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the losers leave the forum :D
and what about the winner? :confused:
New here? I'm Roha — want a quick tour?
the losers leave the forum :D
and what about the winner? :confused:
But you yourself suggested unlimited matches.
Unlimited mode is the best for control. It's better to play one great game than a bunch of meaningless ones. IMHO.
The time factor should be considered.
The average move time from all the move times of everyone I've played with—what's "freaking ridiculous" about that, I don't get :confused:. Some people take 20-30 minutes on half the days of the first week—that's closer to "freaking ridiculous" :) . I don't get this hang-up about move time; you can play on unlimited at roughly the same speed as on 4-6, damn...
Artyom, have you tried playing Mini-Nostalgia on 6 minutes?
With a normal time limit (e.g., 4000+400), the timer in TE/TE-lite is a perfect thing.
For those who like to think for a minute when 30 crossbowmen hit 20 fairies, it's certainly not great, or when you chase a horde of earth elementals with 2 flies and a ballista—that's also not great, but for normal gameplay it's more than enough!
Another huge plus is that on your battle turn, you won't go fry potatoes in the kitchen, which inherently makes you respect both your own time and your opponent's time.
I can't even get used to the clock in the corner of the screen, let alone the TE time limits :( Why don't they beep? I have reflexes.. :o Playing with Kostya today. In the middle of the first week, a chain makes a return move from a secondary town, trashing everything in its path along the way, and recovers a bunch of cash. I'm happy — the horses in the Citadel turn out affordable with the buyback. The main town's army greets the gold, but I didn't place the wood because it didn't beep :o And where does that money go now((
This is like why, in modern conditions, it's faster to get somewhere with a horse-drawn cart than with a car...
It's like he lived his whole life as a collective farm worker in a village, riding in carts, and now he tried to move to the city, bought himself a car, went out into the yard in the morning, didn't hear the familiar neighing of a horse, forgot that there was a car, and had to walk 10 versts. The result: these cars of yours are crap.:cool:
You talk a good game. But you don't know what kind of protests have to be dealt with in AK and how absurd they sometimes are.
The TXT files exist. I can post them — use them by mutual agreement. But for example, there is the zaobjts.txt text file; I've lost count of how many versions of it are on Bay. In some, crypts are generated on lava, in others they aren't. In some, forts are on hills, in others they aren't. In early versions, obelisks were disabled; in the latest one, obelisks are enabled again. (correct me if I'm wrong)
When I played a tournament with Forrest in TE, I asked him, "are we going to use zaobjts?" To which he replied: "No! who knows what Vikk messed up and disabled there" :D (maybe not verbatim, but that was the gist of it)
Of course, you could make a full description and force people to download and install it. Who knows what would come of that...
P.S.: By the way, for those who don't know, DIFFERENT text files are responsible for objects, spells, artifacts — so there are many of them!!! :smile01:
"I don't know what's going on with these object spawns; you get a Hive, but instead of the expected Vipers, you get a Mantis, and the next one is just a Nag." :p
Can't sleep, felt like chatting with someone :)
I'm comfortable playing when the opponent takes about 6–10 minutes per turn, rarely up to 20 (I probably take about the same time). I have time to think, have a smoke, grab a quick bite.. It's especially nice when the opponent takes their time for about 10 minutes, and then suddenly takes a 3–4 minute turn. You realize the person isn't wasting your time; if there's nothing to do, they just pass the turn. When it's 10–15 minutes and every other turn goes up to 20 — that's uncomfortable. I understand there might be things to do during that time, especially on Jebus Cross and Nostalgia, but it's unpleasant to just sit and wait. Back when I used to play with Hermit frequently, I'd start a load of laundry during that time and manage to wash it :D Volodya, no offense intended.
When turns are 2–4 minutes — that's also uncomfortable to play. First, I'm afraid to step away for a smoke. Second, you end up playing too relaxed, because it's impossible to make a proper move in 2–4 minutes, imo. Either the guy has thrown the game and is just skipping, or he's building a capitol. Third, I almost feel embarrassed about my own normal turns, and I wouldn't want the opponent to fall asleep...
And I've tried it. And it was fine, actually. Of course, you can't do everything you want, meaning you need to move faster and use the keyboard. I've played with Daryel, Van, and Scorpus. They take less than 10 minutes per turn on SM-c, and more on Nostalgia, every turn. Same for me. But setting it to 8 minutes — I personally would consistently take 20–30 minutes per turn.
I can't even get used to the clock in the corner of the screen, let alone the TE-style limits :( Why don't they beep? I have reflexes, after all.. :o We're playing with Kostya today. In the middle of the first chain, a secondary hero makes a return move, smashing everything in reach along the way, and nets a bunch of gold. I'm happy — the cavalry at the Citadel will come with a buyback. The main hero at home meets the army with the gold, but I didn't set the wood because it didn't beep :o So where does all that gold go now?((
I couldn't bring myself to ask to "finish the turn," found 5 cans of preserves, practically a chocolate bar. Kostyan, by the way, fell asleep on turn 122 :)
Well, why think about the worst right away :) I'll keep quiet about the potato and the fairy — I don't know who does that.. As for the fly and the ballista — those situations do happen, but rarely and without abuse. I don't remember doing anything like that this year. But last year, I recall in one game I had to kill a horde of zombies with a lich, a butterfly, and a ballista because I desperately needed some resource. I think I was playing with SpiriTT, and I was supposed to warn him.
Generally, long turns are either from a good setup that needs to be executed, or when some Inferno mess emerges from the usual Inferno predicament. Playing Inferno leads to interesting battles out of necessity — I came across some pictures, I think these are also with Tema :)
As for unlimited, I agree with Preds: the time factor should be there regardless.
it's interesting what our personal score would be if we finished all the games we started?
better than just ducks
would start laundry during this time, managing to do a load of washing
It will be difficult to gather all this multinational audience into one powerful force :)
117-118, I think so :cool: