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In reply to Alex_R
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16 years ago
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Alex_R
the losers leave the forum :D
and what about the winner? :confused:
And the winner stays.
In reply to Hermit
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16 years ago
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Hermit
But you yourself suggested unlimited matches.
Unlimited matches are the best kind of control. It's better to play one great match than a bunch of pointless ones. IMHO.
In reply to Dirty_Player
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16 years ago
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Dirty_Player
Unlimited mode is the best for control. It's better to play one great game than a bunch of meaningless ones. IMHO.

The time factor should be considered.
In reply to KobRa_RR
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16 years ago
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KobRa_RR
The time factor should be considered.
This is coming from someone who can fall asleep during a game for an hour? :D :D :D
In reply to Dirty_Player
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16 years ago
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Can't sleep, thought I'd chat with someone :)
KostyaN
The average move time from all the move times of everyone I've played with—what's "freaking ridiculous" about that, I don't get :confused:. Some people take 20-30 minutes on half the days of the first week—that's closer to "freaking ridiculous" :) . I don't get this hang-up about move time; you can play on unlimited at roughly the same speed as on 4-6, damn...
I'm comfortable playing when the opponent moves for 6-10 minutes, rarely up to 20 (I probably move about the same). Gives me time to think, have a smoke, grab a quick bite.. It's especially nice when the opponent moves and moves for about 10 minutes, then bam—a 3-4 minute move. You realize the guy isn't wasting your time; if there's nothing to do—he moves and passes it on. When it's 10-15 minutes and every other turn up to 20—it's uncomfortable. I understand you can do stuff during that time, especially on Jebus Cross and Nostalgia, but it's unpleasant to just sit and wait. Back in the day, when I used to play with Hermit often, I'd start the laundry during that time and manage to get it washed :D Volodya, no offense meant.
When it's 2-4 minutes per move—that's also uncomfortable to play. First, I'm afraid to step away for a smoke. Second, you're already playing too relaxed, because it's unrealistic to make a decent move in 2-4 minutes imho. Either the guy has thrown the game and is skipping, or he's building the Capitol. Third, you almost feel ashamed of your own normal moves, and you wouldn't want your opponent to fall asleep...
Hermit
Artyom, have you tried playing Mini-Nostalgia on 6 minutes?
And I have tried it. And it's fine, actually. You can't do everything you'd like, of course, so you need to be quicker and use the keyboard. I've played with Dariel, Van, and Scorpe. They take less than 10 minutes on SM, more on Nostalgia, every turn. And so do I. But set it to 8 minutes—personally, I'll be consistently moving for 20-30 minutes
Lider1
With a normal time limit (e.g., 4000+400), the timer in TE/TE-lite is a perfect thing.
I can't even get used to the clock in the corner of the screen, let alone TE-style limits :( Why don't they beep? I've got reflexes.. :o Kosta and I are playing today. Midway through week 1, my chain makes a return move from a secondary hero, trashing everything within reach along the way, and rakes in a ton of gold. I'm happy—cheap Citadel build with a buyout. My main at home gets the army with the gold, but I forgot to place the wood because it didn't beep :o So where does all that gold go now((
I couldn't bring myself to ask for a "redo"—5 cans found, practically jackpot. Kosta actually fell asleep on turn 122 :)
For those who like to think for a minute when 30 crossbowmen hit 20 fairies, it's certainly not great, or when you chase a horde of earth elementals with 2 flies and a ballista—that's also not great, but for normal gameplay it's more than enough!

Another huge plus is that on your battle turn, you won't go fry potatoes in the kitchen, which inherently makes you respect both your own time and your opponent's time.
Well, why immediately think of the bad stuff :) I'll keep quiet about the potatoes and fairies, I don't know who does that.. and about flies and the ballista—those situations happen, but rarely and without abuse. I don't remember pulling anything like that this year. But last year, I recall, in one game I had to use a LoH with a Butterfly and a Ballista to kill a horde of Zombies because I desperately needed some resource. I think I was playing with SpiriTT, and I was supposed to warn him.

Overall, long moves come either from a decent situation that needs to be executed, or when some Inferno emerges from the usual Inferno-like mess. Playing Inferno leads to interesting battles out of necessity—I came across some pictures that seem to be from a game with Tyoma too :)

And about unlimited, I agree with Pread: the time factor has to be there no matter what
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In reply to Kash
16 years ago
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Kash
I can't even get used to the clock in the corner of the screen, let alone the TE time limits :( Why don't they beep? I have reflexes.. :o Playing with Kostya today. In the middle of the first week, a chain makes a return move from a secondary town, trashing everything in its path along the way, and recovers a bunch of cash. I'm happy — the horses in the Citadel turn out affordable with the buyback. The main town's army greets the gold, but I didn't place the wood because it didn't beep :o And where does that money go now((
From the category of why in modern times a horse-drawn cart gets you there faster than a car...
Like a lifetime villager lived in the countryside, rode carts, now tried to move to the city, bought himself a car, went out into the yard in the morning, didn't hear the familiar horse neighing, forgot he had a car, and had to walk 10 versts on foot. Bottom line: these cars of yours are crap.:cool:
In reply to Samurai
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16 years ago
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Samurai
This is like why, in modern conditions, it's faster to get somewhere with a horse-drawn cart than with a car...
It's like he lived his whole life as a collective farm worker in a village, riding in carts, and now he tried to move to the city, bought himself a car, went out into the yard in the morning, didn't hear the familiar neighing of a horse, forgot that there was a car, and had to walk 10 versts. The result: these cars of yours are crap.:cool:
What are you complaining about? Did I say that light is bad?
I said I can't get used to the fact that there's no sound and I have to look at the clock. That's my problem, not the light's :p
16 years ago
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Dirty_Player
You talk a good game. But you don't know what kind of protests have to be dealt with in AK and how absurd they sometimes are.

The TXT files exist. I can post them — use them by mutual agreement. But for example, there is the zaobjts.txt text file; I've lost count of how many versions of it are on Bay. In some, crypts are generated on lava, in others they aren't. In some, forts are on hills, in others they aren't. In early versions, obelisks were disabled; in the latest one, obelisks are enabled again. (correct me if I'm wrong)
When I played a tournament with Forrest in TE, I asked him, "are we going to use zaobjts?" To which he replied: "No! who knows what Vikk messed up and disabled there" :D (maybe not verbatim, but that was the gist of it)

Of course, you could make a full description and force people to download and install it. Who knows what would come of that...

P.S.: By the way, for those who don't know, DIFFERENT text files are responsible for objects, spells, artifacts — so there are many of them!!! :smile01:
Well, the reality is that except for a couple of screamers who just want to shout on the forum one more time about whether grails are in the game or not, everyone deeply doesn't give a damn; however, the effect of missing all sorts of junk in Dragon Utopia, like the Admiral's Hat or Boots of Levitation, is truly noticeable. You go into the Dragon Utopia and know in advance that you'll lose part of your army for a reason, etc.
As for crypts on lava, those were cancelled long ago — don't confuse test ideas with current settings. You might as well remember Efreets obtainable from hives, like: "who knows what's in those zaobjts, you take a hive, and instead of the expected Vives they give you Manticores, and in the next one even Nagas".:p
In reply to Samurai
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16 years ago
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Samurai
"I don't know what's going on with these object spawns; you get a Hive, but instead of the expected Vipers, you get a Mantis, and the next one is just a Nag." :p
A perfectly acceptable option :smile01: better than just ducks.
In reply to Kash
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16 years ago
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Kash
Can't sleep, felt like chatting with someone :)
I'm comfortable playing when the opponent takes about 6–10 minutes per turn, rarely up to 20 (I probably take about the same time). I have time to think, have a smoke, grab a quick bite.. It's especially nice when the opponent takes their time for about 10 minutes, and then suddenly takes a 3–4 minute turn. You realize the person isn't wasting your time; if there's nothing to do, they just pass the turn. When it's 10–15 minutes and every other turn goes up to 20 — that's uncomfortable. I understand there might be things to do during that time, especially on Jebus Cross and Nostalgia, but it's unpleasant to just sit and wait. Back when I used to play with Hermit frequently, I'd start a load of laundry during that time and manage to wash it :D Volodya, no offense intended.
When turns are 2–4 minutes — that's also uncomfortable to play. First, I'm afraid to step away for a smoke. Second, you end up playing too relaxed, because it's impossible to make a proper move in 2–4 minutes, imo. Either the guy has thrown the game and is just skipping, or he's building a capitol. Third, I almost feel embarrassed about my own normal turns, and I wouldn't want the opponent to fall asleep...
And I've tried it. And it was fine, actually. Of course, you can't do everything you want, meaning you need to move faster and use the keyboard. I've played with Daryel, Van, and Scorpus. They take less than 10 minutes per turn on SM-c, and more on Nostalgia, every turn. Same for me. But setting it to 8 minutes — I personally would consistently take 20–30 minutes per turn.

I can't even get used to the clock in the corner of the screen, let alone the TE-style limits :( Why don't they beep? I have reflexes, after all.. :o We're playing with Kostya today. In the middle of the first chain, a secondary hero makes a return move, smashing everything in reach along the way, and nets a bunch of gold. I'm happy — the cavalry at the Citadel will come with a buyback. The main hero at home meets the army with the gold, but I didn't set the wood because it didn't beep :o So where does all that gold go now?((
I couldn't bring myself to ask to "finish the turn," found 5 cans of preserves, practically a chocolate bar. Kostyan, by the way, fell asleep on turn 122 :)

Well, why think about the worst right away :) I'll keep quiet about the potato and the fairy — I don't know who does that.. As for the fly and the ballista — those situations do happen, but rarely and without abuse. I don't remember doing anything like that this year. But last year, I recall in one game I had to kill a horde of zombies with a lich, a butterfly, and a ballista because I desperately needed some resource. I think I was playing with SpiriTT, and I was supposed to warn him.

Generally, long turns are either from a good setup that needs to be executed, or when some Inferno mess emerges from the usual Inferno predicament. Playing Inferno leads to interesting battles out of necessity — I came across some pictures, I think these are also with Tema :)

As for unlimited, I agree with Preds: the time factor should be there regardless.
+1 Vitya! And the pictures — yeah, those are with me. I think it's when you caught me on a power spike, when I had a level 9 main taken on turn 117, plus a bought external dwelling of Nagas, and also the native secondary hero. I remembered those 20+ Wyverns for Inferno by turn 125 for a long time :) I wonder what our head-to-head record would have been if we had finished all the games we started?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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16 years ago
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it's interesting what our personal score would be if we finished all the games we started?
117-118, I think :cool:
In reply to Samurai
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16 years ago
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better than just ducks
It will be difficult to unite all this multinational audience into one powerful force.
In reply to Kash
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16 years ago
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Kash
would start laundry during this time, managing to do a load of washing
this was probably in the tavern, he checked the stats of his opponent and suddenly needed to do laundry :D ... just kidding;)
By the way, I also like to take a break from the opponent's turn to take care of household chores - but the funniest story happened quite recently in a Polish tournament on Jebus against Army, when we started - I immediately left - and then I came back and saw that my turn was already... and then I saw that there were only 2 minutes left (with a limit of 8 minutes) and only then did I realize that I was the red player :( in the end, I only moved 7 heroes, didn't manage to have a single battle, although there were 2 necropolises right under the castle, and the eighth Gurney, for whom these battles were intended, simply didn't have time to leave the castle and, wouldn't you know it, he still became a Pope.
AlexSpl
It will be difficult to gather all this multinational audience into one powerful force :)
that's what makes it cool.
In reply to AlexSpl
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16 years ago
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Well, what kind of ice could that be? Another random factor: someone gets one type of Dragon Fly Hive, someone gets different ones. Crippling the game to add even more randomness to it is also not an option.

It seems to me that after Psyche_7's post it has become almost pure spam, so I'm moving everything to the Tribune
In reply to Kash
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16 years ago
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Kash
117-118, I think so :cool:
In whose favor?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.

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