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Posts from The Great Confrontation

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16 years ago
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I didn't understand Adv's message about turns taking 15-20 minutes. Is it okay that no one pauses the time during a battle? Or are you saying that the last battle takes that long to complete?
In reply to fil0sof
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16 years ago
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fil0sof
I didn't understand Adv's message about the turn lasting the entire 15-20 minutes. Is it okay that no one stops the time during the battle? Or do you mean that the last battle takes so long?
Have you ever noticed that when you pass your turn and the timer shows 1:42, for example, the time on the timer then increases and becomes, for example, 2:35? That is, the opponent left the battle, and the time was recalculated.
Therefore, the battle time is not equal to the real time, that's ONE, and the fact that you can get into a battle for another 10 minutes with the remaining 5 seconds of your turn is TWO.
In reply to Adv
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16 years ago
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Adv
Have you ever noticed that when you pass your turn and there's, for example, 1:42 left on the timer, the timer then adds time and becomes, for example, 2:35? That is, the opponent left the battle, and the time was recalculated.
Therefore, the battle time is not equal to the real time, that's ONE, and the fact that you can engage in a battle for another 10 minutes with the 5 seconds remaining on your turn is TWO ;)
By the way, do you know what the ratio is between real time and "battle time"?
16 years ago
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I think it depends on the lag – the less lag, the closer the in-game time is to real time. I once played with a guy who had very bad lag – I even used a stopwatch to time his turn – it turned out that it took him 20-25 minutes, but he thought he was taking only 8 minutes...
In reply to immortal
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16 years ago
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immortal
I think it depends on the lag – the less lag, the closer the in-game time is to real time. I once played with a guy who had very bad lag – I even used a stopwatch to time his turn – it turned out that it took him 20-25 minutes, even though it showed him that he was finishing within 8 minutes...

Lag also plays a role, but in general, the battle time is calculated slightly differently; it depends on the number of iterations in the battle and the time spent on animations (like a gargoyle's flight, for example).
This is very noticeable in Heroes of Might and Magic, when 3 minutes are allocated for a turn, but the actual battle takes 5-7 minutes, without getting stuck for too long in the last battle.
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16 years ago
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Thank you very much for the explanation; I hadn't noticed this before (probably because I minimize the game window during my opponent's turn :)), now I'll know.
In reply to fil0sof
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16 years ago
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:confused:

Maybe I'm wrong and misinterpreting the tournament rules... But I feel bad that those who don't want to participate in the tournament receive the same number of points as those who lost directly in a game... A big zero for the poor attitude towards the tournament and its rules would be a fair punishment...
In reply to KillAndAction
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16 years ago
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KillAndAction
:confused:
Maybe I'm wrong and misinterpreting the tournament rules... But I'm sorry that those who don't want to play in the tournament get the same number of points as those who lost directly in the game... A big zero for the poor attitude towards the tournament and its rules would be a fair punishment...
Kila confused me with his arguments, but in my opinion, that's how it is: for a technical defeat, i.e., not showing up for the game, a no-show, or refusing to play, you get 0 points. And what's the question then? If you meant the last point, where both want to play but can't, and there are no guilty parties, then it is most likely indicated as a possible scenario, but in reality, as a rule, only one person in a pair is a no-show, so it is unlikely that anyone will earn 1 point according to the last point.
In reply to Leolopus
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16 years ago
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:rolleyes:

Yes, I'm talking about the fact that anyone who hasn't played at least one game in the tournament should receive zero points, not one point as in the case of a technical defeat. That's all I meant...:smile21: I don't think anyone would write off a game in the tournament topic... Just didn't play, so ZERO for everyone who didn't play...
16 years ago
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The point system for a game is as follows:
Victory - 3 points
Draw (stalemate) - 1.5 points
Defeat - 1 point
Technical victory - 2 points
Technical defeat - 0 points

What are you talking about when you say 1 point for a technical defeat?
In reply to KillAndAction
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16 years ago
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KillAndAction
:rolleyes:
I'm saying that anyone who hasn't played at least one game in the tournament should receive zero points, not one point as in the case of a technical defeat. That's all I meant...:smile21: I don't think anyone would write off refusing to play in the tournament. Just didn't play, ZERO for everyone who didn't play...
Holy moly, that's exactly how it is. A technical defeat implies 0 points, but in order for a player to be credited with a technical defeat, there needs to be a reason. Let's analyze, submit a request, and make a decision.;)
In reply to Leolopus
16 years ago
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Here's another nuance. If an enemy hero stands near a portal, it's impossible to pass through, even if you defeat the enemy hero:eek:. I don't know if it's a bug or not, but I personally don't like it. As an example, I cleared the Gate of Order on my side, placed a hero there, and that's it – no one can pass through to me! I suggest banning this trick!
In reply to Vip.rus
16 years ago
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Vip.rus
There's another nuance. If an enemy hero stands in front of a portal, you can't pass through it, even if you defeat the enemy hero:eek: I don't know if it's a bug or not, but I personally don't like it. For example, I cleared the gate on my side, placed a hero there, and now no one can pass through to me! I suggest banning this trick!
Rule 9:
The use of any bugs (e.g., shifted guards, portal blocking), undocumented features, cheat codes, and unofficial programs and modifications is PROHIBITED, except for the TE mod (and the Hamachi program).
If this happens accidentally (sometimes you might pass through a portal and run out of movement points), you should load a previous save and position yourself so as not to block the opponent's portal. If you intentionally block it, you will be penalized with a loss in the match for the first offense, and exclusion from the tournament for the second offense... This also applies to shifted guards.
In reply to Vip.rus
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16 years ago
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Vip.rus
There's another nuance. If an enemy hero stands at a portal, you can't pass through it, even if you defeat the enemy hero:eek: I don't know if it's a bug or not, but I personally don't like it. For example, I cleared the Gate of Order on my side, placed a hero there, and that's it; no one can pass through there! I suggest banning this trick!
Immortal has already said everything, a similar issue was raised by Bolivar in a game with GL. It's unfortunate that some people continue to use the imperfect iRMG for their own selfish purposes:mad: Attention!!! Dear participants, in case of detecting intentional blocking of portals, please immediately contact the judges and provide save files. If there are no judges online during your game, and you suspect the use of a bug (blocking), you can, at your discretion, end the game and save the situation.
In reply to Leolopus
16 years ago
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I'm not 100% sure if the block was intentional, but the opponent did pay the price for it in the end))) I'll keep this in mind for the future.

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