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3rd round "Epuns" - "Knights of the Apocalypse"
Decontaminator (blue, Rampart, Kyrre, Kyrre) def OUTLAW (red, Castle, Valeska, Crobak) 2sm4d(3) 133
Started without rests.
Roads are slow, dwarves not built, in the tavern Coronius and Nimbus, an owlbear and a bunch of blockers from chaff - fairies, troglodytes, imps, etc. are visible.
111. Build captains, Nimbus and Nagash who appeared under him in the tavern farm a few skeletons, Coronius reveals the owlbear, and Kyrre takes the revealed elf refugee camp on a pathless route.
112. Build elves. Nagash takes a mini-crypt. Nimbus - a sawmill.
113. Build Grand Elves. Kyrre breaks through a stack of Harpies, Air Elementals, Greater Golems, Harpies again and is already running towards the Inferno spawn. Nagash - a Centaur refugee camp.
114. Kyrre hits a blocker of up to 100 ogre mages near the secondary town for a cartographer's map and an artifact, runs back(((. Build unicorns.
115. Kyrre breaks through a passage to Inferno, which is occupied by imps, on a pathless route and runs home. After long deliberation, Nagash runs towards the Inferno secondary town on 9 skeletons and 1 zombie hoping to learn Archery in shrines along the way. Build lumber and buy a scout hero who runs to the ore pit.
116. Kyrre, on the way home and to another secondary town, takes a mini-imp+crossbowmen for lumber and breaks through chaff for resources. Build Dendroid Soldiers.
117. After long hesitation, Nagash finally takes the Inferno secondary town without Offense magic - there turned out to be 10 imps))), where we build nothing due to lack of resources. Kyrre breaks through some blockers with minor losses and Nimbus breaks through to the Conflux secondary town, where he takes a mini-crypt. At home - Citadel.
121. Build markets in castles. Buy a little, purchase Eovona, run to Conflux.
122. Scout heroes take Conflux and a pre-max-crypt. Kyrre - a shield +4. Build taverns in secondary towns.
123. Kyrre - a dwarf dwelling for 20 with upgrades and runs to the Griffin Conservatory. A market in Conflux, everything except unicorns is bought with trade and transported to the Griffin Conservatory via the Conflux secondary town.
124. Through a passage at the Conflux spawn, Crobak bursts in with considerable force, kills the scout hero Eovona((( and heads towards my capital! Good thing, not towards Conflux! Kyrre takes a level 2 Griffin Conservatory without looking. In Conflux - GM1. At home, for defense, unicorns are bought with trade money, but not all(((.
125. Crobak takes the capital at the cost of several Marksmen, kills the scout hero and spends the next few turns fussing about recouping gold, refugee camps, and defending the captured capital. Kyrre buys a spell book and takes the Shackles of War.
126. Kyrre - a max-crypt with Legion's feet, breaks through a teleporter to the treasure zone. In Conflux - GM2.
127. Kyrre enters the treasure zone, takes a Pandora's Box for 10k experience behind Vampire Lords, losing 40 captains and 1 Dendroid Soldier. In Conflux, build a Citadel.
131. In Inferno +1000, in Conflux build Storm Elementals, Kyrre runs through a well to my capital, cutting off the red player's reinforcements.
132. Kyrre hesitates to attack the capital, kills neutrals, blocking the red player's path.
133. Crobak cannot withstand such audacity and attacks. Crobak 6-11-2-3, expert Armorer, Logistics, Pathfinding, and Earth Magic, 4 Angels, 10 Griffins, 3 Crusaders, 39 Marksmen, 18 Grand Elves, 13 Swordsmen, 5 Cavaliers, Ballista. Kyrre 5-16-2-3, expert Logistics, Tactics, Archery, Armorer, advanced Offense, basic Air Magic, 2 Angels, 29 Grand Elves, 17 Storm Elementals, 5 Dendroid Soldiers, 6 Dwarves, 59 captains, 32 Fairies, Shackles of War. As the esteemed OUTLAW aptly put it - damned Tactics and the Dendroid Soldiers' ability! Agreed - damned, damned, damned:smile53:
Thanks for the game and the experience.
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