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Posts from Reports on online games and their confirmations (Winter 2009-10 season).

5.0 (1 rating)
In reply to numOne
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16 years ago
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numOne
numOne (red, swamp, Wistan, Wistan) def RomarioGrom (blue, Rampart, Kirr, Kirr), 2SM4d(3), 134

it was a good game, thanks for playing!
In reply to Hermit
16 years ago
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Hermit
Hermit(blue, castle, Rion, Torgrim) def Logisti k(red, fortress, Tiva< Tazar) 8mm6 137

    We started playing on slow roads. Mine are very long, but there are two crypts and I try to grab as much money as possible with all heroes. By the end of the week, Torgrim became the main, cavalry in the citadel, the knights' external dwelling is captured. On the second, I go to green and take his castle. There are no cavalry there, but archers and spearmen are unrecruited, knights and griffins are built. I also build griffins in my castle. I don't have particular problems with green, but Torgrim's development is weak. I take crypts and the dwarf dwelling with secondary heroes. Torgrim goes toward the opponent's respawn it seems... End of the week. Main has 1-6 in castle and municipality, secondary has 1-5 in castle and capitol. Archers' external dwelling on green's respawn is captured. On the third, I try to recruit as much army as possible and pass it to Torgrim. He takes a pandora's box for 10000 experience and has had expert earth magic for a while, but hasn't learned slow at all. I restore mana in the Conflux village, learn blind there, take the hive for 6 wyverns and head toward the opponent's respawn. On the way, I learn armor in the university. I take the golden bow and the next turn Tazar attacks. I blind the lizards and kill all the gogs. I was afraid he would dispel the blind, but that didn't happen. Cavalry killed two wyverns. I was thinking about where to move the cavalry next round, guessing what spells the opponent might have, but red decided not to continue.

    Thanks for the game. IMO it was worth taking restart 111.


Confirmed.

I didn't take restart for the following reasons: Tazar arrived, under the town there was a Dragon Utopia, a Griffin Conservatory, and I also wanted to try out the layout with the opponent having a native town.
Week 1: 1-6 in the swamp Citadel, 1-4 in the dungeon one (pointless! better to keep 2500), week 2: hydras in the castle, took boots for 4 wyverns, Tazar expert logistics.
On week 3, I took a pandora's box for 45 gogs, enter the teleport — I see blue. Golden bow + blind left no chances... Mass dispel, heal were available, but only for one use.
Apparently, the attack was reckless.

Thanks for the game!
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16 years ago
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Van (red, Tower, Solomir, Solomir) def Psyche_7 (blue, Castle, Valeska, Gunnar), panic, 132
A good spawn, a prison under the castle, I go there right away with the main hero without caps, the guard is 42 orcs:eek:, barely got out, but got a level 5 hero, who did a decent job as a second hero, on the native respawn there is a Griffin Conservatory, a block on the secondary, 15 grand elves and 20+ elves, only mages stood in the city, on the second turn I light up on the third secondary immediately 3 Conservatories :rolleyes:, 1+1+2 we take them, and on the next respawn another Conservatory - 1, the scout hero takes it, Solomir is getting ready to take the cyclops, put in 4 Mage Guilds, take the home Conservatory and go on the attack, but the opponent writes that he lost to the max Conservatory and refuses the auto.
Thank you for the game.
In reply to Van
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16 years ago
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Van
Van (red, Tower, Solmyr, Solmyr) def Psyche_7 (blue, Castle, Valeska, Gunnar), panic, 132

Valeska came with one stack, but the archers are built and he dug up Gunnar.
There's an external dwelling of pikemen and griffins. The guard at the necro-respawn is a horde of demons. I broke through them with the loss of almost all pikemen. And then the problems started. The wood mine is far away and blocked by a horde of devils. I had to set up a chain to capture it. At the start of the second week, I went into the max medusa den, where I got badly mauled (lost all archers, 2 horses, etc.). Goodbye Griffin Conservatory 2. Wanted to surrender. But then I decided to quickly gather some skeletons and keep playing...
I collected about 120 skeletons and on 127 +2 angels. But the tempo was lost. I decided to take a risk and went into the throne room on 131. But it was max there and GG.
Thanks for the game.
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16 years ago
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Van (blue, dungeon, Shakhti, Shakhti) def Captain (red, inferno, Pyra, Pyra), balance 134
We started without restarts; the miner gets a log right away, which he levels up to expert on the first day, immediately gets a level 1 cons and life is good, but the only road to ГО. The miner goes off-road to a secondary town, where he gains decent experience on an angel. The native respawn is cleared by two necromancers with +5% necromancy. I place minotaurs in the citadel. ГО 50+ minotaurs on one side, the unknown on the other. On the second day, I take another 2 secondary towns, and one of them has a passage to a sandy treasure zone without guards, which I inform my opponent about. We agree to enter the treasure zone only through ГО. We meet on the third secondary town; the opponent captured a castle, built a citadel there, and holed up. I decided not to attack since I wasn't confident in taking the town, although in terms of stats the miner was slightly stronger. I maneuvered a bit, brought in reinforcements; during this time the opponent shakes down another cons and is again in the town. I split my forces and head to ГО. Pyra carelessly moves towards my secondary town but doesn't reach the city. A reverse split and FB, where mass magic and a herd of wild troglodytes decided the outcome. :D
Thank you for the game.
In reply to Van
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16 years ago
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Van
Van (blue, Dungeon, Shafts, Shafts) def Captain (red, Inferno, Pyra, Pyra), balance 134

Thank you for the game.
Confirmed. I just needed to play defensively. The map is resource-poor, and I have more towns, plus I took the Necropolis in the center, where I built a Castle and cast Darkness. Thank you for the game!
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16 years ago
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RomarioGrom (red, Castle, Vala, Kyrre) def злой романтик (blue, Necro, Gosha, Gosha) 2sm4d(3) 134

on 116 freed Kirya 1st didn't think long immediately into folders :rolleyes: horses at the Citadel + 2 external dwellings of Marks, 2 Griffin Conservatories under the nose on 122 Kirya takes a box for 40 diamond golems there 40 Marks in total 100+ :smile07: but no ГО where the opp is unclear 124 shameless Vala finds the 3rd external dwelling of Marks :smile01: only then realized that it was a week of horses at home 8 pieces waiting, scout hero takes Griffin Conservatory(1) 126 Griffin Conservatory(1) and the scout gets expert Air (sight available) :smile41: 127 Kiryusha picked up boots 3rd breakdown home, meat delivery from external dwellings and forward after Gosha 133 capture the Necro secondary 134 attack the capital in it the scout with the might couldn't handle the defense...

Thank you for the game!!!
16 years ago
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Wiggle8509 (blue, Necropolis, Galtran, Galtran) def Stein (red, Dungeon, Shakti, Gunnar), 2SM4d(3), 123

Thank you for the game!
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16 years ago
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Wiggle8509 (blue, Necropolis, Galtran, Galtran) def Stein (red, Dungeon, Shakti, Gunnar), 2SM4d(3), 123
Thank you too! :)
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16 years ago
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RomarioGrom (red, Castle, Vala, Kyrre) def злой_романтик (blue, Necro, Gosha, Gosha) 2sm4d(3) 134
IT WAS or What is bad luck and how to fight it:)
A literary debut, inspired by writing a thesis ;)
Once upon a time in ancient times there lived a mighty warrior Galtran, he won many victories in his time, everyone feared his glorious host, no one wanted to mess with the necromancers... For 30 years and 3 years our Galtran lay on the stove, warming his old bones.... However, a rumor spread through the land of the necromancers that the humans had a new leader — some RomarioGrom:confused: The necromancers grew worried and sent to Galtran his old warrior, with whom many victories had been won, but while he was traveling, the wicked humans, raising a red flag, crossed their border...:eek: The warrior ran, threw himself at Galtran's feet and said — "Oh, you are, good fellow Galtran, evil people have attacked us, they will ruin all our cemeteries, they will raze our burial mounds to the ground :( " Our knight did not think long, he went out onto the porch and shouted his ancient battle cry. At that very moment, his old friend Tant rushed to him with his retinue, and also the mercenary Ivor with 20 centaurs offered his services in such a noble cause:) On the very first day of the war, the centaurs decided to fraternize with the skeletons and become just like them, and only 1 decided to stay with Ivor. The old warrior Yabarkas also came to the war, but he was without a retinue and took on the role of a scout. On the very first day, he discovered a wondrous place where volunteers were sitting, which he reported to the commander.. Galtran accepted them into his army and he had more than 100 skeleton warriors. He left the castle and went with his army along the road, and lo, on the road stood the humans' minions — griffins. Galtran's blood boiled, he rose in his stirrups and led his army into battle. The griffins did not resist for long and, although they managed to destroy several skeleton brothers, they were defeated and the road to our neighbors — Inferno — was open... Many glorious battles were fought in the following 4 days, but there were 2 main news items: that another scout had found some 2 buildings from which cries for help were heard, and that yet another neighbor, Inferno, decided to support us in the war, just like the first, and gave their warriors so that they too could join our glorious brotherhood... but the main thing was that it turned out it was our enemies, the angels, who were crying for help... Our commander thought for a long time whether it was worth helping the white-winged ones, but nobility prevailed and on day 121 our glorious army of 130+ skeletons, 10 vampires, and a small squad of zombies freed 1 angel, who swore to serve us, and the next day another 2... On the next day, our scout saw a strange tree in which wyverns were languishing. This time Galtran did not think long; he attacked the fierce serpents and defeated them easily, as he had a cunning spell called mass slow, and 12 wyverns came under our banner. At the same time, the scout Meala was scouring the unexplored territory called the third, but saw nothing good there... some arena +2,+2, a couple of pandora's boxes. But it was far away... Then Galtran decided to go explore new lands, unknown lands, fortunately not far from our main castle there was a passage upwards, towards the bright sun... Our craftsmen were not idle during this time and were diligently building the mage guild... On day 127 of the war, a reward came for our righteous deeds: our scout captured the castle of our brothers — the necromancers — and another scout took a wondrous cloak — beloved by necromancers.. Our commander sees that everything is going well, the war is coming to an end soon, and he decided to go take boots that matched the cloak in color. He gave all the troops to his faithful comrade and rushed to a castle called Inferno. It was here, probably, that our commander's intuition failed him for the first time in all his 300 years... After all, there was the thought that it was not for nothing that the enemy respawn was nearby, and there was swift-footed Kyrre, but he really liked the boots.. On day 132, a mighty army reached him, a necromancer army. He defeated the cursed manticores, tried on the fine boots and ordered his mighty army to go to the castle and wait for him there. But on day 133, an incredible tragedy occurred — Galtran could not get home.. and he looked in different directions, but he could not find an enemy he could crash into, and he lacked one short step, and the next day Kyrre, driven by the wind, arrived as well, although she seemed to be oh so far away, but apparently the Gods were on the side of the despicable humans that day :( The loyal mercenary Mephala could not withstand the invading army, she fell in a bloody battle :smile32: The noble knight Galtran could not bear this, he beat his skull against the wall of a nearby crypt, wanted to die, but remembered he was already dead and tore off his commander's epaulets and, together with his old servant, went where his eyes led him.... Rejoice, triumph, celebrate, you humans, but it is not for nothing that a rumor circulates among the faithful retinue that Galtran did not simply leave, but is gathering strength, that more and more new restless souls are coming under his banners, and the hour will come... the hour of reckoning.... ;)
faithful comrade-in-arms of our true commander, Izra
In reply to злой_романтик
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16 years ago
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zloy_romantik
RomarioGrom (red, Castle, Valya, Kir) def zloy_romantik (blue, Necropolis, Gosha, Gosha) 2sm4d(3) 134
IT WAS or What is bad luck and how to deal with it:)

Here he is - the main contender for the title of the best chronicler of 2010!:smile12:
In reply to КостяN
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16 years ago
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Psyche_7(blue,Castle,random,Edric,Shiva) def Dubrovin Pavel(red,Tower,random,Solmyr,Solmyr), 2smd(3), 212

We played full-random on light. All restarts were selected. It didn't seem to give much, but I still didn't find my own mines on the first week. And this is the worst build option for Castle (see Wicc's "notes") - griffins with bastion (+external dwellings of griffins and swordsmen) in the Stronghold.
I played like a fool for about two weeks. I didn't even know who to make my folder ).
But Pasha was in no hurry to kill me, and by some miracle, I reached the treasure zone in the middle of the third week.
Intuition pointed me to the right treasure zone (besides, although it was snowy, it was closer), and Shiva's expert reconnaissance + pipe helped me get oriented quickly. 2 external dwellings of angels, boots, 2 hives, a sword +5 to all, golden bow, Dragon Utopia... overall not bad. Although I got beaten up pretty badly there, by 211 I already had 6 archangels (+2 brought from external dwellings).
And then Solmyr appeared. I put on the red balloon for reliability and went into battle.


The opponent closes off the gremlins, but after the first volley of monks, which leaves 38 caps, it's GG.

Thanks for the game, light and random.
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16 years ago
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Wlk777 (red, Rampart, Kirr) def. Vmn2009 (blue, Dungeon, Shakti) 2smd4(3) 122
No Elves were given. On turn 112, I take a secondary Castle behind a group of Ogres. I go to the metro, and not far from the Castle's respawn point, there's another metro – most likely near the opponent's respawn point. It became clear that the game wouldn't last long. In general, I level up Kirr, ignoring ground and armor, and on turn 121, with an experienced Kirr and after building a stable, I stand in front of the metro. On turn 122, with my last moves, I take the opponent's empty capital with all its resources (1-6, without 5 in the Fortress), I settle there, build a Citadel, and prepare to defend against an attack, but the opponent surrenders. If I hadn't reached the capital, I probably would have surrendered myself, as I didn't even have any unique units =). Thank you for the game.
In reply to Wlk777
16 years ago
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Wlk777
Wlk777 (red, Rampart, Kirr) def Vmn2009 (blue, Dungeon, Shakti) 2smd4(3) 122
No Elves were given out. On turn 112, behind a group of Ogres, I take a second Castle. I go to the Metro, not far from the Castle's respawn point, and another Metro is nearby – most likely near the opponent's respawn point. It became clear that the game was unlikely to be long. In general, I level up Kirr, ignoring ground and armor, and on turn 121, with a leveled-up Kirr and experience log, and after building a stable, I stand in front of the Metro. On turn 122, with the last moves, I take the opponent's empty capital with all its resources (1-6, without 5 in the Fortress), I settle there, build a Citadel, and prepare to defend against an attack, but the opponent surrenders. If I hadn't reached the capital, I probably would have surrendered myself, as I didn't even have any uniques. Thank you for the game.
That's right, I confirm!
In reply to Psyche_7
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16 years ago
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Psyche_7
Psyche_7(blue,Castle,random,Shiva) def Дубровин Павел(red,Tower,randon,Solmyr), 2smd(3), 212

We played full random on light.
Thanks for the game, light and random.


That was the case.

On the first week — only 1 path to the secondary Dungeon and 1 to ГО. I didn't go to the secondary, because even if I break through to 20 Monks, it's unknown what's underground), and there were up to 50 Elves. I took an external dwelling of Gremlins, an external dwelling of Nagas caught my eye, though the guard was up to 50 Gr. Liches (a Pandora's Box was also guarded). I placed Mages in the Castle, because I simply couldn't reach the Sulfur. I captured +1 to Speed.

On the second week — secondary Inferno, 2 Medusa Storages, Solmyr had 500 Chain Lightning, I took 15 Golems, I thought I'd hit the Liches twice and retreat, but there turned out to be only 26 of them, so we broke through fine. The external dwelling of Nagas and they were in the Castle.

On the third week — on the Inferno secondary, a Griffin Conservatory — Double. Through this secondary I went into the Treasury, stopped at a Dragon Utopia, but I had few troops, so I waited for growth.

On the fourth week — a Dragon Utopia Double (Shield of the Dwarven King and Titan's Cuirass), then I roamed the Treasury all week but found nothing, just wasted time. I exit through the Treasury to a neutral secondary, took Rampart, have Town Portal at home, fought, bought a bit, Town Portal to Rampart. Through this secondary, a direct path led to the general Treasury and Castle respawn. I see that Shiva is behind in parameters, while I had Bolt for 900 and Chain Lightning for 1500, so I went to close in. But it turned out that Shiva was luring me like that, because when the final battle took place, Shiva was fully decked out, and the Red Ball left me not a single chance.

Thanks for the game!

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