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Posts from Reports on online games and their confirmations (Winter 2009-10 season).

5.0 (1 rating)
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AYMAN (red, Dungeon, Shakti, Gosha) def ReneDekart (blue, Stronghold, Kirr, Kirr) 2smd4(3), 222.
Indeed, it was a good game.)) And thank you for the game!!!!))) It was insightful.
Врубай между строк, я как Московский смок, неуталим как жажда, пру как порошок, меня не сбить с ног, увы я как пуля браток!
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loi(red,ramp,Kyrre,Kyrre) def Javdet(blue,dung,Shakti,Shakti) 2sm4d(3) 132
There was an interesting battle here for me – as usual, I made a mistake in the battle, Roman didn't, but he "won by numbers and tactics saved him."

Javdet(red,ramp,Kyrre,Kyrre) def loi(blue,necr,Goshan,Goshan) 2sm4d(3) 115
After all the rests, I ended up... I ran to re116, but I couldn't handle the second teleport guard – 40+ gr. harpies with 80+ skeletons...

loi(red,necr,Goshan,Goshan) def Javdet(blue,ramp,Kyrre,Kyrre,) 2sm4d(3) 124
The opponent chose rests, I was on top. With a spirit of despair and boots of the dead nearby, Goshan, level 14, quickly encountered a fast-moving Kyrre with 500+ gr. skeletons, 4 angels, 5 gr. horses, 7 liches, 16 ghosts, 10 vampires, 20 zombies, and all on his own territory. The skeletons approached, and GG.

Thanks for the games, it's always interesting and intense.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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Stein (red, Castle Valesk, Valesk) Def Convento (blue, Rampart, Ivor, Synka) 2sm4d(3) 227. The start wasn't great; on turn 113, I saw a second secondary resource, but snipers were guarding the path... I tried to go around, but it was in vain. I found 2 knight stacks and a griffin stack, stocked up, and on the second attempt, I defeated the snipers and took the secondary resource. The opponent seemed to be in an even worse situation; I took the secondary resource slightly earlier than they took their 3rd Castle (Necropolis). Near the Necropolis, there were 2 lich stacks; I captured them. A necromancer appeared in the tavern – that's great! I sent the necromancer and liches to the underground, and Valesk went to the Utopia, painting an angel stack along the way. I took the Utopia, almost eliminating everyone except for 35 knights, but it was worth it. I took the 4th Castle. With the necromancer, I bombed several hives and found a Warrior Helmet with +6 in a tomb... On turn 221, I stocked up in 2 Castles, taking 20 wyverns and 32 improved liches from the Necropolis... I gathered 85 knights, 70+ griffins, 20 monks, 50 archers, and 5 angels. On turn 226, the opponent appeared near the 4th Castle. Valesk, with logistics, boots, and a stable, easily reached it... A Golden Bow + 2 artifacts for unit speed + a huge stat advantage and 85 knights did the trick, almost completely wiping them out. And it's not entirely clear why they moved a hero with special manticores into the folder... But whatever, thanks for the game!
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loi
loi(red,ramp,Kyrre,Kyrre) def Javdet(blue,dung,Shakti,Shakti) 2sm4d(3) 132
There was an interesting battle here for me – as usual, I made mistakes, but Roman didn't, and he won by overwhelming numbers and good tactics.

Javdet(red,ramp,Kyrre,Kyrre) def loi(blue,necr,Goshan,Goshan) 2sm4d(3) 115
After all the rests, I ended up... I rushed to re116, but I couldn't handle the second teleport guard – 40+ gr. harpies with 80+ skeletons...

loi(red,necr,Goshan,Goshan) def Javdet(blue,ramp,Kyrre,Kyrre,) 2sm4d(3) 124
The opponent chose rests, and I was on top. With a Spirit of Despair and Boots of the Dead nearby, Goshan, level 14, quickly encountered the fast Kyrre with 500+ gr. skeletons, 4 angels, 5 gr. horses, 7 liches, 16 ghosts, 10 vampires, and 20 zombies, and all of this on his own territory. The skeletons approached, and GG.

Thanks for the games, it's always interesting and intense.

I was aiming for early contact, even ignoring my own cons (they were inconveniently positioned). I took the opponent's secondary town and hoped to capture a Castle in one turn, but I didn't make it. There's nothing to be gained in the field, of course.

Thanks to you too.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Please record the following games from the "Farewell, Valya and Shakhter!" tournament as part of the Winter 2009 season:

1. numOne (blue, Castle, Adelaide, Gundula) def Kash (red, Rampart, Mephala, Dessa), 2smd4(2), 136.

2. Erdem (red, Necropolis, Isra, Tamika) def PReDS (blue, Swamp, Tiva, Broghild), 2sm4d(3), 143

3. Javdet (red, Castle, random) def Van (blue, Tower, random) balance 131

4. Javdet (blue, Tower, random, Galtran) lose Van (red, Dungeon, random, Grindan) 2sm4d(3), 136

5. Javdet (red, Swamp, random) def Van (blue, Rampart, random, Enova) 2sm4d(3), 111

6. PReDS (red, Swamp, random, Andra, undecided) def Erdem (blue, Tower, random, Tan, Tan/Torossar), 2sm4d(3), 112

7. PReDS (blue, Castle, random, Loins, Jabarkas) def Erdem (red, Barbarian, random, Terek, Moner), 2sm4d(3), 127.

8. Hermit (red, Inferno, Pyra, Pyra) def zloy romantik (blue, Fortress, random, Korbak, Korbak) panic 214

9. PReDS (blue, Conflux, random, Pasis, Risa) def Javdet (red, Rampart, random, Ufretin, Gunnar), balance, 136

10. Hermit (blue, Inferno, Pyra, Pyra) def zloy romantik (red, Fortress, random, Bron, Luna) panic 132

11. PReDS (red, Castle, random, Loins, Turris) def Javdet (blue, Swamp, random, Tiva, Moner), 8mm6, 135, TE-light.

12. numOne (red, Castle, random, Rion, Tazar) def Kash (blue, Rampart, random, Alagar, Kirr), 2sm4d(3), 147

13. numOne (red, Barbarian, random, Jabarkas, Gunnar) def Hermit (blue, Tower, random, Astral, Octavia), 2sm4d(3), 134

14. numOne (red, Rampart, random, Alagar, Arlash) def Hermit (blue, Tower, random, Astral, Mephala), balance, 125

15. numOne (red, Castle, random, Rion, Edrik) def PReDS (blue, Swamp, random, Broghild, Dragon), panic, 144

16. PReDS (red, Swamp, random, Bron, Alkin) def numOne (blue, Dungeon, random, Lorelei, Kirr), 2sm4d(3), 144.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Stein
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Stein
Stein (red, Castle Valesk, Valesk) Def Convento (blue, Rampart, Ivor, Synka) 2sm4d(3) 227.

The start wasn't great; on day 113, I saw a second secondary town, but snipers were guarding the passage... I tried to go around, but it turned out to be pointless. I found 2 hidden knights and a hidden griffin lair, stocked up, and on the second attempt, I defeated the snipers and took the secondary town. My opponent seemed to be in an even worse situation; I took the secondary town a little earlier than he took his 3rd Castle (Necropolis). Near the Necropolis, there were 2 hidden Lich lairs; I captured them. A Necromancer appeared in the tavern – that's great! I sent the Necromancer and the Liches to the underground. With Valesk, I headed towards the Utopia, and along the way, I cleared out an Angel lair. I took the Utopia, almost eliminating everyone, leaving only 35 knights, but it was worth it. I took my 4th Castle. With the Necromancer, I bombed several Hive towns and found a Warrior Helmet with +6 in a tomb... On day 221, I stocked up in 2 Castles, taking 20 Wyverns and 32 Improved Liches from the Necropolis... I gathered 85 knights, 70+ griffins, 20 monks, 50 archers, and 5 angels. On day 226, the opponent appeared near the 4th Castle. Valesk, with logistics, boots, and a stable, easily reached it... A Golden Bow + 2 artifacts for unit speed + a huge stat advantage and 85 Crusaders did the trick, almost completely wiping them out. And it's not entirely clear why he moved a hero with special Manticores into another player's folder, but whatever... Thanks for the game!

Confirmed!
In this case, you got lucky! You had a great starting position! ;) I looked at the saves, and by the end of the 2nd week, you hadn't built any cavalry! Although I built Unicorns on day 115)):D "If you don't build cavalry in the first week, you can just give up" (said)! :D There were 30 red and 5 black dragons guarding the passage! I was waiting for the opponent to appear by the end of the second week! Too bad! While I was looking for a detour, the opponent was raiding hidden towns in the Utopias! And I took the hero into another player's folder because on day 112, I unlocked the Dungeon, and there was already a level 5 hero there, which was good!
Thanks for the game!
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Gomunguls (Blue, Dungeon, Shakti, Shakti) def IamInTheTank (Red, Inferno, Pyre, Pyre) 2sm4d(3), 1.2.7
Start is fine, plowing through everyone in a row, spot the respawn and see an external dwelling of minotaurs and 2 Griffin Conservatories... on the second week I busted 2 Griffin Conservatories at my place and 2 at the opponent's respawn (3+2+3+1)... The map was slightly bugged, so I got to the opponent via a simple underground tunnel rather than ГО... although I busted a nearby ГО there (simple horses on my side to grind a bit), then I captured the mini Griffin Conservatory and got to the opponent... captured the red capital and they surrendered...
Thanks for the game!!!
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Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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Gomunguls
Gomunguls (Blue, Dungeon, Shakti, Shakti) def IamInTheTank (Red, Inferno, Pyre, Pyre) 2sm4d(3), 1.2.7
Start was normal, I clear everyone in a row, reveal the resp and see an external dwelling of minotaurs and 2 Griffin Conservatories... on the second week I broke into 2 conservatories at my base and 2 at the enemy's resp (3+2+3+1)... The map was slightly bugged, so I arrived at the opponent through a simple underground passage instead of the GO... although I broke a GO nearby there (simple horses from my side to train a bit) then I captured the mini conservatory and went to the opponent... captured the capital of the reds and they capitulated...
Thanks for the game!!!


I confirm!
The start was very weak, no gogs came at all, and no dogs.
At the start: 49 imps, 8 gogs, 17 troglodytes, and a machine gun!
I thought about taking a rest, but entered the tower and revealed the map, saw 2 Griffin Conservatories (1 at my resp and the second at the secondary hero's resp), a medusa dwelling at my resp, and a crypt at the secondary hero's resp. I broke through the guard to the secondary hero, from 35 air elementals. I cleared through, took the secondary hero, then tried to break the crypt (maxed) with 2 efreets and meat, lost. The opponent gave me the save I made before the attempt. I foresaw in advance where to expect the Miner — there was an exit to the subway for 10-19 wood. And from there a weak hero peeked out on 122 I think. Then, the Miner broke the wood and went down. At the start of the second week, I take two crypts (that same one, the maxed one, and the second one at the secondary hero), and beat 46 gold golems for the HP Vial artifact. I was hoping there would be about 30 golems... but it turned out to be 46... I lost 1 efreet, 3 pits, 2 demons, 16 gogs, and 8 imps :(
The artifact would have helped a lot if the game had dragged on :) Since I planned to start culling demons from the third week. In the end, I also broke artifacts like the Luck Leaf, the Speed Necklace (as early as week 1), and the Magic Cape. Towards the end of the second week, I intended to take the medusa dwelling with Pyre, although the army was very weakened. I think I would have taken it :)
And I already wanted to buy up on 131, fortunately there were 123456 + Castle standing, but the opponent, which I feared, flew out to my resp through the metro and took two conservatories, and went for the capital, which was left to be defended by a weak hero with tier 1 units.....
After the capital was taken, there was no point in playing anymore, since Pyre with 4 efreets, cerberi, and demons can't oppose 9 angels, about 20 minotaurs, and about 100 troglodytes... gg, thanks for the game!
Моя аська 593154205.
Кто хочет партейку,пишите :)
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Wlk777 (blue, Swamp, Vistan, Vistan) def numOne (red, Castle, Valeska, Septienna) 2smd4(3) 132
Fast roads spawned, 3 Griffin Conservatories next to the castle, native secondary, Vistan got Earth right away.. Gosh’an in the tavern but I was too lazy to level him lol =). Played rather sloppily, made many small and medium mistakes, wasted a lot of tempo early on taking a Hive and it was mini... Ended up taking the conservatories only at 127(3), and at 131 with 2 mini spoonies... Due to extreme screw-ups, fewer than 50 lizards remained, but I had Mass Slow and 100 mana (Chain Lightning 3 only though). At 131 I set up for a push before ГО (40+ bears with Grand Strategy from 7), it was easy with Spirit of Sorrow and Mass Slow, though I messed up again and lost a duck and several flies... But on the other side, a buffed Septienna (who had taken a Dragon Utopia by then) on a Corrupt Griffin.. Septienna dies, opponent surrenders.. Andrey says he didn't have enough time due to real life so he set up that way, but firstly he himself refused to play on Unlimited, secondly he would have set up for the push anyway, even if with 2 angels, thirdly if he had played that turn the way he wanted, his scouts with troops would quite possibly have ended up within reach of a buffed Vistan with Expert Logistics, although there's no point arguing now, it is what it is. Thanks for the game.
Всем удачи ! И Морали !
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Wlk777 (blue, red, Swamp, Vistan, Vistan) def numOne (red, Castle, Valeska, Septienna) 2smd4 (3) 132

It happened. I played for 2 weeks and did well, reached level 131 on the Utopian difficulty, but I got distracted in real life – I rushed to finish my turn, leaving Septienna on 1 mountain griffon in front of the Guardian. I don't like winning or losing like that, but what can you do.

Thank you.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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SEM_56 (blue, Swamp, Tiva, Turaxon) def Hermit (red, Castle, Rion, Dragon) 2smd4(3), 212
Played with a reverse build, took all rests, in the moms same as Valeska, at 122 hits 30 magma elves and frees Turaxon with exp. attack, tactics, earth and prod. magic resistance. Then it's off to the races...
Money is totally nonexistent, only at 142 do I take max Dragon Utopia, then capture the opponent's capital. Further with КВ, ДД into the treasure zone, there are 3 hives and a library, attacked the Dragon on the approach to the capital, 3 chain lightning for 990 damage each and thanks for the game)))
Ушел с героев, пока пряники)
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SEM_56
SEM_56 (blue, Swamp, Tiva, Turakson) def Hermit (red, Castle, Rion, Dragon) 2smd4(3), 212
We played with reversed colors. I took all the resources, got Valeska in the mothership, and on turn 122, she deals 30 damage with Earth Magic and frees Turakson with expert-level Attack, Tactics, Earth, and Extended Magic Resistance. Then I put him in the folder and the game went downhill for him...
I had very little money, only enough to buy a maxed-out Utopia on turn 142. I took the opponent's capital. Then, with the Knight and Death Dragon in the treasure, there were 3 hives and a library. I attacked the Dragon on the approach to the capital, dealing 990 damage with 3 chain lightning spells, and that was it for the game!
Yes, that happened. The Dragon learned Earth Magic very early on at the expert level, but he couldn't find Slow anywhere. He lost momentum. Because of the Knight, I had far fewer Wyverns, and I also didn't have any powerful attack magic except Armageddon - I lost to the Fortress.
Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
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tенью бездомной (blue, Castle, Caitlin, Christian) def Stein (red, Rampart, Kyrre, Kyrre) 2smd4(3), 245
Ugh… toughest game ever…
Val immediately rushed to the secondary mine,
and there on the road were 18 ogre mages in 6 stacks of 3 :(
Pyre popped out of the tavern, brought a machine gun, and Val with 22 archers and infantry engaged the ogres in melee :smile13:
the machine gun wiped out all the infantry and 6 archers, but she still broke through
Christian emerged from the tavern, brought a second machine gun,
and Val moved on in the same style :smile14:
in short, the secondary mine was taken with 12 archers, 1 imp, and a third machine gun :D
thanks to which the cavalry were stationed in the citadel on the first week
a good start, but it made me relax
I read some posts here from the "fathers" like -
father
on week one I take the dwarf dwellings and medusa dwellings
on week two the naga banks and conservatories, etc.
and thought, what makes me worse?
first I got my ass kicked by the medusas
lost 2 cavalry :)
then barely escaped from a max naga bank :smile34:
so on the third week I lost all my cavalry :) and because of that didn't get angels
on the fourth week, plague :)
the main thing is - I didn't need to go for the medusas or the nagas
I had enough gold and resources, but apparently I had spare cavalry :)
no army and no idea when there will be one, I froze waiting for a miracle :)
then Stein probably made a mistake, shouldn't have sent Kyrre into the swamp, and in the end he lost his capital
but he almost took my secondary mine (Conflux) which had my full weekly growth :) he was 1 or 2 steps short :)
then constant battles all over the map
impossible to gather troops together because you'd instantly lose some castle
there was a glitch in the final battle, the opponent got kicked out of the castle,
but imho it didn't change anything anymore, I had too much meat
in short, thanks for the game, very interesting and tense until the very end
GG

Upd: Comrade Stein is new here and probably unintentionally broke the rules: clause 5.8.
It is forbidden to use spell scrolls of 4th and 5th level magic without constructing the corresponding level of the Mage Guild (Mage Guild) in any of your castles.
a berserk scroll was used against me several times
a level 4 guild was not built even by the end of the game
No hard feelings as I wasn't too badly affected
BUT gentlemen, let's be more attentive, especially the new players (myself included!)
if I see rule violations, I will not confirm the games, no offense intended
if you want to play with scrolls or other changes, warn BEFORE the game, otherwise we agree to play by HeroesWorld rules,
and then it turns out everyone has their own rules
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tенью бездомной (blue, Castle, Caitlin, Christian) def Stein (red, Rampart, Kir, Kir) 2smd4(3), 245
Yes, I confirm... On the 3rd turn of stupidity, I messed up in a "can", then it was just one mistake after another; if I'd known the opponent had also made a mistake, I would have sat modestly and simply built up my army, but who knew... And at the end, there really was nothing left to be done... The game is terrible; in 2 months not a single Dragon Utopia has been taken by me or the opponent :) Thanks, the first truly tense game ;)
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Temofey(blue, Rampart, Mephala, Mephala) def Wlk777(,red, Swamp, Vistan, Vistan) 2smd4(3), 143
Razdolo doesn't have many cons, not a single one on the respawn, only on the secondary and even then it's unclear where...
but hiding elves and centaurs, we play, secondary is Tower, I can't get through because of an artifact on the road and guards ((( but starting with 9 elves, though there's no money at all, got really stuck on them... taking a detour and ending up at the opponent's secondary, eventually at 117 he attacks, I pay him off just in time and stay in the Castle with my army, buy everything up at 121 and try to break through to my own secondary, and there's a treasure zone right away, eventually cleared it somehow with what I had by 133, didn't dare go for max Dragon Utopia, especially since the opponent appeared on the horizon, got crushed and went back to the Castle to wait for the siege, bought everything I could, but the opponent is waiting near the Castle, while he ran after a relic, I dashed to the Dragon Utopia, got some money, bought troops and attacked, in the end the stats prevailed...

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