I dug up some very interesting information! It turns out that you could stop a catapult directly from the "Hero Abilities" window. There was a special button called "Stop Catapult." But the developers abandoned it, and for obvious reasons.
Added 21 hours and 34 minutes later
I tested the game with a friend over a local network. It was interesting to see if the rumors about morale dropping in multiplayer were true.
First, we had to struggle with protocols and network cards. We had to install an IPX/SPX/NetBIOS-compatible protocol. Also, the multiplayer game only launched when we switched to the built-in network cards (the ones in the PCI slot wouldn't launch the multiplayer game, I don't know why). I was the host, my friend was the guest. Let's go. We chose a simple map called "Arena" and agreed to meet at the Dragon City after we defeated our respective AI opponents. No problems with morale were noticed! If my morale dropped, it was perfectly mirrored on the other computer. The downside is the long turn transfer time (5-10 seconds) and the fact that you can't do anything (even look at the map) during your opponent's turn.
We agreed to play a game on the weekend :)
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