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This is all clear, Dirty is right. A bunch of text mods, different requirements, different rules... Confusion. Since the captain's hat bothers you so much - why not use Light, where all of that is implemented. And you can have 10 gnolls at the start, take it or leave it :)
I don't even know who I'm addressing, probably Satyr - The Psycho and Leader of the Light players. :D
On the other hand, what's stopping us from introducing a couple of text mods for SoD that ban only water artifacts/spells, since they really do get in the way. Why create confusion with crypts and especially with cartographers/obelisks, let them stay. I level my heroes on them and sometimes get wiped :)
I would support this idea: gather a txt against water (2 or 3 of them?) and attach it to the rules. And there's no need to update them, the rules regarding water are unlikely to change. It will be like a HeroesWorld patch :) Although, honestly, I don't really care, I can play Light instead
I don't even know who I'm addressing, probably Satyr - The Psycho and Leader of the Light players. :D
On the other hand, what's stopping us from introducing a couple of text mods for SoD that ban only water artifacts/spells, since they really do get in the way. Why create confusion with crypts and especially with cartographers/obelisks, let them stay. I level my heroes on them and sometimes get wiped :)
I would support this idea: gather a txt against water (2 or 3 of them?) and attach it to the rules. And there's no need to update them, the rules regarding water are unlikely to change. It will be like a HeroesWorld patch :) Although, honestly, I don't really care, I can play Light instead