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In reply to Solik
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16 years ago
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Solik
Hey guys, maybe someone knows?

1) I'm the server and I can choose my castle and hero. But the person who joins me can't and can only play with a random selection! Has anyone else experienced this?

2) How do I use the chat in Heroes?
1) Delete all maps EXCEPT ONE in the Maps folder.
2) Tab
In reply to Solik
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16 years ago
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Solik
Hey everyone, maybe someone knows?

1) I'm the server host and can choose my castle and hero. But the person who joins my game can't and can only play with a random selection! Has anyone else experienced this?
Click on the buttons indicating the number of players in the random map settings window.
In reply to Solik
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16 years ago
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Solik
1) I am the server and can choose my castle and hero. But the player who joins my game cannot and can only play with a random selection! Has anyone else experienced this?
Don't set the options until the opponent has joined the game.
In reply to Gynnar
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16 years ago
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Hey everyone! Is there any information available about which heroes have how many movement points (speed) at the start after purchasing them in the tavern? It would take a long time to check them all myself. I heard that Moner is very fast, but which other heroes are also fast? The next day, it will be clear what their speed will be – it depends on how you develop them, but I need to know what their speed is right after buying them from the tavern.
In reply to Gynnar
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16 years ago
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AmberSoler's Physics Guide covers everything in great detail and is very popular. You can download it in the general section for Heroes of Might and Magic III.
In reply to SergeyY
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16 years ago
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SergeyY
I heard that Moner is very fast, but which others are also fast?
1. Moner - 1936 (always, since he doesn't have fish)
2. Jelu, Dragon (Sorcerer) - 1900
3. Kirr without Gnomes - 1878
4. Dessa without Orcs - 1801
5. Peer - 1793
6. Lorelei, Tyraxor, Pikedram, Pasis, as well as Elementals/Wanderers without fish - 1760
7. Gunnar - 1723
8. Many heroes with a speed of 6 - 1700

BUT! If a hero with a "1" appears in the tavern, you can't be sure about their speed. For example, if Kirr appears, it's not a given that she will move far, as RNG might have given her Gnomes for calculating her speed initially.
In reply to Gynnar
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16 years ago
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From Fizmig:
If you bought a hero like Kyrre in the tavern with one centaur (SCS=6), and he moves slower than any heretic with one imp (SCS=5), don't be surprised or upset :) - it's just on the first day. The thing is, in the early versions of HoMM III, ALL heroes had a starting army when purchased. This bug was quickly fixed... but not completely: The hero's speed when purchased is still calculated as if the hero had that starting army. It's impossible to guess what starting army is implied (!) in each specific case :(.

As far as I understand, dismissed heroes always have 2000 movement points, and if a hero is purchased for the first time, it's impossible to know exactly how many movement points they have, but you can guess that heroes who could have stacks of faster units will be faster. Even though these units aren't there, you can assume that the speed is as if they were.
In reply to Gynnar
16 years ago
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It seems like Ivor still moves pretty well..
In reply to SergeyY
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16 years ago
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By the way, knowing the starting speed really helps, even in online games, and I won't even mention offline games. There was a case when Laura came to Jebus, and she was the only one who could reach the last watchtower with her ranged unit. She revealed the gloves, the dragon lair, and the utopia, and I figured out what to do. I forgave her for not having trolls :)
In reply to Gynnar
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16 years ago
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The ability to play Heroes can be conditionally broken down into several components.
Some of them can be measured in some kind of points, for example:
knowledge of templates; knowledge of heroes (specialization); knowledge of units; tactics (excluding special buildings); strategy; capturing special buildings; turn management; magic; typical skill trees; secondary skills...
Of course, everything is interconnected: the specifics of morale and the effects of magic – and capturing crypts, turn management – and the speed characteristics of units... And when, before defeating champions with the main stack of pikemen, the player starts thinking about an alternative: increasing the number of units or upgrading them – that's a good sign...
There are also other, difficult-to-measure parameters.
For example, physical fitness, moral and volitional qualities, a specific player talent (it's not for nothing that many outstanding Heroes players also perform well in other disciplines, from chess to poker), game intuition, or so-called "instinct," a specific talent for playing Heroes, and a deep understanding of the game...
Why all this?
Try to evaluate yourself according to the parameters that I have tried to provide. For the highest score in knowledge of team templates, you can take Wicc as an example, for the magical arsenal – Dirty Pleer, for combat skills – Alex_R, and so on.
Then, the "weaknesses" that you can try to work on will become clear. Knowledge can be improved with the help of the excellent FizMig, capturing special buildings – through a combination of independent training and studying saves, team templates – through training games and studying the games of Masters...
Good luck and may your skill level increase!
In reply to Gynnar
16 years ago
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Wlk777
18 ducks were upgraded in violation of the rules (due to the opponent's lack of knowledge of the rules).

What are these new rules that prohibit upgrading ducks? But can Angels be upgraded?
In reply to AlexTheGreat
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16 years ago
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AliaSmehova
What are these new rules that prohibit upgrading ducks... But can Angels be upgraded?..
You can upgrade everyone, just not in an external upgrade facility, but in the castle.
5.11. Visiting mapmakers and "Hill Fort" is prohibited.
In this case, I knew that the opponent didn't have any secondary Swamp creatures, and it's also unlikely to get 18 upgraded Swamp creatures from Pandora or a quest, so I immediately asked where they came from.
In reply to Gynnar
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16 years ago
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I read this:
In my opinion, based on templates, Gunnar is significantly inferior to Shakti in CM/Jebus builds. On 8mm6 templates, the difference is not as obvious, and you can argue, but then you lose the advantage of the red color.

Please explain what advantage the red color gives (besides red rush) and why "Gunnar is significantly inferior to Shakti."
In reply to Gynnar
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16 years ago
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Red color indicates turn priority. But also, for some reason, it seems to lead to a more favorable outcome... It's just a quirk of the map generator and the observations of players...
The reason for the skill gap between these two heroes is clear at first glance. Shakti's specialization is undoubtedly effective. 120 troglodytes at the start deal a lot of damage; Gunnar can't boast such a large number of starting troops...
On larger maps, Gunnar catches up to Shakti due to his logistics, and that's the whole secret!

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