Skip to content

Posts from Round table Auto-translated

5.0 (2 ratings)
User Avatar
#690
Auto-translated
Let's say we have an elemental hero with a bolt dealing 20 damage, level 5, with a strength of 7. The damage per bolt is 7 * 20 = 140. Since the hero can cast the spell 4 times (or even 5, but then they might not have time to escape), the total damage is 140 * 4 = 560, which is enough to defeat 3 Firebirds. Next, we have an elemental hero with a bolt dealing 20 damage, level 1, with a strength of 3. The damage per bolt is 3 * 20 = 60. They can cast the spell 5 times, resulting in a total damage of 60 * 5 = 300. This is enough to defeat 2 Firebirds. Therefore, the first hero should have a strength of at least 8 to kill 4 Firebirds in one battle (or have stronger and more advanced magic). P.S. But of course, it's hard to imagine a Conflux without good magic. P.P.S. It's a shame that this method won't work against the green and red you know who hiding in ambush :D
In reply to Avern
User Avatar
#691
Auto-translated
Avern
Let's say we have a level 5 Elementalist hero with a bolt dealing 20 damage and a Strength of 7.
The damage per bolt is 7*20=140. Since he can cast the spell 4 times (or even 5, but then he won't have time to escape), the total damage is 140*4=560, which is enough to defeat 3 Phoenixes.
Now, let's consider another Elementalist hero, level 1, with a bolt dealing 20 damage and a Strength of 3.
The damage per bolt is 3*20=60. He can cast the spell 5 times, resulting in a total damage of 60*5=300. This is enough to defeat 2 Phoenixes.
Therefore, the first hero needs to have a Strength of at least 8 to kill 4 Phoenixes in one battle (or have more powerful and advanced magic).

P.S. Of course, it's hard to imagine Conflux without good magic.
P.P.S. It's a pity that this method won't work against the green and red ambushes you know who :D
Usually, you need two heroes, levels 1-2. Lightning deals 25 damage, and Ice Bolt deals -20.
The hero should have 1-2 points in Strength, Magic, and Mana. Ideally, they should have stats of 0-0-4-5, with Lightning as their spell.
It's not necessary for the first hero to escape; let them die :)

A level 1 hero can handle the green dragon ambush – use wooden stakes to bind the dragons, so they only focus on the other heroes, while the elves shoot them down.

As for the red ambush, there's Shakti ;) – you can even take her at level 111 :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
User Avatar
#692
Auto-translated
I just considered the worst-case scenario. Lightning is indeed easier to handle, but the Ice Bolt is already pushing the limits.
And I wonder, how do you manage to hoard 111 red creatures starting with Shakti's army?
In reply to Avern
User Avatar
#693
Auto-translated
Avern
It's interesting how to take the red resource node on level 111 with Shakti, using the starting army?
At the start, Shakti can have 3*40=120 troglodytes, plus 16 in the castle, and another 40 from the second hero.
In total, about 160 troglodytes. Let's say only two stacks came to Shakti, so we have about 120 troglodytes. We upgrade them. From the third hero, we take a diversion in the form of spearmen, gremlins, or whoever else comes and single units. The red dragons will be afraid of the attack stack of troglodytes -> they will take damage three times.
The result of the battle is that the diversion dies, and the entire stack of troglodytes remains intact. Then we build the summoning structure on level 112 in the castle and have two fronts :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
User Avatar
#694
Auto-translated
Do three red creatures fear 120 troglodytes? I should try it out.
In reply to Captain
User Avatar
#695
Auto-translated
Captain
From the start, Shakti can have 3*40=120 Troglodytes, plus 16 in the Castle, plus about 40 more with the second hero.
So about 160 Troglodytes total. Let's assume only two stacks of Troglodytes come to Shakti, so we have about 120 Troglodytes. We upgrade them. From the third hero, we take cannon fodder in the form of Pikemen, Gremlins, or whoever else comes as units 1. The Red Dragons will fear the attacking stack of Troglodytes -> they will get hit about three times.
The battle result: the cannon fodder dies, the entire Troglodyte stack remains intact. Then we build the Summoning in the Castle on 112 and have two fronts :)

It's interesting which game you saw where the external dwelling of Dragons isn't even guarded :confused: The other day there was a game where the guard consisted of 9 Unicorns, they wipe out all the covering units on 111 (2 stacks of Troglodytes from the start), and the external dwelling is taken with 90+ Troglodytes, losing all the units 1!
In reply to Redwhait
User Avatar
#696
Auto-translated
redwhait
It's interesting which game you saw where a hidden stash of drakes wasn't guarded:confused: The other day, there was a game where the guard consisted of 9 unicorns, and they destroyed the entire defense on turn 111 (starting with 2 stacks of troglodytes), and a hidden stash of 90+ level 1 troglodytes was taken, with the loss of all level 1 units!
And who's stopping you from leaving 6 level 1 units to feed on?

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Avern
User Avatar
#697
Auto-translated
Avern
Are three reds afraid of 120 troglodytes? I should try it. :)
And what if they aren't afraid?
Thanks to Shakti's starting tactic, we set up a "fence" in front of the main stack of units, but in such a way that it doesn't get broken through, and also so that the dragon doesn't get attacked... and after removing one unit with a single attack and hitting with the main stack in the first round, 1-2 dragons die, depending on the number of troglodytes in the main stack.
In reply to Alex_R
User Avatar
#698
Auto-translated
Alex_R
...and after removing the retaliation and hitting with the main stack in the first round, 1-2 dragons die, depending on the number of troglodytes in the main stack.

1-2 dragons die after the first hit?
That's probably Shakti with extremely powerful stats at level 111.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
User Avatar
#699
Auto-translated
Captain
1-2 dragons die after the very first hit?
That must be Shakti's stats being way too high at 111 :)
What if having 150+ Troglodytes is quite realistic.. I remember at 111 I took an external dwelling guarded by 12 groups of Wyverns, still had over 70 Troglodytes left, and the miner was level one... :cool:
Всем удачи ! И Морали !
User Avatar
#700
Auto-translated
I checked, it can be taken with starting Shakti and 120 Troglodytes without major issues or losses. Need to test with 90 Troglodytes, that would indeed be more realistic.
But Bless or Haste wouldn't hurt ;)
In reply to Captain
User Avatar
#701
Auto-translated
Captain
Do 1-2 creatures die after the first hit?
Perhaps Shakti has excessively high stats at level 111.
150-450 is a вполне realistic damage for an early-game Shakti; by the middle of the week, you can boost it to 250-750.
Different situations arise, but if a level 2 creature is taken with 4 stacks combined, which is 500 damage (on average) per hit, then dealing at least 200 damage to dragons shouldn't be a problem.
User Avatar
#702
Auto-translated
The problem sometimes lies not in capturing the dragon's lair, but in breaking through the defenses. And the fact that Shakti deals damage to the left and right has been known for a long time. You can read about it in the tournament - The Miner's Adventure)))
Ушел с героев, пока пряники)
In reply to Redwhait
User Avatar
#703
Auto-translated
redwhait
It's interesting which game you saw where a hidden stash of drakes wasn't guarded:confused: The other day, in a game, the guard consisted of 9 unicorns, and they destroyed the entire defense on turn 111 (starting with 2 stacks of troglodytes), and the hidden stash contained 90+ level 1 troglodytes, with all the level 1 units being lost!

Teach me, because I seem to be losing two dozen troglodytes consistently...
User Avatar
#704
Auto-translated
Tested it...
Shakti with 124 Troglodytes + 6 singles (I had Imps) breaks through a guard of 9 Unicorns with a loss of 13 Troglodytes + singles, after which the external dwelling of the Reds is taken with similar losses. However, if the Reds get a morale proc, the losses are significantly higher, but acquiring 2 Reds more than compensates.