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Posts from Tactics for playing as the Sylvan faction. Auto-translated

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#82
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I know how to play as Ilfin))) it's important who I'm playing against!
I'll take a look at what kind of contest it is.

За кланы! За кровь!
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#83
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Ereb
I know how to play as Ilfina))) it's important to know who I'm playing against!
I'll check out what the contest is about.

Who are you playing against? Well, you asked, and you know who I play as!

Regarding the contest, I hope for your support!
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#84
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I'm browsing some websites, trying to announce the contest.)))
Yeah, Inga, that's rough... I don't know what to say, but maybe it'll work out after the New Year's holidays.)))

Added after 17 hours and 45 minutes
However, it's cool, these 4 are still better than upgraded blades!

За кланы! За кровь!
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#85
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Ereb
However, the level 4 units are actually better than the upgraded level 3 units!

Don't even think about upgrading any units until you've built all of them, fully upgraded your castle, and built a Stronghold!
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#86
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Ereb


However, the level 4 Ents are still better than the upgraded Knights!
Just don't say that in front of Gilraen :D
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#87
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With the Gilraen, you need to create bulletproof dancers with the Wind skill... but it's better not to upgrade the others, because upgrading the dancers costs 10 trees.

За кланы! За кровь!
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#88
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IMHO: 3 heroes per castle... if the game is "fast-paced" (in principle, the longer the game lasts and the larger the map, the more heroes there should be). 3 heroes can gather enough resources to develop the castle + the troops of these heroes + explore the territory (if you are playing on an unfamiliar map). If the hero is from the left castle (e.g., Dwarves), their troops will serve as excellent "cannon fodder" against mobs.
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#89
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And what if you choose a hero, for example, from the Necropolis or Inferno faction? -3 to luck, that's rough!

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#90
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No, of course not, what a silly question.
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#91
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I did this several times: I bought Orson and placed him in the Battle, using zombies, and I used magic to attack with archers (a horde of archers). Sometimes I also took Grol to concentrate the attack on them, and the computer would just rush towards them, resulting in a gem mine.

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#92
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Here's a question.
Guys, share your experiences. Do you level up Leadership for your hero (maximum level 22)?
If so, for which hero and in what situation?

I never develop Leadership for Elven heroes. I always level up Logistics, Attack, Luck, Defense, and Light.

I'm now considering leveling up Leadership and, accordingly, Retribution. But is it worth it?
Because for such a build, you'll have to give up something important, and you also need a lot of levels, which means you won't be able to level up everything.
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#93
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well, I like the combination of Retribution, high-tier Druids, Chaos, and Arrow Rain.
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#94
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I think that if you're going for Chaos, it's better to focus on empathy rather than retribution. And machines would also be desirable, although it's problematic to acquire them.
 

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#95
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And what if without chaos?
I don't like chaos in the Elven faction.
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#96
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Without chaos, I don't see the point. You can experiment, of course, but I wouldn't. I have another build idea, but it's a bit specific in that it's not universal. It won't be good against strong magic. You can upgrade ranged attack and also readiness and ranged attack. Then the idea is this: we place Ancient Ents in front of the ranged units, as quickly as possible we destroy the enemy ranged units with ours and dragons, and the rest hold the defense. Due to readiness and the lack of opportunity for the enemy to shoot us from a distance, they suffer heavy losses. Ancient Ents are simply invulnerable, attacking unicorns is dangerous because of the high probability of blinding, and flying units no longer have the opportunity to attack effectively due to the storm wind. Something like that. I think this will be very effective against Orcs.
 

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