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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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Demons have one characteristic that many rarely take into account: with properly developed ballistics, Jaleb has a huge advantage under otherwise equal conditions.
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Demons have one characteristic that many rarely consider; with properly developed ballistics, Jaleb has a huge advantage under otherwise equal conditions.
You forget that it's only good at the beginning; the stronger the opposing hero, the less effective the ballista becomes.
Honour and glory would make you immortal...
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Each race has its own strengths and weaknesses. In my opinion, all races are more or less balanced. I didn't even know who to vote for, but I voted for the Dwarves because they slightly outperform all the others in overall stats, including their runic magic.
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the strongest are the High Elves. Masters of the bow will shred everyone, dragons, druids, and ents will help them in this. If + luck > enemy
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2Yoel: hello fellow countryman!!! It's very nice to see our native Ukrainian language on the forum!! :-))))))
In reply to G@ZMY@S
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hehe=hehe:D :D :D :D My brother installed an anti-balance mod, now Necropolis has infinite energy, Wizards can give their creatures as many mini-arts as they want, Knights can turn a thousand peasants into a thousand knights... and so on.
Пришёл,увидел,нафлудил.
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In my opinion, the strongest players are those with good skills!
The race doesn't matter much. It all depends on strategic and logical thinking! It's almost like in Warcraft, but with more refined micro and macro management.
And what can I say - the game has good balance. If it were bad, no one would play it.
Necropolis has infinite energy
Knights can turn a thousand peasants into a thousand knights
(= all this was in the original)


"Смерть - лучше опозоренной чести"
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lol)
What other micro-management is there in a turn-based strategy game?)) What macro-management?)
Well, macro-management is still somewhat relevant, but what does micro-control have to do with it?
In Heroes of Might and Magic, click speed doesn't determine the outcome...
But in Warcraft or Starcraft, it's a crucial condition for victory - that frantic Korean clicking.
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Here it is! Here it is! (=

Macro - the ability to quickly and efficiently build a base (this also includes resource efficiency, etc.). Is there macro in Heroes? Yes. Although not in such a literal sense)

Micro - the ability to control an army (destroy more "enemies" while losing fewer "own" units). Is there micro in Heroes? Yes!

So, here's micro/macro (=

Moderated: OFF-TOPIC in the message

P.S.
obsessive Korean clicking.
The Koreans would hear you (=
although if you look at HOW they do it, then, by God, Grabbi's APM (200-250 actions per minute) is more effective than the average Korean's 300-400 (=
*although I myself can barely imagine 200 (=


"Смерть - лучше опозоренной чести"
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Enough praising the Elven Archers, they are easy to deal with. Because of them alone, an entire race won't be invincible. Humans are just meat, strong meat. Simple physical strength. Which isn't necessarily a bad thing. And Dwarves can obliterate anyone with runes. In the end, Necropolis is the best!!!:):):) It always has been and always will be.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

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Necromancers also rely on brute physical force. But their strength is limited, so they are essentially just a pile of stinking, decaying bodies, overwhelming with their mass and darkness.
Первый, кто был забанен за Правду.
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Necromancers also rely on brute physical force. But their strength is limited, so they are just a pile of stinking and decaying bodies, overwhelming with their mass.
Brute physical force? Think about what you're saying. With the spellcasting abilities of Necromancer heroes and the ability to replenish mana by dealing damage to enemy stacks, they become excellent spellcasters, plus they have undead minions, and it's not just darkness; chaos and summoning magic work well for them too.

If you don't like Necromancers, just say so, but don't say they are weak, because that's not true at all.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

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Dwarves become the strongest after mastering runes. Movement speed is doubled, they become incorporeal, gain double strike, dragon strength, and berserker abilities. + Dragons with shields can be moved to any cell using runes. The fire wall spell of their mages will force other archers to change their position to avoid taking damage for 3 turns. + Their readiness is easier to master; their hero, the Dwarf Lord, can learn the First Strike ability by level 7! + They have an additional unit in their city. In general, all dwarves have high defense and are difficult to defeat physically.
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Dwarves become the strongest after mastering runes. Doubling movement speed, incorporeality, double strike, dragon strength, berserker rage + Dragons with shields, which can be teleported to any cell using runes, and the wall of fire from their mages will force other ranged units to change their position to avoid taking damage for 3 turns. + Their readiness is easier to acquire; their hero, the Dwarf Lord, can learn the First Strike ability by level 7! + An additional unit in the city. And in general, all dwarves have high defense and are difficult to defeat physically.
That's correct; I played as Necromancer against Dwarves, against a human player, not the AI. I had a lot of units, while the Dwarves had fewer, but it was very difficult to defeat them. 150 Vampires could only defeat 20-30 Warriors (level 1). I won thanks to the Phoenix (again, using magic, because some people here say that Necromancers are just about brute physical force).
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

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In version 1.0, I considered Necromancers to be the strongest race due to the large number of archers, who, by the way, have an initiative of 11 (higher than many other races' archers). After the energy limit was introduced, I thought it would be difficult to gather 4,000 skeletons. However, I recently played with a friend, and he managed to gather 4,000 skeletons. But I won. I won through attrition. I have several leveled-up heroes, while he only has one. I ran away from him while he gathered his army.

It's easy for me to play as Dwarves in a one-on-one match against any race. But it's more difficult against several opponents, because there are different principles for leveling up a hero against a specific race.

Playing as Dwarves against the Undead is generally ideal (no leadership). I've mastered the counterspell (skilled spellcasting) – and the only magic will be rune magic. And in melee combat, the Undead (with roughly equal armies) won't stand a chance against the Dwarves.
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I didn't say that the Necropolis are weak. I said that they overwhelm with brute force and darkness. And also – they are made of corpses, rotten and decaying. That's what necromancy is. It's always been like that. There's nothing to discuss.
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