The football example is completely irrelevant
where is the criterion for distinguishing SoD from TE?
what does "which one is better to watch" have to do with this?
New here? I'm Roha — want a quick tour?
Seriously, purely arithmetically:
Example 1 (worst case for SoD and best case for TE-Light)
Let's say a game lasts 24 days (up to 145... almost a month). We perform 4 actions per turn for SoD, and one such action takes a maximum of 20 seconds, as described by Wicc.
As a result, we spend about 30 minutes clicking with the army in one game.
For TE-Light, in the best case, we would lose 2 seconds per action, and therefore lose an extra 3-4 minutes in the entire game... 10 times less!!!
Example 2 (typical situation)
The game lasts 16 days (up to 133), we perform 3 actions per turn, spending 5 times more time on one action (15 seconds for SoD, 3 seconds for TE-Light).
In total, 8-9 minutes are wasted in such a game just because we are playing on SoD.
If we take into account that such a game usually lasts 4-6 hours (some might even say 3 hours, but there are people who play for 7-8 hours).
What are these 10 minutes? And how much time is spent on preliminary agreements, on the draft or choosing castles/heroes, on connecting and generating, on crashes, etc. In the end, I think everyone understands what the main part of the turn limit goes to, and the same clicking process does not prevent you from thinking and calculating options in your head at the same time.
P.S. The calculation can be seen in the screenshot.
to Alessandro
The football example is completely irrelevant
where is the criterion for distinguishing SoD from TE?
what does "which one is better to watch" have to do with this?
An extra 30-60 seconds per turn is a huge number.
To be honest, I started this thread to solve my own problems. :)
My goal is to get a tool that I would enjoy using. Ideally, it would be an additional program that adds useful functionality to the standard SOD:
- splitting units
- exchanging troops and artifacts
- autosave
- built-in rules/bans.
In other words, to hear from SOD opponents about its drawbacks and try to encourage them to write a lighter version. :)
1. Psyche_7 - the first thing I noticed is that there are too many buttons - I'm sure that almost no one uses all of them, you can get confused and even accidentally fire your archangels, for example. :)
So, TE Light/TE doesn't have an artifact exchange? Or did you just miss it?
I suggest you check out the Chinese program - it allows you to do everything:
- split units
- instant exchange of artifacts and troops
- autosave
- video recording.
You can mock just about anything, so that’s no argument, just like with football...
If 8-10 extra minutes per game is critical to you... how many games do you play per week? And how many players like that (playing on HeroesWorld) can you name who, thinking that way, obviously treat it like e-sports?
I recommend studying the Chinese program - it allows you to do everything:
- splitting single units
- instant exchange of artifacts and troops
- autosave
- video recording.
What’s wrong with TE Light?