Posts from Fallen Ranger
The chance of a Dark artifact dropping for an Elf is 2%, which is quite low... you definitely won't find one at the early levels...
Indeed, the chance of getting "war machines" is only 2%, and undead won't have a chance to deal a critical hit to a sworn enemy. Because of this, the tactic is risky in online battles, but it's a good idea for a single-player game due to its originality...
Added after 3 minutes
The chance of dark magic appearing for an elf is 2%, which is too little... you definitely won't find it at the initial levels... I think it's not necessary to learn dark magic; the main thing is to increase the hero's spellcasting skill and find a tome of darkness... otherwise, it's complete nonsense!
Actually, it has been observed that machines are given to elves quite often. <...> It's very difficult to get dark magic, but if you do, you won't regret it.
All tactics are considered from the perspective of online play; in single-player, any can be implemented if desired, so I agree with Ereb...
P.S. And, Lordesat, could you please not be so harsh in your statements?
A foolish idea; you've come up with a too convoluted "tactic," and it's unreliable and depends on many factors. There are many strategies that are both more effective than yours and easier to implement.
Added 6 minutes later
In turn, I repeat that a tactic based on acquiring rare skills is unstable. In my case, it's the opposite – I only got Machines once in the entire game of Heroes, while Darkness dropped for almost every Elf once. :D
All tactics are considered from the perspective of online play; in single-player, any can be implemented if desired, so I agree with Ereb...
P.S. And, Lordesat, could you please not be so harsh in your statements?
For example, what strategies are you referring to? And, in general, there's nothing here that's difficult to implement. The only challenge is obtaining Darkness, but if we manage to get it or find a tome of Darkness, I will definitely use it. It simply works under certain conditions, but it delivers amazing results. This tactic can be used by both Necromancers and Elves. It's very effective, and that's been proven.
Oh, you need to get the right skill, manage to develop it, find a Necromancer town, and manage to survive until then, develop the Necromancer town if it hasn't been developed yet, and at the same time, you also need to develop your own town up to that point. And about the effectiveness of the strategy, first bring the person you tried it with, or try it against other players, at least the ones here, and then talk about how it's "one of the best Elven tactics."
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
The replay is not just strange, it's absurd and unrealistic. It gives the impression that the Orcs developed for 5 months, while the Elves developed for only 3. Why are there so few trees and archers, and at the same time, where did the Orcs get 130 Warlords? This is a completely unrepresentative battle that doesn't mean anything!
For reference:
Goblin growth = 25
Centaur growth = 14
Shaman growth = 5
Warlord growth = 5
Dryad growth = 10
Dancer growth = 9
Elf growth = 7
Druid growth = 4
Unicorn growth = 3
Ent growth = 2
There are 3 "native" race cities on the map. And 2 dwellings of each level.
Now, please recalculate the troop proportions, taking into account the losses during the breakthrough, and don't talk nonsense.
But, of course, if you can't calculate the proportions yourself yet, I'll do it for you. Regarding the unclear points:
The ratio of Elves to Warlords should be 7/5, meaning there should be 1.4 times more Elves than Warlords.
There are 138 Warlords in the replay. There should be at least 193 Elves. There are 206 in the replay. Any more questions?
And I'll say it again - this is a real game. With an opponent who is well-versed in the specifics of playing as an Elf against an Orc. He even captured and developed Darkness (2%). He just didn't expect that the tactic of using a single powerful stack would be applied against him. The advantage in the army is insignificant - 20 Cyclops against 17 Dragons - it's just that the cities were captured a couple of days earlier, which is not surprising given Argath's specialization.
P.S. The phrase "The Elf hardly casts spells" shows that the initiative of the Warlords and Shamans is not just for show. And the Cyclops move so often for a reason. Although some people may not understand this.
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
The replay isn't staged; it's taken from a real online game. The player controlling the Barbarians simply knew how dangerous Wingael's troops were (they can move first and decimate the enemy's army) and took some countermeasures. P.S. If you're interested in the theme of "Elves under the command of a non-native hero," try using a Demon as the leader (Necromancers aren't very promising due to their low attack stat and the low chance of getting the "Leadership" skill) or, at worst, a Warlock (even a Barbarian would be better than a Necromancer). ;)

