numOne (red, swamp, Wistan, Wistan) def RomarioGrom (blue, Rampart, Kirr, Kirr), 2SM4d(3), 134
it was a good game, thanks for playing!
New here? I'm Roha — want a quick tour?
numOne (red, swamp, Wistan, Wistan) def RomarioGrom (blue, Rampart, Kirr, Kirr), 2SM4d(3), 134
Hermit(blue, castle, Rion, Torgrim) def Logisti k(red, fortress, Tiva< Tazar) 8mm6 137
We started playing on slow roads. Mine are very long, but there are two crypts and I try to grab as much money as possible with all heroes. By the end of the week, Torgrim became the main, cavalry in the citadel, the knights' external dwelling is captured. On the second, I go to green and take his castle. There are no cavalry there, but archers and spearmen are unrecruited, knights and griffins are built. I also build griffins in my castle. I don't have particular problems with green, but Torgrim's development is weak. I take crypts and the dwarf dwelling with secondary heroes. Torgrim goes toward the opponent's respawn it seems... End of the week. Main has 1-6 in castle and municipality, secondary has 1-5 in castle and capitol. Archers' external dwelling on green's respawn is captured. On the third, I try to recruit as much army as possible and pass it to Torgrim. He takes a pandora's box for 10000 experience and has had expert earth magic for a while, but hasn't learned slow at all. I restore mana in the Conflux village, learn blind there, take the hive for 6 wyverns and head toward the opponent's respawn. On the way, I learn armor in the university. I take the golden bow and the next turn Tazar attacks. I blind the lizards and kill all the gogs. I was afraid he would dispel the blind, but that didn't happen. Cavalry killed two wyverns. I was thinking about where to move the cavalry next round, guessing what spells the opponent might have, but red decided not to continue.
Thanks for the game. IMO it was worth taking restart 111.
Van (red, Tower, Solmyr, Solmyr) def Psyche_7 (blue, Castle, Valeska, Gunnar), panic, 132
Van (blue, Dungeon, Shafts, Shafts) def Captain (red, Inferno, Pyra, Pyra), balance 134
Thank you for the game.
RomarioGrom (red, Castle, Valya, Kir) def zloy_romantik (blue, Necropolis, Gosha, Gosha) 2sm4d(3) 134
IT WAS or What is bad luck and how to deal with it:)
Wlk777 (red, Rampart, Kirr) def Vmn2009 (blue, Dungeon, Shakti) 2smd4(3) 122
No Elves were given out. On turn 112, behind a group of Ogres, I take a second Castle. I go to the Metro, not far from the Castle's respawn point, and another Metro is nearby – most likely near the opponent's respawn point. It became clear that the game was unlikely to be long. In general, I level up Kirr, ignoring ground and armor, and on turn 121, with a leveled-up Kirr and experience log, and after building a stable, I stand in front of the Metro. On turn 122, with the last moves, I take the opponent's empty capital with all its resources (1-6, without 5 in the Fortress), I settle there, build a Citadel, and prepare to defend against an attack, but the opponent surrenders. If I hadn't reached the capital, I probably would have surrendered myself, as I didn't even have any uniques. Thank you for the game.
Psyche_7(blue,Castle,random,Shiva) def Дубровин Павел(red,Tower,randon,Solmyr), 2smd(3), 212
We played full random on light.
Thanks for the game, light and random.