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Posts from Reports on online games and their confirmations (Winter 2009-10 season).

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#682
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Van (red, Stronghold, Gurnisson, Gurnisson) def logisti k (blue, Castle, Valeska, Dessa) cm-ka 125
It went well, there were artifacts on the respawn point: +2 to attack, +6 to defense, +3 to knowledge, and +4 to morale and luck in total. On the first native secondary town, I built big creatures in the castle, and birds on the secondary town. I saw a passage to the opponent's secondary town, and in the beginning of the second turn, I took the money-generating buildings, bought and upgraded troops, and went on the warpath. Gurnisson significantly outmatched Dessa in stats, and without any problems, stormed the secondary town with her present.
Thank you for the game.
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#683
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Van
Van (red, Stronghold, Gurnisson, Gurnisson) def logisti k (blue, Castle, Valeska, Deesa) sm-ka 125
Good drop, had artifacts on respawn +2 to attack, +6 to defense, +3 to spell points, and +4 to morale and luck combined, secondary skill on first native, behemoths in the Castle, birds on secondary, see a path to opp's secondary, at the start of the second turn chain-buy money buildings, buy up/trade troops, and onto the warpath, Gurn, significantly outclassing Deesa in stats, stormed the secondary with her present without any issues.
Thanks for the game.

That's not all that was listed.. there was a sword +2+2
Got 2 external dwellings of Pits on the first, built them myself, home horses with griffins in the Citadel. Thought I'd tear everyone apart on the second.. no such luck))

Thanks for the game!
Весна 2014
In reply to =Logistik=
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#684
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OUTLAW (red, Dungeon, Shakti, Das) def Deemer (blue, Rampart, Kyrre, Kyrre), 2SM4d(3), 1-3-6
Start under the sun, roads are average, next to the castle is an external dwelling of Minotaurs, Das and Ciele are sitting in the tavern. On 111, the Miner breaks the external dwelling of Minotaurs and abdicates leadership. Immediately from the scouting view, I light up most of the respawn - a home Dragon Utopia, a Griffin Conservatory nearby, a fork in 3 directions, Shackles of War behind Cyclopes, a Dwarf Cottage, stables. 112 - The whole crew immediately hoofs it to the stables. Home - Portal of Summoning. 113 - Buyout of Minotaurs from the portal, I break the Dwarf Cottage (15) and a block for a secondary skill on dirt. GO - simple Bears.
114 - The Miner gets Earth, and here immediately a dilemma arises between him and Das... But right away this turn, Das breaks a mini-Dwarf Cottage, takes Logistics, and the questions disappear. I capture Necropolis, camp nearby.
115 - I run to the capital, a scout lights up another external dwelling of Minotaurs behind a pack of Horsemen, also guarding +5 to Spell Power. Another scout hits Snipers guarding a second secondary skill on dirt. 116 - I level up on neutrals, +1 to Defense. 117 - A stupid move by GG, instead of camping at the stables. Home - 1-5 with the castle. 121 - Das enters the stables, camps next to the capital. Minotaur upgrade. 122 - I break the Griffin Conservatory (3), ride to the Snipers. 123 - I break through the Snipers, wipe out a horde of Air Elementals guarding the Dragon Utopia and stupidly lose 1 angel((( Then +3 to Knowledge, I break through the guard of the metro to the 3rd secondary. 124 - I capture the home secondary, camp in front of the Manticore dwelling. 125 - I capture the Manticore dwelling, Griffin Conservatory (1), break a prison with a Lvl 10 Necromancer, camp in the treasure zone. Ciele rides to the second Necropolis with 10 Beholders.
126 - I break through Firebirds for +15% to Ranged Damage, the guard of the Wizard dwelling, a Pandora's Box for experience, a Hive (6). A +6 All Stats is scouted behind a crowd of Silver Pegasi. On my turn, blue flags appear on the ground of the first Necropolis. 127 - Hives (4+6), I take the +6 All Stats, camp next to another Hive. Home - Manticores, income 3,500. Kyrre changed her mind about coming to me, rushed into the darkness, sending a scout for reconnaissance.
131 - Hives (8+8), Golden Bow. 132 - Chest with experience. 133 - 2 chests (1st with experience, the second - empty... as usual, GG without a book)))), Hive (6). I prepare to fight for the capital against the home Dragon Utopia. 134 - Dragon Utopia (1) - Helm of the Fifth Magic. 135 - I double mana, fly to the stables, from there Dimension Door to the Shackles of War and camp in front of GO. Das is Level 20 with Expert Earth and Fire (has Mass Slow and Mass Curse). 136 - Upgrade of Beholders and Medusas, I also bring 2 Wizards for bad morale))), Dimension Door onto the opponent's respawn and camp not far from his capital with 3 Angels, 33 Minotaur Kings, 33 Wyverns, 2 Wizards, 11 Manticores, 20 Greater Medusas, 35 Greater Beholders.
On their turn, blue capitulates.
Thank you for the game!! Victory of the generator.....
In reply to SEM_56
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#685
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SEM_56
SEM_56 (blue, Stronghold, Kreg Heck, Kreg Heck) draw FireToSky (red, Dungeon, Shakti, Shakti) jebus cross 134
GG, thanks for the game))
yeah...
szopa666: ban JC win game Keepo
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#686
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OUTLAW
OUTLAW(red, Dungeon, Shakti, Das) def Deemer(blue, Rampart, Kyrre, Kyrre), 2SM4d(3), 1-3-6
Start under sunny weather, roads are average, next to the castle there is an external dwelling of minotaurs, Das and Ciele are in the tavern. On 111, Shakti breaks the external dwelling of minotaurs and relinquishes leadership. Immediately from the overview, I light up a large part of the respawn - a home Dragon Utopia, a Griffin Conservatory nearby, a fork in 3 directions, Shackles of War behind cyclopes, a Dwarf Cottage, stables. 112 - The whole gang immediately makes a dash for the stables. Home - Portal of Summoning. 113 - Recruit minotaurs from the portal, break the Dwarf Cottage(15) and a block for a secondary skill on mud. GO - simple bears.
114 - Shakti get Earth and right away a dilemma arises between him and Das..... But immediately this turn Das breaks a mini Dwarf Cottage, takes Log and the questions disappear. I capture Necropolis, stay the night nearby.
115 - I run to the capital, a scout reveals another external dwelling of minotaurs behind a stack of riders, also guarding +5 to spell power. Another scout runs into Snipers for a second secondary skill on mud. 116 - I level on neutrals, +1 to defense. 117 - A stupid move by the main hero, instead of staying the night at the stables. Home - 1-5 with the castle. 121 - Das reaches the stables, stays the night next to the capital. Upgrade minotaurs. 122 - I break the Conservatory(3), head to the Snipers. 123 - I break through the Snipers, take out a horde of air elementals guarding the Utopia and stupidly lose 1 angel((((Next +3 to knowledge, break the guard of the subway to the 3rd secondary. 124 - I capture the native secondary, stay the night in front of the manticore dwelling. 125 - I capture the manticore dwelling, Conservatory(1), break a prison with a level 10 necromancer, stay the night in the treasure zone. Ciele is heading to the second Necropolis with 10 beholders.
126 - I break through Firebirds for +15% to archery, the guard of the wizard dwelling, Pandora's Box for experience, beehive(6). +6 all stats revealed behind a stack of silver pegasi. On my turn, blue flags appear on the ground of the first Necropolis. 127 - Beehives(4+6), I take +6 all stats, stay the night next to another beehive. Home - manticores, income 3,500. Kyrre changed her mind about coming to me, rushed into the darkness, sending a scout for reconnaissance.
131 - Beehives(8+8), Golden Bow. 132 - Box of experience. 133 - 2 boxes (1st with experience, 2nd - empty... as usual main hero without a book)))), beehive(6). I prepare to fight into the capital for the home Dragon Utopia. 134 - Dragon Utopia(1) - Cap of the Fifth Magi. 135 - I double mana, Fly to the stables, from there Dimension Door for the Shackles and stay the night in front of GO. Das level 20 with Expert Earth and Fire (has Mass Slow and Mass Curse). 136 - Upgrade beholders and medusas, I also bring 2 wizards for bad morale))), Dimension Door to the opponent's respawn and stay the night not far from his capital with 3 ang, 33 Minotaur Kings, 33 Wyverns, 2 wizards, 11 manticores, 20 greater medusas, 35 greater beholders.
On my turn, blue capitulates.
Thanks for the game!! Victory of the generator.....

I'm not even reading, you wrote a lot! Thanks for the game!:)
GAME is GAME . ICQ#: 646532475
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#687
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RomarioGrom (red, Rampart, Kyrre, Kyrre) def FireToSky (blue, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 135

started fine and the respawn was pleasing until on 114 a noob fed all the elves in a max crypt :mad: 1-6 at the Citadel 1000 + external dwelling of elves, dwarves, and 2 breached passes to secondary towns (there was also one for unicorns but when trying to assault the guard got fed, opponent gave auto for which thanks to him) 2nd secondary towns of Necropolis and Swamp 123 Crag Hack appeared with the crew from the 3rd secondary town and starts to run rampant under my castle :eek: having devoured what he could and crashed 127 took out the offenders 50+ gr. ogres and took the unicorns:) 2 scouted Griffin Conservatories 2, and Stronghold 132 Griffin Conservatory(2) and I crash back home 133 Griffin Conservatory(3) and forward to the blue:smile13: 135 FB morale for the unicorns decided the battle's outcome.

Thank you for the game!!!


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#688
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RomarioGrom
RomarioGrom (red, Rampart, Kyrre, Kyrre) def FireToSky (blue, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 135

started fine and the respawn was pleasing until on 114 a noob lost all elves in the max crypt :mad: 1-6 in the citadel 1000 + external dwelling of elves, dwarves and breached 2 passes to secondary towns (there were also unicorns but upon attempting to storm the guard got himself killed, opp gave auto for which thanks to him) 2nd secondary towns Necro and Swamp 123 Crag Hack appeared with his crew from the 3rd secondary town and starts raising hell under my castle :eek: ate what he could and got destroyed 127 took out the offenders 50+ gr. ogres and claimed the unicorns:) 2 scouted Cons 2, and Stronghold 132 Cons(2) and I break back home 133 Cons(3) and onward to the blues:smile13: 135 FB morale on the unicorns decided the battle's outcome.

Thanks for the game!!!
yeah, that happened, overpushed-underrushed:smile32:
szopa666: ban JC win game Keepo
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#689
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numOne (blue, Castle, Valeska, Vedomina) def Wlk777 (red, Barbarian, Gunnisson, Gunnisson), 2SM4d(3), 144
Vedomina arrived—I start leveling her, even though I was forced into Scouting with the first level-up :) The respawn turned out to be quite large, lots of small guards, slow roads—just what I needed. On the first week I took 2 crypts, 2 mini Dwarf Cottages, found a +2 axe (Havoc), knee guards 1/1, +5 to Necromancy. Vedomina has Earth magic, home has horses in the Citadel.
On the second week—a mini Griffin Conservatory, secondary Necromancer and Rampart heroes, I got Air magic and Offense; by the end of the week I enter the treasure zone, Skeletons already 350+. Home has Angels in the Castle.
At the start of the third week I pick up in the treasure zone a Chalice guarded by 60 Manticores, a Gladius guarded by 15 upgraded Hydras, a Necklace 3/3, took a couple of Imps; I break a 3-unit Dragon Utopia, they gave a Cuirass 4/4, Wings. I have Animate Dead, but mana ran out; I decide to break back home, refill mana, upgrade the Angels and return. In the treasure zone there is still plenty of tasty stuff in sight (I already see 3 Dragon Utopias in a cluster, and scouting the terrain shows the treasure zone is huge...).
On the fourth week I return to the treasure zone, shaking bones along the way, Skeletons already 700+. Valentin also showed up in this treasure zone without much thought, walked through the Dragon Utopias; I chased him off on my turn. The next turn I pick up the Golden Bow, break a mini Dragon Utopia, and there's КЗ! Gunnisson came hopping again, but decides to concede without a fight, seeing no prospects.

Thanks for the game!

I have a question here. According to the rules, Isra and Vedomina must be dismissed no later than 4 days after they level Necromancy to Expert. In this game I was close to having all secondary skills maxed to Expert, forcing me to take the only remaining one—Expert Necromancy. What should be done in such a case? The rules clearly state that the hero must be dismissed, but in my opinion that's somewhat absurd.:smile32:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#690
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numOne
numOne (blue, castle, Valeska, Vedomina) def Wlk777 (red, barb, Gurnisson, Gurnisson), 2SM4d(3), 144
It happened. The number of Dragon Utopias taken was 5-2 in my favor. Quality-wise, the same scores but reversed :smile18: . I must admit, I'm getting a bit annoyed by layouts where I can't push back five hundred useless skeletons because of such lucky rolls for them in the Dragon Utopias :smile41: . Thanks for the game.
Всем удачи ! И Морали !
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#691
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Stein (red, Dungeon, Shakti, Shakti) def тенью бездомной (blue, Inferno, Pyr, Pyr) 2SM4d(3), 222.
We each took 113, started playing on the 3rd try. I looked around, at first glance seemed nothing special, took the near-max crypt, found a medusa external dwelling, but as luck would have it I couldn't find a sawmill and quarry for a long time. Soon 3 more crypts were discovered nearby, seemed okay. I took a secondary Tower, albeit with difficulty, and it turned out to be rather far away. On week 2, Gunnar arrives, I buy the income and Gunna runs to detail-clear the respawn while the main hero is loitering near the secondary... Opp captured the 3rd castle, and I have an ambush: the road to the secondary is blocked by a GO that guards the entrance to the dungeon. I tried to break through from the other entrance to the underground and immediately ran into the opp's scout.... And then the most brutal battles between scouts for territory exploration began, with a frequency of about every 3 days )) We didn't summon the main heroes... Because everything was blocked, I lost a lot of tempo, and the opp's GG was growing like yeast... When he significantly started to outpace me in stats, I decide on a desperate move: with great difficulty I upgraded 5 dragons, put on gloves and boots, and decided to go on a decisive march through the GO. I approached the crowd of firebirds on day 6 with advanced Earth, 50+ eyes, 50+ medusas, 5 dragons, about 13 manticores, and about 20-25 minotaurs. We cut them down heavily, but there wasn't time to wait for expert Earth. There were about 7 fairy dragons below that took out almost all the eyes, and I fly to storm the castle. In the castle is a scout hero and apparently the opp's entire army: 7 angels, about 30 wyverns, 4 devils, and some meat. I take the castle, 3 little dragons, about 15 mins, and about 40 medusas remain. The opp with 18 efreet and a small reinforcement from Necropolis decides to storm, but unsuccessfully... 221 - I buy efreet, devils, and about 70 gogs and continue to stay in the castle. 222 - from above, a scout hero with liches and vamps approaches the castle; from below, the opp's main hero also arrives with a weekly purchase from Necropolis (the opp has 2 Necropolises, I was surprised I didn't meet a Necromancer with a couple hundred skeletons, didn't he go into the tavern?!) As a result, I leave a scout hero with devils and efreet in the castle and attack Pyr myself so she doesn't combine forces with the scout hero. Another victory of Shakti over Pyr ended with the capture of one of the 2 Necropolises, and the opponent surrendered... Thanks for the game!
Желающие поиграть добавляйтесь в аську, там я гораздо чаще чем на форуме, вероятность сыграть соотвественно тоже больше :) Желательно игроки с невысоким и среднем уровнем игры, а там как захотите. Правила ХВ, рапорты на ХВ и дриме.:smile14:
In reply to Stein
#692
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Stein
Stein (red, Dungeon, Shakti, Shakti) def Shadow of the Homeless (blue, Inferno, Peer, Peer) 2SM4d(3), 222.
it was
one stupid mistake ruined the whole game :(
the opponent had very little chance
I got carried away on ifrits :D
I turned around the heroes and now I'm writing a report about how I crushed Stein :D
and then the heroes turned around and bam :smile53:
guys, I'm an idiot, to leave such an army in a castle with a lock...
in the field, I could have bought my way out, I had 50000+, and in the next turn, I would have crushed the miner
well, and the opponent managed to surprise, losing in parameters, without scouting, he pulled off such a GO in the middle of the week
there is no defense against such stupidity :D

Stein, Pyra will come for you again, be ready :smile51:
GG
не утеряй маски своей
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#693
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numOne (red, swamp, Vistan, Vistan) def Van (blue, Dungeon, Shakti, Shakti), balance, 133

In the first game, I destroy the village, upgrade the lizards, and eliminate 3 gnomes (10+15+20). Vistan gets earth, tactics, and log – everything as it should be. The result of the week is 1-6, with 4 missing in the castle.
In the second game, I discover and take 2 hidden stashes of gargoyles! I upgrade the conflux-village, buy a book, and by the end of the week, I upgrade the gorgons.
On day 132, I defeat the GO (Greater Lich and Ghost Dragons). There was no mass slow, but the dragons killed all my ducks, but I managed to destroy 25 gr. cows, which gives me confidence :). In the sands, I find a +4 shield and a +1 all-resistance cuirass. I plan to go for some goodies, but on my turn, the Miner breaks through his GO and attacks. In the Fortress Battle, I easily defeat the weak blue troops (apparently, the magic elementals did their job in the GO), and I win!

Thank you for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#694
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numOne (red, swamp, Vistan, Vistan) def Van (blue, Dungeon, Shakti, Shakti), balance, 133
It was, thanks for the game.
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#695
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numOne (red, swamp, Wystan, Wystan) def RomarioGrom (blue, Rampart, Kyrre, Kyrre), 2SM4d(3), 134

Respawn gave a huge spread, lizards are built, roads are slow. On the first week I painted 2 Inferno secondary (in the basement and upstairs), stuck +1000 everywhere, dwellings 1-6, without dwelling 4 in the castle. Wystan with Tactics and Offense.
On the second week I buy a spellbook, break 3 crypts, 1 medusa den for 6, pick up boots for 60 snipers, in a grave they give a +4 shield, found and painted an external dwelling of ducks, dwellings hydras, Wystan already with Logistics and Earth. As scouting showed - the generator gave as many as 4 GO, I aimed to hit the enemy on the beginning of the third week, but since I didn’t have time to expert Earth, I decide to go through the basement to the enemy’s presumed secondary. On day 131 I bought troops, break through down, immediately hit a road and stood in a narrow passage just in case. As it turned out, I stood very successfully, cutting off the troops from the broken Kyrre :) Then followed a small skirmish with a scout hero, and the opponent capitulates.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#696
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Hermit(blue, castle, Rion, Torgrim) def Logisti k(red, fortress, Tiva, Tazar) 8mm6 137

We started playing on slow roads. Mine are very long, but there are two crypts and I try to grab as much money as possible with all heroes. By the end of the week, Torgrim became the main hero, cavalry in the citadel, an external dwelling of Knights was captured. On the second week I go for the green player and take his castle. There are no cavalry there, but the archers and pikemen are not hired, Knights and Griffins are built. I also build Griffins in my castle. I don't have any particular problems with the green player, but Torgrim's development is weak; I take crypts and the dwarven treasury with secondary heroes. Torgrim goes in the direction of the opponent's respawn, it seems... End of the week. In the main town: 1-6 in the castle and municipality, in the secondary town: 1-5 in the castle and capitol. The archers' external dwelling at the green player's respawn is captured. On the third week I try to hire as much army as possible and transfer it to Torgrim. He takes a Pandora's box for 10,000 experience and has had expert Earth magic for a long time, but still hasn't learned Slow at all. I restore mana in a Conflux dwelling, learn Blindness there, take a beehive with 6 Wyverns, and move in the direction of the opponent's respawn. Along the way, I learn Armor in the university. I take the Golden Bow, and on the next turn Tazar attacks. I blind the Lizardmen and kill all the Gogmagog. I was afraid he would dispel the blindness, but that didn't happen. The cavalry killed two Wyverns. I was thinking about where to move the horses in the next round, guessing what spells the opponent might have, but the red player decided not to continue.

Thank you for the game. Imho a restart on 111 was warranted.

Всё не так плохо как Вы думаете. Всё намного хуже!

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