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The bottom line is simple: many of those present here know how to play rush and other short battles. The following development is interesting. In a long game, who will risk taking Solmyr? His chain with stacks of more than 100, level 7, is resting. What will your actions be?
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And why specifically Solmyr? There are plenty of other heroes. Or have you discovered some unknown advantage he has?
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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Nah, it's pointless to play "long" games with Solmyr if you want to cast combat spells; in that case, it's better to choose someone like Sandro and other "Wizards." IMHO. Although, when the score reaches level 7 and goes into the hundreds, warriors and those who prefer to use "berserker" and similar abilities become more useful, for example, for the Tower, like Astral.
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medstrax
The bottom line is simple: many of those present here know how to play rush and other short battles. The following development is interesting. In a long game, who will risk using Solmyr? His chain with stacks of more than 100, level 7, rests. What are your actions?

Solmyr? You can also call him Solomyr. At least start with Solmyr, continue with another. Developing several heroes offers many strategies in general. Regardless of the map and difficulty, I try to build a proficiency building on the first day.
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Playing on Small-sized maps has its own nuances. Are we talking about a casual game with a 200% win rate without restarts? I recommend paying attention to:
1. Rush heroes: Shakti, Galtran, Zil, Bron, as well as Valeska, Ivor, Dragon, Gretchin, Dragon, Vistan, and similar heroes.
2. When discussing playing as Fortress, it would be better to talk about the feasibility of placing an early lookout tower. Personally, I don't have any opinion on this, but at first glance, it seems more interesting than talking about Solmyr.
3. Be careful with rushing and other strategies.

Орден Фениксахаризматический :) лидер
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Allow me to clarify, undying Qwerty :)
I think the discussion was actually about a long game on large maps.
There's an opinion that in a long game, mages will be dominant. When exchanging armies in a multi-FB, a mage can quickly restore mana and strike at the remnants of the enemy's forces.

P.S. In general, the title of the topic sounds a bit provocative. Maybe medstax wants to battle someone?
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Avern
Allow me to clarify, unburnable Qwerty :)
I think the conversation was actually about a long game on large maps.
There's an opinion that in a long game, mages will be dominant. In an army exchange in multiplayer, a mage can quickly restore mana and strike at the remnants of the enemy force.
This is not entirely true. Firstly, there are red spheres and cloaks of defiance that usually leave the mage with no chance. Secondly, a warrior usually develops faster and has a greater chance of taking valuable objects like dungeons earlier; whether the mage will catch up later is unknown. And in general, as one smart person said, it's much harder to turn a warrior into a mage than the other way around.
Всем удачи ! И Морали !
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Is that when there are 7 stacks of 100 dragons each? I think each player will have a well-developed warrior and a well-developed mage. Even Solmyr will have a chain that can handle more than 1 kiloamp. And it's unclear about the lollipop; even the mage might find it first. But in general, it's interesting to see what strategic secrets will be revealed in the 9th month... :D
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Avern
Is this when there are 7 stacks of 100 dragons?
I think every player will have both a fighter and a mage leveled up.
Someone like Solmir's chain won't be just 1 kiloAmpere
And as for the chupa-chups, it's unclear; a mage might find it first.

But overall, I wonder what kind of strategy secrets will be revealed by the 9th month... :D
I can say for sure—with large armies, an extra few points of attack\defense are much more important than Power\Knowledge, and especially attack\defense\tactics skills, which a mage has far fewer chances of getting. Solmir's bonus has little effect on high-level creatures. Besides the chupa-chups, there is anti-magic and other spells; for example, mass haste makes clinch and chain lightning almost useless. In general, I don't know about TE—but in SoD, mages definitely don't rule in a prolonged game.
Всем удачи ! И Морали !
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I'm not entirely sure what actions need to be taken here, especially when playing as Solmyr. That's why I'd really like to learn from the experts. I remember a friend of mine playing as Solmyr, casting two lightning spells on the neutrals and then quickly retreating to the castle to replenish his mana. He'd stay there for a day, cast a couple more lightning spells, and gradually eliminate all the neutrals around him.
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I used to play as Solmyr as well. I don't remember the details because it was a long time ago, but in general, I think that even powerful mages still need to increase their attack and defense: they won't let you down, unlike spells. In general, spells that affect the entire squad are usually the most popular, especially at the beginning. And a well-developed enemy might even have magic resistance of 100%... So I agree with **Wlk777**.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Tournament: ""Sword vs Magic" did not demonstrate the superiority of fighters over the weakened Solmyr.
However, the opposite was also not proven.
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Ergon
I don't really know what actions need to be taken here, especially when playing as Solmyr. That's why I would really like to learn from the experts. I remember a friend playing as Solmyr, casting two lightning spells on the neutrals and then running to the Castle to replenish his mana, staying there for a day, casting a couple more lightning spells, and gradually eliminating all the neutrals around him.

Probably not all of them, but definitely monsters of levels 1-5... It's easy to start with Solmyr. :) Kira and Solmyr are the two strongest heroes for the Tower. Kira has an advantage due to her initial diplomacy, which is a bit of a cheat. And Solmyr has a chain of spells... When Hero III first came out, I really loved playing as the Tower... it was beautiful! :) The music is so relaxing. I love Hero III.
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Avern
Tournament: "Sword vs Magic" did not demonstrate the superiority of fighters over Solmyr's weakened forces.
However, the opposite was also not proven.
Initially, the discussion revolved around the advantages of mages in long games, and not during the second week when it is indeed difficult for warriors to fight them upon encountering their main troops.
Всем удачи ! И Морали !
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I'm surprised there isn't a link to Maksuta's company here yet.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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