Why not do the same in SoD? Move the restrictions from the Rules into the DATA folder?
Then it wouldn't be a "pure SoD" anymore.
New here? I'm Roha — want a quick tour?
Why not do the same in SoD? Move the restrictions from the Rules into the DATA folder?
Why not do the same in SoD? Move the restrictions from the Rules into the DATA folder?
You can ban hats too. But it won't be possible to do it in an elegant way (like in The Elder Scrolls).
Why not do the same in the editor?
The more of these "improving" replacements there are, the more fragmented the game will become. Many people will have different text files and so on.... All sorts of confusion will ensue, and in the end, no one will play Heroes like that.
I don't quite understand the logic:confused: What's wrong with banning something that's already banned, freeing up space for other goodies?
Dick, instead of a huge pile of text in the rules under the "Prohibited" section, just put a link to a text file and voilà!
I consider further discussion pointless, as there is no text file.
Another TXT file was attached there, but you didn't notice. And people don't read the rules every day.
What do you mean, no? It exists! Tech guys have been using it for a long time. It should also work for SoD. (At least, it should).
Well, if they cling to it so much, then everything will stay in its place. At least, one should try, I would personally try.
But there are so many changes that a true Aryan, *ahem*, Soviet, looking at them, would say, indignant, "This is not the true game with 10 gnomes that I love so much!" or something like that ;). And banning water-themed artworks and everything else that is prohibited in the rules, why not? I think such a text-based game would be well-received and even a hit. :smile23:

Let me explain my opinion with a simple example. We're playing a game. You have a text file (first version) that bans the Captain's Hat. And I have a similar text file (but the second version) that bans the Captain's Hat and the Boots of Levitation. You created the game, we're playing... I take a minimal Utopia (in the first version :cool:), lose a lot of units, and I get the Boots of Levitation (because I didn't create it)... I lose, and a fight starts about who's to blame... :D
The example is simple, but the point is clear. There can be many text files! You need to keep track of the latest updates... And someone hasn't played for a couple of months, and it's a real pain for them to find these text files...
It's definitely the text file's fault.
Don't words like "common sense" ring a bell?
"Those who 'want' to find a way. Those who 'don't want' to find an excuse."
It's not about text files/TE/vodka/drugs... It's all about people.
If a person playing SoD/Light/TE is a Human, a Personality, then they will remain so in any situation. Or are you in favor of creating "comfortable conditions" that don't allow people to show themselves from different angles?
You can't stay in one place – you either "develop" or "degrade."