Inferno has the ability to open gates, and when combined with Urgash's call + wide gates + fast gate opening, it becomes a unique advantage. They also have chaos and darkness spells in their guild of mages, as well as a lot of knowledge. For example, at level 23, the hero had 190 mana.
Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.
In your opinion, which race is stronger in Heroes of Might and Magic V?
Barbarians are ideal for attacking, and Dwarves are ideal for defending a castle. But that's just my opinion.
I don't know about the Dwarves; they defend perfectly well even without a castle. Besides, there are several other factions with their own defensive advantages. Mages can easily destroy a catapult (three ranged units + a hero with Chaos magic), and Warlocks can force the enemy to retreat with powerful spells. There's no clear leader here.
God save us everyone
Will we burn inside the fires of a thousand suns...
In my opinion, all factions are good. It depends on the player. The right strategy and skill (and a bit of imagination) will help you win with any faction.
Their runes are almost overpowered.
Necromancers – (no comments).
I wouldn't say that Barbarians are even good for sieges, let alone ideal. They have only one ranged unit (1/8 damage, siege units don't count), there's essentially nowhere to gain morale, and the only flying unit is the wyvern, but morale doesn't affect them. And Barbarians have no magic. The only advantage is the free cyclops that break down walls, but this can be neutralized, for example, by the Dark faction.
I don't know about the Dwarves; they defend perfectly well even without a castle. Besides, there are several other factions with their own defensive advantages. Mages can easily destroy a catapult (three ranged units + a Chaos Knight hero), and Warlocks can force the enemy to retreat with powerful spells. There's no clear leader here.
If I know that my opponent is a skilled player, I wouldn't choose Academy or even Dungeon, knowing that he will choose Stronghold! Why? Figure it out!
And when defending a castle, the Dwarves get a lot of Mountain Guards of level 1 for free! This makes defense much easier!
Demons have one feature that many rarely consider; with properly developed ballistics, Jaleh has a huge advantage, all other things being equal.
There is a certain drawback, of course, but there is also a significant advantage if the ballista is not killed in time and Jaleh is a high level. I also liked this hero, although even without him, there are plenty of others to play with; in this case, the size of the map itself plays a role - this is a fact. And the fact that the ballista is resisted is, of course, a drawback... but three fireballs (more or less) with decent damage, and if you also add luck... mmm... they can do a lot of nasty things.
Not so long ago, I started playing Heroes 5 out of boredom, I think I'll find an opponent and try to play online, because before that I was playing against bots, which is a bit sad. Although, sometimes, bots can be incredibly strong, compared to real players. This has happened to me many times on random maps, especially in Heroes 3. In this case, there are also factors that depend on chance. :(
Each race is strong in its own way; of course, the best one will be the one you play best. Personally, I replayed the same map with different races, one after another, to master them, and each has its own starting advantages in development, which subsequently affects the mastery of the map and further battles. We develop faster, the army grows faster, the hero grows faster, etc.
I would prefer three factions: Humans, Inferno, and League of Shadows. This is simply due to the effectiveness of individual components of these factions. Of course, Necropolis is strong, but playing with a strong demon army with high initiative and speed, even with poor stats, I managed to defeat armies that were much stronger than mine. Of course, the bot is not a human and could have acted smarter, but, again, let's go back to what I wrote above: race + skill + tactics combined will only give a result.
If, however, we need to choose the strongest faction, I would give first place to Necropolis; they are very powerful, especially with a good strategy, and if you also
play on a large map, it is very difficult to win against them. Huge hordes of quite strong undead can crush anyone. The fact is, you send a strong hero on a quest, and you can forget about supplying the army; the only BUT is the availability of dark energy, which is not always enough. :(
P.S.
If anyone wants to play on a small map, please write to me in ICQ or here in PM :) I'll try, although I currently have version 3.1, and there will be some questions regarding installation.
Scouts are the strongest at level 1 and are great against melee units.
Assassins are the same, but with poison.
Hunters are the same, but they don't shoot and are good against ranged units.
Beasts are fast.
Furies are fast and retaliate.
Megeras are the same as Furies, but stronger.
Minotaurs are walking tanks.
Guardian Minotaurs have two attacks = a walking nightmare.
Overseer Minotaurs are for when the hero is feeling down.
Lizard Riders - dinosaurs didn't go extinct!
Dark Riders bite for any reason. And that's a good thing!
Swift Riders have cool tridents.
Hydras are like Cerberus, but slower and larger.
Cave Hydras are like a Balrog: the biggest mistake is to surround it.
Dark Hydras - don't hit it if you don't want acid in your eye.
Twilight Witches have the best ratio of ranged attack/magic.
Shadow Lords are the same, but know more spells.
Night Hags are death lurking in the shadows.
Twilight Dragons are the best dragons you can find.
Black Dragons are the best creature in Ashan.
Red Dragons are the only ones I absolutely didn't like.
That's it. :D
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The strongest factions are undoubtedly the Dark Elves and the Undead. I really like the Dark Elves, but they have one drawback that prevents them from matching the power of the Necromancers. It's their numbers. The Necromancers have dark energy that allows them to resurrect and replenish their losses. They can also use this to resurrect additional units. However, the Dark Elves, in my opinion, have the strongest magic in the game. Even the Mages don't have such abilities. Mages have a lot of mana, but they don't have the Arcane Wave spell, which doubles the power of spells. I think the Dark Elves are stronger, but there was a time when I was scared by the Necromancer's army when their hero attacked me with three thousand skeleton archers. That's when I lost. Dark Elves. That's my final word. They are my favorites in the game.