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#432
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Vayshan;188230
I wouldn't say that Barbarians are even good for sieges, let alone ideal. They have only one ranged unit (1/8 damage, siege units don't count), there's essentially nowhere to gain morale, and the only flying unit is the wyvern, but morale doesn't affect them. And Barbarians have no magic. The only advantage is the free cyclops that break down walls, but this can be neutralized, for example, by the Dark faction.
I don't know about the Dwarves; they defend perfectly well even without a castle. Besides, there are several other factions with their own defensive advantages. Mages can easily destroy a catapult (three ranged units + a Chaos Knight hero), and Warlocks can force the enemy to retreat with powerful spells. There's no clear leader here.
Well, if a Barbarian has an expert in siege machinery + a catapult + cyclops, that's already a serious threat. For example, other factions don't have units that can break down walls! Unless you're talking about Demons (they have the Gate ability). And when defending a castle, Dwarves get a lot of level 1 Mountain Guards for free! This makes defense much easier!

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