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encountered this in the game: damage to frozen creatures is 3-9, while damage to normal creatures is 7-18.
Весна 2014
In reply to =Logistik=
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I encountered this in the game: damage to frozen creatures is 3-9, while damage to normal creatures is 7-18.
This is normal; the damage is halved because they are frozen, making them harder to defeat.
http://www.twitch.tv/mikevalentine/
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Here's a question, dear players =)
At the beginning of the battle, there were 3+3 Archangels. By the end of the battle, there were 1+2 Archangels left. Neither the group with 1 Archangel nor the group with 2 Archangels could revive the adjacent Archangel (the Archangel doesn't have enough power to revive another Archangel). Then, the same thing happened with Hydras - 1 Archangel couldn't revive a dead Hydra.
Question: what criteria are needed for an Archangel to be able to revive, and who can it revive?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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SpiriTT
Hello, esteemed players!
At the beginning of the battle, I had 3+3 Archangels. By the end, I had 1+2 Archangels left. Neither the group with 1 Archangel nor the group with 2 Archangels could resurrect the adjacent Archangel (the Archangel doesn't have enough power to resurrect another Archangel). Then, the same thing happened with Hydras – 1 Archangel couldn't resurrect a fallen Hydra.
My question is: what criteria are needed for an Archangel to be able to resurrect, and who can it resurrect?

1 Archangel resurrects 100 HP, no more!
In reply to SpiriTT
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SpiriTT
Hello, esteemed players!
At the beginning of the battle, I had 3+3 Archangels. By the end, I had 1+2 Archangels left. Neither the group with 1 Archangel nor the group with 2 Archangels could resurrect the adjacent Archangel (the Archangel doesn't have enough power to resurrect another Archangel). Then, the same thing happened with Hydras – 1 Archangel couldn't resurrect a fallen Hydra.
My question is: what criteria are needed for an Archangel to be able to resurrect, and who can it resurrect?
Also, if there is the Clone spell, then a cloned Archangel can also resurrect.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to AlexTheGreat
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AliaSmehova
1 Archangel revives 100 HP, no more!
Thank you, then it's unclear why 2 Archangels couldn't revive him - because that would mean 200 HP being revived, and the other Archangel had approximately 150 HP... strange.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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SpiriTT
Thank you, then it's unclear why 2 Archangels couldn't resurrect – because it turns out 200 HP are being resurrected, and the other Archangel had approximately 150 HP... it's strange.

In order to resurrect something, the number of Archangels * 100 must be greater than or equal to the health of the creature being resurrected.
But if there are many Archangels, they can, for example, resurrect 2 Hydras in turn 4.

A classic example in Town Kill 3 is 10 Archangels resurrecting 4 Bears.
That is,

10 Archangels * 100 = 1000, 1000 / 300 (HP of Bears) = 3.3 resurrected Bears.
The last one will have 100 HP.
But one Archangel cannot resurrect a Bear that has 100 HP.
This is the difference.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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There was this one time: all my Swamp scouts were riding dragonflies, but only Tiva had a +1 movement bonus (green bar), even though she didn't have Logistics and had basic pathfinding. I thought it was because of the pathfinding, but Brissa and Korbak, who also had this skill (and were also on dragonflies), didn't have the bonus. What does it depend on? :confused:
Человек человеку - друг!
In reply to Erdem
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Erdem
There was once a case: all my swamp scouts were riding dragonflies, but only Tiva had a movement range (green bar) with a +1 bonus, even though she didn't have Logistics and had basic pathfinding. I thought it was due to pathfinding, but Brissa and Korbak, who also had this skill (they were also on dragonflies), didn't have the bonus. What does it depend on? :confused:

That's impossible.
Moreover, if the dragonflies are basic, Korbak should have a higher movement range than Tiva.
As a possibility, you bought Tiva, and your opponent dismissed her, and she was in the stables.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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stable? regular or from the Castle?
Играю на www.heroes-III.com
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Boots/gloves?
In reply to Forrest
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Thanks to everyone for the answers! There were no boots or gloves. I forgot that I had visited the Tivao stable before (it was in the corner of the respawn area, its icon was obscured by mountains, so in the heat of battle, I forgot about its existence). :o =) I will be more attentive in the future.
Человек человеку - друг!
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28.03.2010 RomarioGrom (blue, Flax, random, Luna, Luna) def Van (red, Castle, Valya, Valya) mini-nostalgia 137

On 1st I placed birds and took the swamp. 2nd Dungeon, and in the treasure zone I take 2 Dragon Fly Hives, a pandora's box for 10k experience, and the 5th level speed artifact. 132 I flew over the ridge and took the capital... and on 137 I caught up to Valya, forcing an attack :cool:

Thank you for the game!!![/QUOTE]
It happened, the template's structure forced me to attack because all the zones are dead ends with no passage, and there's nowhere to run, especially since the opponent was suspiciously bee-lining toward Valya like a beacon :confused: There was hope that there was an air КЗ and with Expert Tactics we could enter a clinch where Valya had a clear advantage, so I grabbed the Shackles of War and went into battle, but the Implosion killed any stack instantly.
Regarding the above, I want to hear opinions - perhaps we should ban Dimension Door and Fly like on Jebus Cross, since I see no other way to counter control on this template.
In reply to Van
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Van
28.03.2010 RomarioGrom (blue, Flax, random, Luna, Luna) def Van (red, Castle, Valya, Valya) mini-nostalgia 137

On 1st placed birds and took the swamp 2nd Dungeon and in the treasure zone I take 2 Dragon Fly Hives, a Pandora's Box for 10k experience and a level 5 hat 132 flew over the ridge and took the capital... and on 137 caught up with Valya forcing an attack:cool:

Thank you for the game!!!
It happened, the template structure forced me to attack since all zones are impassable and dead ends with nowhere to run, especially since the opponent suspiciously moved toward Valya like a beacon :confused: there was hope that it was КЗ of air and with expert tactics I could enter a clinch, where Valya had a clear advantage, so I grabbed the shackles and into battle, but the Imp killed any stack instantly.
Regarding the above, I want to hear opinions - maybe we should ban Dimension Door and fly like on Jebus Cross - since I see no other way to counter control on this template.
On the Heroes portal there was a tournament on this template..everyone quite successfully countered control...probably because they themselves had control :)
I remember, I built three castles for magic right away...from the first week.
Here the tactics are different - control is really needed.
And as for banning..soon we'll sink to the level of the Poles - ban everything and become noobs, even on SM without Dimension Door :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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and since when are DD and fly banned on Jebus?

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