Auto-translated
Has anyone played the sequel, DAO: Awakening? The add-on has a lot of interesting new features: new companions, quests, artifacts, abilities, and skills, etc. For example, now we can craft runes ourselves, and the number of "levels of coolness" for runes has increased. To craft cool runes, we need the appropriate skill and three ingredients: a blank rune stone, an etching potion, and "less cool" runes. To calculate the amount of all the items needed to successfully create a rune, you'll have to remember basic mathematics, in particular, the sum of a geometric progression :) Linguists can simply buy everything in excess and not worry about it. Also, there are now a lot of new high-level artifacts in the game (up to level 9!). However, by finding the necessary components and bringing them to Master Waid, you can get much cooler artifacts (the elegant bow and powerful two-handed sword are worth mentioning). There is also the Focus Manual, which allows you to redistribute all the characteristics, abilities, and skills of any of your heroes (very convenient at the end of the game - you can choose the best and most useful skills, thus creating a team of four terminators).
Yes, the player doesn't start at level one: you can either transfer your character from the original game or create a new commander of the Orlesian Guard. I created a new one because in the first playthrough, I killed the archdemon with my main hero (the main hero died in the plot).
I mainly play with my main hero wielding a two-handed sword, Nathaniel (a master of the bow), and two mages. But at the end, I'll take two rogues into the team because Nathaniel justifies his presence in the team in every battle. Join in, in general.
[Added 23 hours 57 minutes later]
I finally finished the add-on. I'm giving the developers a big thumbs up :) The add-on exceeded my expectations. I especially remember the dilemma with the Architect: whether to ally with him or kill him. He speaks reasonably, behaves correctly, and even starts to evoke sympathy. In addition, he promises that the Mor will forever cease to create Darkspawn. I thought for a very long time whether to make peace with him or not. As a bonus, the Architect promised help in the battle with the Mother. However, after reading his "notes" about his evil deeds and the schemes of the Seeker, I decided to eliminate this "innocent" one. Then I wondered if I had done the right thing. In general, if you hear his story about how the Darkspawn became intelligent and what it means, you will be at a loss :) And the Mother, surprisingly, turned out to be very weak. It was more difficult to deal with the Architect.
The difficulty of the add-on is very low. As stated in the readme for the patch, "unrealistically" difficult battles have been fixed. Therefore, playing on the second-highest difficulty level, I felt that the enemies were dying like flies, and only occasionally did I have to use my brain. That is, the high difficulty level, in my opinion, is equivalent to the one in the original game. Feel free to set it, otherwise the game will turn into a tourist trip around Amaranthine and its surroundings :)
10 out of 10.