks, though only levels 5 and 7 have been recruited. Beautiful, just think how many pit fiends are in prospect! On the next turn, I spot Crag Hack with a scout behind the mountains in front of the Dragon Utopia, on archangels. I fly over, put on the Shackles of War, and GG.:smile16: Caught him just in time)))).
Thanks for the game.
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Haven
“3 BEARS” vs “WITCHES”:

02.04.2010 Haven (Inferno, Blue, Pyra, Pyra) def Blacpoint (Stronghold, Kreg, Kreg) 222 8mm6a
Thank you for the game.
I confirm, everything has been going badly lately... but I'm not one of the witches:smile52:
Герои 3 - слоупоки ликуют, задроты - пичале...
In reply to Деконтаминатор
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3rd round "Epuns" - "Knights of the Apocalypse"

Decontaminator (blue, Rampart, Kyrre, Kyrre) def OUTLAW (red, Castle, Valeska, Crobak) 2sm4d(3) 133
Started without rests.
Roads are slow, dwarves not built, in the tavern Coronius and Nimbus, an owlbear and a bunch of blockers from chaff - fairies, troglodytes, imps, etc. are visible.
111. Build captains, Nimbus and Nagash who appeared under him in the tavern farm a few skeletons, Coronius reveals the owlbear, and Kyrre takes the revealed elf refugee camp on a pathless route.
112. Build elves. Nagash takes a mini-crypt. Nimbus - a sawmill.
113. Build Grand Elves. Kyrre breaks through a stack of Harpies, Air Elementals, Greater Golems, Harpies again and is already running towards the Inferno spawn. Nagash - a Centaur refugee camp.
114. Kyrre hits a blocker of up to 100 ogre mages near the secondary town for a cartographer's map and an artifact, runs back(((. Build unicorns.
115. Kyrre breaks through a passage to Inferno, which is occupied by imps, on a pathless route and runs home. After long deliberation, Nagash runs towards the Inferno secondary town on 9 skeletons and 1 zombie hoping to learn Archery in shrines along the way. Build lumber and buy a scout hero who runs to the ore pit.
116. Kyrre, on the way home and to another secondary town, takes a mini-imp+crossbowmen for lumber and breaks through chaff for resources. Build Dendroid Soldiers.
117. After long hesitation, Nagash finally takes the Inferno secondary town without Offense magic - there turned out to be 10 imps))), where we build nothing due to lack of resources. Kyrre breaks through some blockers with minor losses and Nimbus breaks through to the Conflux secondary town, where he takes a mini-crypt. At home - Citadel.
121. Build markets in castles. Buy a little, purchase Eovona, run to Conflux.
122. Scout heroes take Conflux and a pre-max-crypt. Kyrre - a shield +4. Build taverns in secondary towns.
123. Kyrre - a dwarf dwelling for 20 with upgrades and runs to the Griffin Conservatory. A market in Conflux, everything except unicorns is bought with trade and transported to the Griffin Conservatory via the Conflux secondary town.
124. Through a passage at the Conflux spawn, Crobak bursts in with considerable force, kills the scout hero Eovona((( and heads towards my capital! Good thing, not towards Conflux! Kyrre takes a level 2 Griffin Conservatory without looking. In Conflux - GM1. At home, for defense, unicorns are bought with trade money, but not all(((.
125. Crobak takes the capital at the cost of several Marksmen, kills the scout hero and spends the next few turns fussing about recouping gold, refugee camps, and defending the captured capital. Kyrre buys a spell book and takes the Shackles of War.
126. Kyrre - a max-crypt with Legion's feet, breaks through a teleporter to the treasure zone. In Conflux - GM2.
127. Kyrre enters the treasure zone, takes a Pandora's Box for 10k experience behind Vampire Lords, losing 40 captains and 1 Dendroid Soldier. In Conflux, build a Citadel.
131. In Inferno +1000, in Conflux build Storm Elementals, Kyrre runs through a well to my capital, cutting off the red player's reinforcements.
132. Kyrre hesitates to attack the capital, kills neutrals, blocking the red player's path.
133. Crobak cannot withstand such audacity and attacks. Crobak 6-11-2-3, expert Armorer, Logistics, Pathfinding, and Earth Magic, 4 Angels, 10 Griffins, 3 Crusaders, 39 Marksmen, 18 Grand Elves, 13 Swordsmen, 5 Cavaliers, Ballista. Kyrre 5-16-2-3, expert Logistics, Tactics, Archery, Armorer, advanced Offense, basic Air Magic, 2 Angels, 29 Grand Elves, 17 Storm Elementals, 5 Dendroid Soldiers, 6 Dwarves, 59 captains, 32 Fairies, Shackles of War. As the esteemed OUTLAW aptly put it - damned Tactics and the Dendroid Soldiers' ability! Agreed - damned, damned, damned:smile53:
Thanks for the game and the experience.
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С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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2 тур - "3 медведя" - "WITCHES"

03.04.2010 numOne (red, barb, Crag, Crag) def Avern (blue, castle, Valeska, Gunnar), 2sm4d(3), 132

I scribbled a barb for myself, we started after 1 rest - average distribution, from external dwellings only cyclopes guarded by 10+ nagas which also guarded a wagon, but there are several money buildings and a passage through rough terrain onto grass (with lizards standing on the road), where along the way lie a chain +4 and an arena. On the first week Astral paints a necro, passes the troops, Crag breaks through to the grass via zombie stacks, picked up the chain, painted Conflux. ГО is on rough terrain, but the path between each other is blocked by the Hive guard - up to 9 unified stacks. On the necro's respawn Astral runs around the upgrade structures and collects chests, found a scroll of Haste. At home I recruited behemoths into the Citadel, Crag with expert Logistics and starting Air magic.
On the second week I bring 2 behemoths and birds, break 2 Dwarf Cottages (10 + 20), beat out the cap +3, the scout hero finds leggings 1/1, Crag breaks into the capital, buys a book, doubles mana at the fountain, breaks a Naga Bank for 3, the cyclops external dwelling, another Naga Bank for 4, 2 Medusa Storages (4 + 10). Tazar arrived, took the Hive, ran around a bit and went down into the basement which led to his secondary town, while Astral valiantly fights at the front, killing scout heroes. The opponent has a native secondary town from the first week, but in terms of hero development I am far ahead.
At the start of the third week I upgrade 4 behemoths and go to the opponent, position myself at the subway passage, not far from the blue capital, then Gunnar attacks me with 50 Marksmen, 8 Cavaliers, 6 Dendroid Guards, 10 Swordsmen and chaff. Both have expert Tactics, I don't have Mass Haste, but I have a 125-damage Bolt spell, so I win the fight without any problems, losing only 1 cyclops.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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numOne
Round 2 - "3 медведя" - "WITCHES"

03.04.2010 numOne (red, barb, Crag, Crag) def Avern (blue, castle, Valeska, Gunnar), 2sm4d(3), 132
Confirmed.
On respawn there was a sword nook and a stable, Tazar in the tavern.
On the first: secondary Dungeon and native. ГО across rough terrain. Tazik leveled abysmally, kept offering all sorts of junk, placed horses in the Citadel.
On the second I bought out completely, took Dragon Fly Hive at 6, not a single Griffin Conservatory on 4 respawns, also not many Dragon Fly Hives or Pandora's Boxes visible. I poked into the opponent's swamp, but there Astral was drunk on mana - could take out 2/3 of my Marksmen per fight with his archery. Nothing to storm towns with, kept running to each other's respawns, because of that I couldn't escape into the treasure zone. In the end the Barbs won due to better economy and papa's leveling.
I found Gunnar in a prison, started leveling him, but then Crag came.
Thanks for the game.
In reply to Деконтаминатор
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Decontaminator
Round 3 "Yepuny" - "Knights of the Apocalypse"

Decontaminator (blue, Rampart, Kyrre, Kyrre) def OUTLAW (red, Castle, Valeska, Korbac) 2sm4d(3) 133
In the tavern, the only interesting thing was Korbac, who picked up Logistics at level up, so on slow roads the issue with the GG was off the table. Gold was thrown in at the last moment, I bought out external dwellings of pokemons, griffins, swordsmen, home-horses in the Citadel, the Fortress secondary hero, where I revealed 2 Griffin Conservatories. At the start of the 2nd, I clear the conservatories (2+2) and, having broken into the capital, speed up before the block towards the opponent's adjacent zone. I break through the block, break the chain, and ride to the capital of the forest brethren. Having taken the capital, I guarded a bit; even with expert Logistics and Pathfinding + stables, my GG was lagging behind Kyrre's mobility. I attacked counting on mass slow and a large army, but Kyrre turned out to be leveled in all battle skills—Defense, Offense, Archery, and Tactics—so it proved impossible to break through the cover of the shooters.
Thank you for the game.
P/S: I didn't expect such causticity from you, respected Decontaminator...... As they say, "live and learn".....
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2nd Round "Zharym" - "RP ZENIT"

scorp (blue, Rampart, Kyrre, Kyrre) def Term (red, Stronghold, Crag Hack, Crag Hack) 8mm6a, 121

On the first I took a computer (Dungeon), with a spell book there, 1-6 in Citadel without pickups; on the second I intended a Dwarf Cottage 20+ (already inside it, waiting for delivery), 3 Dragon Fly Hives and 2 Griffin Conservatories (2 + ?) and the reds had almost the same, but the game didn't happen — the opponent conceded/gave up due to risk/

Thanks for the game
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Round 10. Bogema - Whitches. 1:0

PReDS (blue, rampart, Kirry, Kirry) def Avern (red, dungeon, Shakti, Shakti) 8mm6a, 132. (SoD).
The finals were very interesting, thanks for the game.

This is the final report from team "Bogema", which is withdrawing from the tournament. At least in its previous composition, it will no longer participate in the tournament. Perhaps Mee will want to continue and find 2 players.
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2nd Round. "3 медведя" def "WHITCHES"
FireToSky (red, Swamp, Tazar, Tazar) def AYMAN (blue, Rampart, Kyrre, Kyrre), 146, 8mm6a
111 - 2 native heroes, one of them has bronze with 6 wasps. External dwelling of flies. Tazar breaks through the hobbit horde, loses 2 wasps and gnolls. Takes shield +4 behind the golems
On week 1 took the brown tower, Tazar got Air, Pathfinding and Offense. 1,2,3,4,6 in Citadel +1000
On the second comp he took back the capital. Mini Dwarf Cottage and Dwarf Cottage for 15 each. Tazar with expert Air. Pandora on native respawn with 90 gnolls. Medusa dwelling. Sword +2\2. Tazar expert Logistics
At the start of week 3 I take 2 Griffin Conservatories 1-2, Dwarf Cottage. Then 2 external dwellings of greens in a swamp treasury with a village. Carelessly lose 1 Griffin Conservatory 2 to a lich, also lose the Horn +2 HP to liches. The only Hive - but max. At the end of the week I take the first Dragon Utopia - gives sandals, chainmail + 1 all
Tazik already level 19 with true skills
On week 4 I take 2 more Dragon Utopias, in 1 they gave wings + red orb, in the second shield of the sentinel. Then I break through to the capital and go to Kyrre, fortunately both scouts are working properly:)
On 145 I took a couple of liches, broke the chain, and on 146 I flew the last cell to Kyrre: besides Mass Haste and Mass Slow + shooters for 150 there is nothing, so I put on the red orb against Kyrre's 15 spell... The advantage in parameters helped achieve an easy victory.
Thanks for the game!
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PReDS
Round 10. Bogema - Whitches. 1:0

PReDS (blue, Rampart, Kyrre, Kyrre) def Avern (red, Dungeon, Shakti, Shakti) 8mm6a, 132. (SoD).
Confirmed.
Using scouting heroes and Solmyr freed from prison, I spotted 3 Griffin Conservatories and the Shield +4. Shakti took the Dwarf Cottage on day 2 and immediately a mini Griffin Conservatory. From the treasure caches: 2 Medusas. Took the Shield, a couple of crypts.
I check the remaining Griffin Conservatories: both are max-level. At home, Medusas + mushrooms in the Citadel with a portal.
On the second day, gold ran out; I barely scraped together enough for a buyout, picked up all the fire pits and the Hating Pit. Shakti has Expert Tactics, Attack; Earth magic pushes to max with an Angel, 110 Troglodytes, and 32 Medusas. I lose the Angel, 50 Troglodytes, and all the Medusas. I run toward the opponent; on the way, scout heroes pick up the Shield +3/+3. I take the Hive max, losing 1 Angel stupidly (didn't bring enough growth).
After that, I probably passed by victory; being already deep in the opponent's territory, I failed to check a Griffin Conservatory that was also max and had not been finished off by the blue player.
The final fight was interesting, thanks for the game.
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scorp
Round 2 "Жарим" - "РП ЗЕНИТ"

scorp (blue, Rampart, Kyrre, Kyrre) def TERM (red, Stronghold, Crag Hack, Crag Hack) 8mm6a, 121

On the first week I took a camp (dungeon), there was a spell book, 1-6 in the citadel without hiding spots, on the second a Dwarf Cottage was planned 20+ (was already standing in it, waiting for delivery), 3 Dragon Fly Hives and 2 Griffin Conservatories (2 + ?) and red had almost the same, but the game didn't work out, the opponent conceded/gave up due to risk/

Thanks for the game

Well, saying "almost the same" is a stretch, 1 conservatory in the corner of the spawn, also 3 Dragon Fly Hives but spread out like crazy, and while breaking through on the first week I lost almost all my starting army, though I did manage to kill 40 skeletons. No money, nothing to buy the army with, had to go into the crypt with the remnants of the first week army using a scout hero, hoping he wasn't max. Any other time I would have cleared it easily, but as usual the crypt was maxed, GG

Thanks for the game!

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