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Posts from Controversial issues and their resolutions.

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In reply to Kluka
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16 years ago
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Kluka
In the game, I immediately broke through this guard.

However, Pasha, I didn't quite understand your wording.

So, was there a violation of the rules on my part after all? Or not?

What does my problem mean? If I flew in with a single unit and decided to crash into this guard, is that allowed? Or is it simply dismissing the hero?


Pasha, in the situation you described, where it was impossible to fly anywhere else except directly into the mine, it is permissible that you broke through the mine guard after taking it in the same turn, with the same troops that the Hero had. In other words, if you did as I described now, it is not a violation.

However, if the player understood that he had only one unit, understood that he couldn't break through the mine guard, and that the mine was neutral (meaning it needed to be captured), but still flew there with a single unit, then that is certainly not allowed, and it would be considered a technical violation, just like a direct violation of the rules.
С истиной где-то рядом...





Лето 2010.
16 years ago
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A couple of controversial points arose during the game.
If there is no guard protecting the passage, including a shifted one, it is permissible to freely move from one spawn point to another.
So, are there passages _without_ guards? 2: Here: The passage to the snow area is neither bugged nor has a shifted guard – so what? (You can only pass through to the pikemen and dendroids). And also: can a _standalone_ guard (not guarding any artifact or passage – is this a bug?) be considered a sign of the beginning of another spawn point (with the same terrain)? Further on, it's not visible yet.
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In reply to zoog
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16 years ago
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Kill the pikemen and move through the snow. Since there's no guard, what else can you do?
16 years ago
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Logically, yes, but in practice, you often encounter respawn points that are inaccessible.
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16 years ago
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Excerpt from the Hv rules:
5.12. It is forbidden to enter neighboring territories without breaking through the guard standing at the passage (i.e., if it is moved). If two or three guards are scattered along the road, any one can be chosen to break through.
In the absence of a passage guard, including a moved one, it is allowed to freely move from one spawn point to another.
Therefore, "Kill the spearmen and walk through the snow."
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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16 years ago
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So, in this case, we have a passage that is initially _without_ any guards?
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In reply to zoog
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16 years ago
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Tootsie Pie
So, in this case, we have a passage that is initially _without_ any guards?
Yes. Everything is within the rules.
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16 years ago
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This situation occurs quite often. There is no other guard near the entrance to the dungeon, except for the one standing at the metro exit. But for some reason, I thought that since there was no other guard, the game must have placed a single guard to protect this entire, so to speak, multi-directional intersection when generating the map. I am not insisting on my point of view. I just want to understand why it is not necessary to defeat the dendroids in the example above.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
In reply to Ivanhoj
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16 years ago
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Ivanhoj
I just wanted to understand why it's not necessary to defeat the dendroids in the example above.
Because they guard a completely different zone.
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16 years ago
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Read Vik's material: http://www.cyberfight.ru/site/columns/56/article_56014/. Everything is described there. "bugged passage"
__________________
Very informative. :)
New players should definitely read this for online play!
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
16 years ago
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Under him, a passage forms in the rocks/forests that is not provided for in the template structure.
In my case, this is the only road from the castle, i.e., the passage is provided, and it is clearly not a
"bugged passage."
Perhaps, it would be more correct to say "bug in the generator - many guards, one is missing" (this is crap, we don't fix crap (c)).
The fact that there may not be guards on the passage is a shock to me; this was not even mentioned as a bug in the description of the templates. IMHO, this introduces adjustments to the assessment of many controversial situations.
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16 years ago
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Sorry for the confusion, but there wasn't a clear answer in the topic or rules: is it allowed to pass through this buggy passage? Especially if the guards of the object create a direct passage, and especially if there's a way around the Guard of Order...
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16 years ago
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The template is just a recommendation for the generator, not a rule of the game. So, you can attack the guards and walk through the passage without any problems. What is not prohibited is allowed. I don't see the point in prohibiting passage through glitched passages. This creates problems: 1) identifying a glitched passage (for example, when a lift is located on the border of two respawn areas - this may be a glitched passage or a normal connection of three respawn areas) 2) what to do if the only road leads to this glitched passage.
16 years ago
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There was this passage, 5 cells away from the Castle, and we were thinking about it for a long time... By the way, what does "restart due to a Castle on rough terrain" mean?
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