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Aldegir (red, Castle, Rion, Kyrr) vs Decontaminator (blue, Fortress, Verdish, Gunar) 122, 2sm4d(3)
Our battle began at a time when almost all heroes-gamers are battling in their dreams :) 2 AM, after all :)
We crossed off some castles and Fortress, Castle, and Dungeon remained. Sanal kindly offered to let me choose either Dungeon or Castle... I chose Castle and in return suggested he choose from the remaining ones :) Sanal chose Fortress, of course :)
And off we went!
First crate...
111 - Turis arrived - great :) with Rion there's a tent and 13 pikemen, with Turis 16 pikemen and 7 archers .. also not bad :).. On the respawn, 2 griffon caches are visible behind up to 49 nomads and 99 hobbits + a utopia is visible, which I hope doesn't block the path to one of the secondaries .. GO - up to 99 wizards .. pretty bad.. rush only via secondaries then, if there are any of course :) . We buy 3 more heroes and one of them is 100% the main one .. Who is it.. it's Kyrr!.. applause! :) We leave the troops in the castle for the archer upgrade + build archers ... Kyrr runs along the path to a secondary and visits a +1 knowledge booster.
112 - Bought a hero with a ballista in the castle + upgraded the archers and passed them to Kyrr.. she has +1 defense from the booster and ran around the utopia along the path and came upon the guard of the passage to the swamp secondary: up to 19 upgraded medusas or up to 99 upgraded lizards :( . After thinking, I decided to run in the other direction.. but then, imprudently, I made moves with all heroes and there was no one left to scout/advance, and I revealed Kyrr :( .. Revealed the consu on Sanal's respawn :( but a consu was noticed on my respawn too :) and a pandora behind up to 49 harpies.. Bought Clavius as well (+350 gold)
113 - Using a "mule" to transfer troops, we break the guard of the consu but can't reach it to scout.. Kyrr breaks 2 guards on the Barbarian secondary .. 35 mummies and 34 water elementals with an upgraded 7th tier :( lost 10 archers :( (this isn't Valeska with +1 speed, nor is it under 30 archers :( ) it's a pity I didn't run immediately to hit the harpies for the pandora, but now I don't have much to fight with... but looking at the situation, I decided to keep playing... Sanal, by the way, said he has Gunar, but then added that I shouldn't be too swayed :) which means he doesn't have Gunar :) oh wait.. he adds that Gunar is there, just the map didn't lay out well :) sneaky :)
A restart wasn't called, so:
114 - Kyrr captures an orc cache and buys them up .. then takes the Barbarian secondary and we build orcs there + buy them as well, resulting in 14 orcs.. now we have something to shoot with :).. Another cyclops cache is visible but there's nothing to take it with... Checked the consu - minimum :( ...
115 - Beat a couple of neutral campfires.. building a chain to break the pandora behind the harpies...
116 - Build horses in the castle and buy them + transfer them via mule to Kyrr .. Beat the pandora but couldn't reach it to collect.. For some reason, foolishly, I grabbed wisdom :( Probably the night is taking its toll, it's already 4 AM. Although if the game drags on, it will be needed for pandoras later. Using the mule to take troops from Kyrr, we take resources from neutrals and break through (now have 120+ butterflies) the passage to the Tower secondary, from which there is an immediate passage to Sanal's respawn guarded by up to 49 archers (apparently he left them for later), and here the thought was born: why not sneak-rush with Kyrr on 121 or 122.. break the passage to Sanal's respawn and hope that fast-footed Kyrr reaches an empty or half-empty castle :) with unbought troops :).. But what if he has observation there and the rush fails, or we don't make it, or there's a block on the road.. or the entire swamp army is sitting there.. anyway, who knows.. :)
117 - 5000 gold in the pandora .. great .. built the citadel.. decided to try the rush on 121 after all ... put a mule near the consu to take it on 121 and pass the angel to Kyrr.. Kyrr stands right next to the guard.. she's probably visible, or maybe not.. The plan is this.. buy a hero in the castle with troops on 121 + buy up the army in the castle and pass it to the mule near the consu so he can take it.. then first-week troops + angel + troops from the bought hero march to Kyrr, and she then breaks the passage and tries to reach the swampers.. whew .. terrifyingly scary :) Scouting shows that Sanal's main hero with 1 wyvern and a couple of lizards is sitting in the Rampart secondary, and in the main castle there are 6 imps and a troglodyte.. in theory, if we make it, and even if Sanal sees us and puts his hero there, I think it still won't be a problem to capture the castle with an angel and skirmishers.. but... risk.. although risk is a noble thing :) Basically, plans like Hitler's :) ......... Wow, I've typed a lot :) this is because Sanal takes half an hour per turn :)...... I wonder what he can be doing with that wyvern and 5 lizards for half an hour :) ....... did he fall asleep :))...... Damn, just pass the turn already or the plans will go up in smoke :).... it's exhausting the nerves ... :).. Lately, my adventurous plans have been failing :( ... but let's think that the bad streak is over :) .. Damn, Sanal, pass the turn or I'll write a whole epic about our battle here ...
121 - Anyway, as usual.. Bought troops .. passed to the mule... he took the angel (lost all pikemen and 13 archers).. broke the passage (lost a couple of archers and a couple of orcs).. but didn't make it all the way :( and who knows what will happen there :( ... by the way, there was observation :) and Sanal sees everything ... but didn't have time to put anything in the castle... only the citadel is built.. I wonder how much money he has and if he'll manage to buy everything up...
122 - I buy a hero in the Barbarian secondary and buy up goblins and orcs + 7 orcs from a cache and pass all this along with 3 horses and 5 swordsmen to Kyrr .. Kyrr 3-5-2-3 .. Expert Archery .. 1 angel + 5 horses + 9 swordsmen + 31 pikemen + 41 goblins + 23 orcs + 2 archers :) attacks Verdish in the Castle !!!! :( He managed to build .. Verdish 0-1-2-2 3 flies +13 lizards + 2 cows +6 imps and then a desync.. Damn, I'm so sick of this internet! :( .. Decided to send the save before the battle to Cobra and Yama-Darma so they could see how it goes in hotseat... Result: 2 archers + 41 goblins + 23 orcs + 20 pikemen died..
Sanal decided to surrender ... It turned out to be a very interesting game for me.. terrifyingly scary but interesting... By the way, maybe someone can help solve a problem.. there's almost always a desync when I attack .. what's the deal?
Thanks for the game, Sanal!