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Posts from GO FOR IT, NEWBIE!!!

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In reply to Gynnar
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Since disputes and misunderstandings regarding the rules sometimes arise between players who are new to online play, I'd like to offer a small piece of advice:)
If you are just starting to play online, it is best to follow the standard rules without changing them.
If you want to make changes to the rules, you should do so before the game, not during the game. Otherwise, you will only get confused and argue.
Imagine if drivers started negotiating traffic rules while driving?
In reply to Avern
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Avern
Since disputes and misunderstandings regarding the rules sometimes arise between players who have just joined online, I will allow myself to give a small piece of advice:)
If you are just starting to play online, it is worth following the standard rules without changing them.
If you want to make changes to the rules, you need to do this before the game, not during the game itself. Otherwise, you will only get confused and argue.
Imagine if drivers started agreeing on traffic rules while driving?
+1
I completely agree

Gentlemen newcomers (including me) in points:
1. First, carefully read the rules,
it is better to print them out or save them on your computer
so that you can look at them during the game - what is allowed and what is not /topic/3515/
2. If you want to change the rules or play without them altogether, warn your opponent BEFORE the game
3. During the game, if you want to write something important to your opponent,
write only in ICQ; the opponent will give you their turn and read your message; messages in the game quickly disappear,
or they may not be noticed at all against the green screen
не утеряй маски своей
In reply to Gynnar
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Here’s another tip for beginners: often, there are objects on the roads, such as places of magical contemplation, etc. – visiting them along the way can save you moves, or even allow you to bypass guards that are difficult to defeat.
Всем удачи ! И Морали !
In reply to Gynnar
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Here's another very important tip for beginners. If you haven't had time to transfer any of your hero assistants (so that the main hero can move quickly on the fastest unit), and there's a stone or wood mine nearby, you can enter it, leave all unnecessary troops there to guard it, and stay on the fast unit so that you can move faster the next day. This is done as follows: enter the object, press "space," and leave behind everyone you don't need until the start of the next turn.
In reply to Looser
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Looser
Here's another very important tip for beginners.
If you haven't had time to transfer some of your hero assistants (so that the main hero can speed up with the fastest unit), and there's a stone or wood mine nearby, you can enter it, leave all unnecessary troops there to guard it, and stay on the fast unit to run faster the next day.
This is done as follows: enter the object, press "space" and leave everyone you don't need until the start of the next turn.

It doesn't have to be a mine of ore or wood, but any mine.

By the way, dear beginners, please note that it is not always and everywhere worth leveling up the main hero, as the consequences can be very critical:smile42:


In reply to Looser
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Looser
Here's another very important tip for beginners.
If you haven't had time to transfer some of your hero assistants (so that the main hero can move faster with the quickest unit), and there's a mine or a forest nearby, you can enter it, leave all unnecessary troops there to guard it, and stay with the fast unit so that you can run faster the next day.
This is done as follows: enter the object, press "space," and leave everyone you don't need until the start of the next turn.
Yes, it's a good tip, but don't forget that if an enemy attacks, the troops left at the mine will not join you in battle (as they would in a castle).
Всем удачи ! И Морали !
In reply to Wlk777
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Hello everyone. I'm a beginner in Heroes 3. But I've only played against the AI before, and only played against other people about 5 times. I don't know any 1v1 strategies. I used to play WarCraft, so I understand that you can't get anywhere without strategies. Could you tell me which castles and heroes are the best in duels? Which castle beats which, and which doesn't. And in general, which version are people playing now, because I have 3 of them!
In reply to Solik
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Solik
Hello everyone. I'm a beginner in Heroes 3. But I only played against the computer before and only about 5 times with other people. I don't know any 1v1 strategies. I used to play WarCraft, so I understand that you can't go anywhere without strategies.

Please tell me which castles and heroes are the best in duels. Which castle beats which, and which doesn't. And also, what version is everyone playing now, because I have 3 of them!

1. I didn't quite understand what "duels" you mean :)
If it's specifically arena battles, then TC-3 is the most popular here. There was a tournament; check it out and see for yourself who is stronger there.
/topic/5867/

2. If it's just online battles, then the hierarchy of "strength" might be approximately like this (SoD):

1. Necropolis (Galthran)
2. Conflux (any hero)
3-4. Dungeon (Shakti) - Rampart (Kirr, Yvor)
5-6. Castle (Valeska) - Swamp (Tazar)
7-8. Tower (Nella, Ain, Toroshar, Solmyr) - Barbarian (Gurnisson, Tyraxor, Krag Hack)
9. Inferno (Pir)

3. Versions:
Most people play SoD 3.2 and 4.0 (The Shadow of Death).
Some play TE
In reply to Kash
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3-4. Dungeon (Shakti) - Rampart (Kirr, Ivor)

I agree with Vitya, but I would add Mephala to the Rampart, in my opinion, she deserves it.


In reply to AYMAN
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AYMAN

I agree with Vitya, but I would add Rampart of Mephala; in my opinion, it deserves it.
Yeah, Mephala's Rampart logo is IMHO cooler than Kir's armor =).
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777
Yeah, Mephala with her logo is IMHO cooler than Kir with armor =).
Kir has two great skills for the Rampart in SOD. Mephala's disadvantage is a difficult start and weak effectiveness of elves... but the fact that she is awesome is a FACT!!!!
In reply to Dirty_Player
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Thank you for your answers! This is really helpful information for me. Here are a few more questions: 1) What are the advantages of Shakti? Wouldn't Gunnar be a better choice? 2) Which heroes and which factions are best suited for different map sizes? (e.g., XL, L, M) On M and S, I understand that mages are the best choice, is that correct? On XL, are attackers and logistics the best choice? I'm not 100% sure.
In reply to Gynnar
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Shakti is good because he brings Troglodytes with him. Shakti has the most powerful breakthrough army at the start: 100-120 Troglodytes is no joke. It breaks max-gnomes and minicons on the first week.
The second advantage of Dungeon: the Portal of Summoning — if you capture a high-level external dwelling on the first week, the offspring doubles at a very cheap cost.
For self-education, read this section: Tactics
Especially the topics: Examples of how to conduct difficult battles (detailed turn by turn). and Online Mastery School.
In reply to Avern
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Hey everyone, maybe someone knows?

1) I'm the server host and I can choose my castle and hero. But the person who joins my game can't and can only play with a random selection! Has anyone else experienced this?

2) How do I use the chat in Heroes?

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