Skip to content

Posts from Round table

5.0 (2 ratings)
In reply to Dirty_Player
User Avatar
16 years ago
Auto-translated
This is all clear, Dirty is right. A bunch of text mods, different requirements, different rules... Confusion. Since the captain's hat bothers you so much - why not use Light, where all of that is implemented. And you can have 10 gnolls at the start, take it or leave it :)
I don't even know who I'm addressing, probably Satyr - The Psycho and Leader of the Light players. :D

On the other hand, what's stopping us from introducing a couple of text mods for SoD that ban only water artifacts/spells, since they really do get in the way. Why create confusion with crypts and especially with cartographers/obelisks, let them stay. I level my heroes on them and sometimes get wiped :)

I would support this idea: gather a txt against water (2 or 3 of them?) and attach it to the rules. And there's no need to update them, the rules regarding water are unlikely to change. It will be like a HeroesWorld patch :) Although, honestly, I don't really care, I can play Light instead
In reply to Dirty_Player
User Avatar
16 years ago
Auto-translated
Dirty_Player
You have a way with words. But you don't know what kind of complaints we have to deal with in the administration and how absurd they sometimes are. There's a TXT file. I can upload it – use it with mutual consent. But as an example, there's a text file called zaobjts.txt, and I've lost count of how many versions there are. Sometimes crypts are generated on lava, sometimes they aren't. Sometimes there are forts on hills, sometimes there aren't. In early versions, obelisks were disabled, and in the latest version, they're enabled again. (Correct me if I'm wrong). When I played a tournament with Forrest in TE, I asked him, "Are we going to use zaobjts?" He replied, "No! I don't know what Vick messed with and disabled." :D (Maybe not verbatim, but that's the gist). We could, of course, create a complete description, force everyone to download and install it. I don't know what would come of it... P.S.: By the way, for those who don't know, different text files are responsible for objects, spells, and artifacts, so there are many of them! :smile01:

"Too much of anything is good for nothing." There's such a concept – moderation. It should be present in everything. Is playing Heroes good or bad? If it brings joy (we need to get rid of the word "pleasure"), then of course, a game or two... But what if a person plays for 48 hours non-stop? What if even longer? Disabling the water stuff seems like a good thing. But what if they learn how to do it and start disabling whatever they want? No one is talking about "too much." We're talking specifically about the aforementioned water stuff (and playing Heroes 3 online, just in case). But for some reason, you automatically extrapolate: there will immediately be problems, arguments, etc. TE/Bay is never forgotten. Is the option "we disable the water stuff, and everyone is happy" not possible? That's a shame... Or maybe everyone is so lucky that they don't encounter it? Well, then I'll admit I was wrong, I got carried away. Whatever arguments a person may give, it always comes down to personal interest if you dig deep enough. And so it is here. You already have enough problems with resolving disputes... That's all true. But there will be no fewer (and possibly more) bad situations for the administration to deal with anyway. There are several reasons for this. Well, you got what you wished for... If a person wants to cheat/behave inappropriately, they will do it even without your text files. There's no need for sane people to suffer because of these idiots.
In reply to Kash
User Avatar
16 years ago
Auto-translated
Kash

I didn't even realize who I was addressing, probably Satyr - a Psych and Leader of the Light faction. :D

Satyr is already with us :smile47:
In reply to Kash
User Avatar
16 years ago
Auto-translated
Kash

I didn't even understand who I was addressing, probably Satyr - a psychic and leader of the light faction. :D

He's already a full-fledged leader. :)
And are you still using the regular Shades of Darkness? :smile34: Then we're coming to you. :smile14:
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
User Avatar
16 years ago
Auto-translated
Help, the morale of neutral creatures is just awful, it's been a complete disaster in the last 3-4 games. Can you provide links to resources on morale theory? As far as I understand, the initial morale is 10%, but it happens much more often. Theorists, where is the truth? And what are the ways to protect against these morale-sapping neutral creatures? I know how to use an extra unit as bait, and I also know about turning off morale in the Town Editor.
In reply to Van
User Avatar
16 years ago
Auto-translated
Van
Help, the morale of neutral creatures is just awful, it's a complete disaster in the last 3-4 games, give me links to morale theory, as far as I understand, the initial value is 10%, but damn, it happens much more often - oh wise theorists, where is the truth?
Theoretically, it should be around 4.5% for +1 morale.

But in practice, it happens much more often, and sometimes in very sophisticated ways.

There is a suspicion that the AI knows when it will get morale and when it won't.

What to do - endure and take precautions.
User Avatar
16 years ago
Auto-translated
1. You need to know which neutral creatures can have +1 morale. With +1 morale, the probability of a double turn for neutral creatures is 4.2% - for one stack! If there are 7 stacks, the probability will be around 30%. That is, you attack such neutral creatures three times, taking into account that at least once they will double their morale ;)< And you didn't say anything about artifacts that provide anti-morale and magic resistance ;)< Use them if you want to succeed :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
User Avatar
16 years ago
Auto-translated
Captain
1. You need to know which neutral creatures can have +1 morale.

With +1 morale for neutral creatures, the probability of a double turn is 4.2% - for one stack! If there are 7 stacks, the probability will be around 30%. That is, you attack such neutral creatures three times, taking into account that at least once they will double-morale ;)

And you didn't say anything about artifacts for anti-morale and magic of Sorrow ;)
Use them if you can :)
Valuable info, I already appreciated the artifact :rolleyes: but it rarely drops))), are the percentages per round or for the entire battle?
User Avatar
16 years ago
Auto-translated
Of course, per round! 4.2% with 1 Morale, 8.4% with 2, 12.6% with 3, no more, let even an expert leader with trinkets and angels be there:)
szopa666: ban JC win game Keepo
In reply to FireToSky
User Avatar
16 years ago
Auto-translated
FireToSky
Of course, per round! 4.2% with 1 morale, 8.4% with 2, 12.6% with 3, it won't be any higher, even if an expert leader with charms and angels is present.
Then what's the point of leadership?
In reply to Van
User Avatar
16 years ago
Auto-translated
Haven
Why have leadership then?
If you have skeletons + ducks and a native growth from another castle (not a Haven castle), for example, a Rampart, then you have -2 morale. In that case, it's better to be Mephala with expert leadership. :)
By the way, I recently noticed that either the art that provides anti-morale wasn't working on my old Platinum (obviously a bug) or the 4th slot in the hero's doll wasn't working... now I'm playing with a different Platinum.
User Avatar
16 years ago
Auto-translated
Haven
why even have leadership then?
to hell with leadership!
szopa666: ban JC win game Keepo
In reply to Alex_R
User Avatar
16 years ago
Auto-translated
Alex_R
If you have skeletons + ducks and a native troop from another castle (not a Sylvan one), for example, from a Rampart, then you get -2 morale. In that case, it's better to be Mephala with expert leadership. :)
By the way, I recently noticed that either the art that provides anti-morale wasn't working on my old Platinum (obviously a bug) or the 4th slot in the hero's artifact wasn't working... now I'm playing with a different Platinum.
Smart guys, give me a breakdown of morale... I'm serious, is leadership only needed for anti-morale?
User Avatar
16 years ago
Auto-translated
Guys, where can I find the files to display the number of creatures in numbers, show mana, and speed up the animation?
User Avatar
16 years ago
Auto-translated
Haven
Smart guys, give me a breakdown of the morality system... I'm serious, is leadership only needed for anti-morality?
I think I explained everything, what else could be unclear? It doesn't matter whether morality comes from leadership or other bonuses, but the chances will be: 4.2%/8.4%/12.6%, and the negative ones will be the same.
szopa666: ban JC win game Keepo

Statistics

Welcome our newest member: recijeb