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SOD vs TE

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Alex_R
Seriously, purely arithmetically:
Example 1 (worst case for SoD and best case for TE-Light)
Let's say a game lasts 24 days (up to 145... almost a month). We perform 4 actions per turn for SoD, and one such action takes a maximum of 20 seconds, as described by Wicc.
As a result, we spend about 30 minutes clicking with the army in one game.
For TE-Light, in the best case, we would lose 2 seconds per action, and therefore lose an extra 3-4 minutes in the entire game... 10 times less!!!
Example 2 (typical situation)
The game lasts 16 days (up to 133), we perform 3 actions per turn, spending 5 times more time on one action (15 seconds for SoD, 3 seconds for TE-Light).
In total, 8-9 minutes are wasted in such a game just because we are playing on SoD.
If we take into account that such a game usually lasts 4-6 hours (some might even say 3 hours, but there are people who play for 7-8 hours).
What are these 10 minutes? And how much time is spent on preliminary agreements, on the draft or choosing castles/heroes, on connecting and generating, on crashes, etc. In the end, I think everyone understands what the main part of the turn limit goes to, and the same clicking process does not prevent you from thinking and calculating options in your head at the same time.
P.S. The calculation can be seen in the screenshot.
I would show your calculations to the engineers of Formula 1. Or to running coaches. Or at least to players in Q3, Starcraft, etc. They would laugh, even without understanding anything about Heroes.

Because competitive disciplines are structured in such a way that a small difference at the beginning tends to turn into a huge difference at the end.

It is foolish to compare the time spent lying on the couch in front of the TV and the time spent in a time crunch; these are completely different times. An extra 30-60 seconds per turn is a huge number.