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In reply to Alex_R
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#63
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By the way, I would like to clarify a few things, for example: 1. Is there only one restart allowed – on day 112 or 113? Every player is entitled to call for a game restart once without any reason (twice on Random Balance). It is forbidden to call for a game restart after week 1 day 3 comes. 2. How is the castle selection actually done (where is this written)? 3. Forbidden artifacts (it's almost impossible to understand). Forbidden Artifacts You can't use combined artifacts, which means you can't have one artifact mixed from several that gives some additional bonuses from wearing a complete set. If you find a combined artifact, you can use one relic (level 4 artifact) from it or all artifacts from lower levels (1-3: treasure, minor, major). You can't use Angel's Wing, Boots of Levitation, and the Armageddon spell while wearing Armageddon's Blade. Players are not allowed to use relic artifacts (applies only to templates that do not generate relics and utopias normally, especially Balance, Balance PC, Panic). All mentioned artifacts can be traded for treasure/money/experience. 4. I don't fully understand the hit-and-run rule. If a player dealt more damage to an opponent than vice versa in a combat round, he or she is not allowed to flee. Technical question!!! We started with Armageddon, loading all the text files from the tournament rules into the Data folder. It created a map, but I have glitches with the growth and cost of monsters. A pikeman cost 100 coins and 60 gems, an archer 115 coins and 100 gems :smile32: In short, I then tried to create the game myself (deleting all the text files and getting them from my opponent – this problem exists in all castles; I intuitively figured out that all monsters cost gold and gems, and the gold price is the new (balanced) price, while the gem price is the old (SoD) price... and only the 7th-level monsters are completely absurd, for example, an Angel cost 3585 coins and 1 crystal; I suspect that the first number is the monster's strength (value), but I have no idea why it's 1 crystal. In short, I had to play without all these text files, but problems remain. I have version 4.0 complete edition (Russian). I don't know what version my opponent has, but everything worked normally for him.
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In reply to Alex_R
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#64
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Alex_R

[/U]SandRo (blue, Castle, Valeska) def Armagedda (red, Fortress, Tazar) 114 Jebus Cross 130% L
Losing to my opponent saved both of our time, as I only got hit from ambushes. Much better 2-3-0-0-1-3-2 against 0-1-0-0-0-0-0 for my opponent.
Thank you for the game (and your generator) :smile43:

Yes, I lost on the maximum loot of Vasyls, which were standing right on the road. Of course, it was a mistake to attack them; I should have taken the wood near the castle and bought a spellbook (I already had a spell). But still, against such a setup from my opponent, I don't know how I could have won. So, it's for the best that I lost; at least we can both get some sleep.
In reply to Armagedda
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#65
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SandRo (blue, Castle, Valeska) def Armagedda (red, Fortress, Tazar) 114 Jebus Cross 130% L
Defeating the opponent saved both of our times, as I only received sneak attacks. Much better 2-3-0-0-1-3-2 against 0-1-0-0-0-0-0 for the opponent.
Thank you for the game (and your generator) :smile43:
In reply to Alex_R
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#66
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By the way, out of curiosity, I checked what those basilisks were like. There were 39 of them, arranged in 7 stacks of 5-6 units each, with one stack containing 6 upgraded units. I managed to defeat them on the first try, losing only 1 wyvern, 28 gnomes, and pikemen. The layout and day were the same as my opponent's. The hydra remained completely unharmed – it wasn't even attacked once.
In reply to Alex_R
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#67
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Battles against wasps are poorly simulated. A couple of petrification spells at the beginning of the battle, and you're done.
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#68
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Forbidden Artifacts
You cannot use combined artifacts, which means you cannot have one artifact mixed from several that gives additional bonuses from wearing a complete set. If you find a combined artifact, you can use one relic (level 4 artifact) from it or all artifacts from lower levels (1-3: treasure, minor, major). You cannot use Angel's Wing, Boots of Levitation, and Armageddon spell while wearing Armageddon's Blade. Players are not allowed to use relic artifacts (applies only to templates that do not generate relics and utopias normally, especially Balance, Balance PC, Panic). All mentioned artifacts can be traded for treasure/money/experience.
The use of combined artifacts is prohibited. If a player finds a set, using relics and other artifacts from the found set SIMULTANEOUSLY is forbidden. As an option: you can use only one relic from all of them, if there are several in the set - it is unclear what or means in this case - it needs to be clarified what is meant:
1) If you find a combined artifact, you can use either one relic from it or all artifacts from lower levels.
or
2) If you find a combined artifact, you can use only one relic from it and all artifacts from lower levels.

You cannot use wings, boots of levitation, and Armageddon if you are wearing the Armageddon's Blade. Players are not allowed to use relics (applies only to templates where relics and utopias are generated non-standardly: Balance, Balance PC, Panic). All mentioned artifacts (which are prohibited by these rules) can be freely exchanged for experience, money, or resources.
If a player dealt more damage to an opponent than vice versa in a combat round, he or she is not allowed to flee.
If a player deals more damage than their opponent in a round, the player is not allowed to flee.
In reply to PReDS
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#69
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PReDS
Battles against "vas'ki" are poorly simulated. A couple of petrifications at the beginning of the battle, and that's it.

Yes, they petrified inconsistently, those jerks. But I also played terribly; I could have won. Although, what to do against such a setup at the castle with one hydra, I don't know.
In reply to AlexSpl
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#70
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AlexSpl
It is forbidden to use sets of artifacts. If a player finds a set, it is forbidden to use the relic and other artifacts from the found set AT THE SAME TIME (as an option: you can only use one relic from all of them, if there are several in the set - it is unclear here what or means in this case - it needs to be clarified).
or means that if you found a set artifact, you can use the relic artifact OR all the other artifacts from this set - but not together. That is, you cannot use both the relic - one - and the lower-level artifacts. For example, you found the Alliance of Angels - you can take the cap with +6, but you cannot add a +5 all sword to it.

Added 4 minutes ago
Alex_R
by the way, I would like to clarify many things, for example:

1 is there one restart - on 112 or 113?
Every player is entitled to call for a game restart once without any reason (twice on Random Balance). It is forbidden to call for a game restart after week 1 day 3 comes.

2 how is the choice of the Castle actually made (where is it written)?

4 not everything is clear about hit-run
If a player dealt more damage to an opponent than vice versa in a combat round, he or she is not allowed to flee.
restart until the 3rd day inclusive.

the choice of the Castle was made at our discretion. my Polish player immediately chose a hero Castle for himself, and then started asking me what I wanted.

hit-run - it is possible for them after the 3rd round of the battle.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#71
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Well, those are some rules — good thing I didn't sign up for that :D . Ours are so much wiser... Who's our main Diplomat over there on HeroesWorld? Maybe we could do some educational outreach with them, suggest something more reasonable in terms of rules?.. Not pushy, just as an exchange of experience.

PS. About artifacts — I still can't wrap my head around THIS: lower/upper levels — in short, you can't equip parameters from more than 1 artifact at the same time — do you sell the rest or what??:smile04:
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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#72
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or means that if you find a combined artifact, you can use either the relic artifact or all the other artifacts from that collection, but not together. That is, you can't use the relic and artifacts from lower levels at the same time. For example, if you find the Alliance of Angels, you can take the +6 cap, but you can't add a +5 all-stats sword to it.
Then it should have been written:
If you find a combined artifact, you can use either one relic (only one of them at a time) from it or all artifacts (any of them) from lower levels.
In reply to AlexSpl
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#73
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Redwhait (red, swamp, Dunpeal) def Dunpeal (blue, Rampart, Mefala) Jebus cross 127

Took a bunch of rests along slow roads and levels, barely started...

Spawned an external dwelling of hydra vivi, Dunpeal got Pathfinding, Tactics, and Earth. ГО at 114 found up to 99 Wizards :(.

On the first [week] took both exteriors and built 1-7 in Castle.
By mid-second [week] fully cleared my own respawn and decided not to stall and breach ГО, checked 85, broke through with acceptable losses...
In the treasure zone, I breach 100 stone [gargoyles] for +1 all and 100 diamond [gargoyles] for a chest containing 8 Naga Queens, then a prison with a level 20 hero.
On [day] 127, I breach the opponent's ГО under 50 cavalry and take his secondary to replenish points, but the opponent attacks himself — I have no mass magic, 0 points, but the advantage in army and stats + Tactics decides...
Thanks for the game.
In reply to Alex_R
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#74
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Alex_R

Technical question!!!
We started with Armageddon, loading all the text files from the tournament rules into the Data folder, and it created a map, but I have glitches with the growth and cost of monsters.
A pikeman cost 100 coins and 60 gems, an archer 115 coins and 100 gems :smile32:
In short, then I tried to create the game myself (deleting all the text files and getting the same ones from my opponent - this happens in all castles, I intuitively figured out that all monsters cost gold and gems, and in gold, the new price is (balanced), and in gems, the old one (from SoD) ... and only the 7th-level monsters are completely absurd, for example, an Angel cost 3585 coins and 1 crystal, I suspect that the first digit is the strength of the monster (value), but why 1 crystal - I don't know.
In short, I had to play without all these text files, but problems remain.
My version is 4.0 complete collection (Russian).
I don't know what version my opponent has, but everything worked normally for him.

This only happens with the Platinum version - use the regular SoD
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#75
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Original
Forbidden Artifacts

You can't use combined artifacts, which means you can't have one artifact mixed from several that gives additional bonuses from wearing a complete set. If you find a combined artifact, you can use one relic (4th-level artifact) from it or all artifacts from lower levels (1-3: treasure, minor, major). You can't use Angel's Wing, Boots of Levitation, and the Armageddon spell while wearing Armageddon's Blade. Players are not allowed to use relic artifacts (applies only to templates that do not normally generate relics and utopias, especially Balance, Balance PC, Panic). All mentioned artifacts can be traded for treasure/money/experience.

Literal translation
Forbidden Artifacts

You cannot use combined artifacts, which means you cannot have one artifact mixed from several, which gives additional bonuses when wearing a set. If you find a combined artifact, you can use one relic (4th-level artifact) from it or all artifacts from lower levels (1-3, treasures, minor, major). You cannot use Angel's Wing, Boots of Levitation, and the Armageddon spell if you are wearing Armageddon's Blade. Players are not allowed to use relic artifacts (applies only to templates that do not normally generate relics and utopias, especially Balance, Balance PC, Panic). All mentioned artifacts can be exchanged for treasure/money/experience.

Human translation )))
...

the most interesting part:
If you find a combined artifact, you can use one relic from it or all artifacts from lower levels.
- so it turns out that you can use several relics, but only if they are from different combined artifacts!!!
and also: it is unclear - does this rule apply only to battles between opponents or also to battles with creatures on the map.
In reply to Pradromalo
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#78
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A few nuances have been clarified here
1) The blue player chooses the first Castle.
It is possible to choose the same Castle.
Starting heroes are placed randomly (by default).
2) The time limit is 8 minutes (by default).
3) Magic specialists of level 4 (Solmyr & Co.) cannot use their specialized spells at all (Coronius is an exception).
4) One subjective restart up to turn 112.
5) A summoning portal can be built in secondary dungeon castles, except when your starting Castle is also a Dungeon (this applies to "No Doublebuild").

Added 4 hours 10 minutes ago
Pradromalo

Human translation )))
the most interesting part:
- so it turns out that you can use multiple relics, but only if they are from different combined artifacts!
and also: it is unclear - does this rule apply only to battles between opponents or also to battles with creatures on the map.
I think the question remains open... I agreed with their moderator that I would post the question about "Forbidden Artifacts" on their forum or send it to him in ICQ this evening... but the problem is in formulating the question... I just don't have time to do it right now, if anyone can do it before the evening - you are welcome.
The link to the topic is in my previous post, and the ICQ number is:
Nick: Uzza
557831389
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#79
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It seems everything is clear regarding sets—they cannot be used at all. When playing as Jebus, any relics can be used in any quantity, except for wings, but you cannot assemble, for example, the Angel Alliance from them. If playing as Balance, for instance, where there should be no relics, then in the event that you somehow manage to assemble a relic set (e.g., tombs gave armor +4+4 and a crown +4+4, and the remaining artifacts were found on the map), you can equip either one relic (either the crown or the armor), or all other lower-level artifacts (2 rings + cloak + sword + greaves + dragon shield). In short, this doesn't apply to this tournament, and in other games it would be practically impossible.

Pit for LM (red, Fortress, Tazar, Tazar) def M4-Masterkey (blue, Rampart, Ivor, Ivor), Jebus, 132.
After the restart, due to slow roads and skewed spawn (two unguarded passages into the desert), we began.
The generation was decent—near the castle there are caches of hydras and gorgons, a couple of hives, and a conservatory. The village is a Dungeon, unguarded. Starting artifact is +1 speed, both swamp-dwellers have 3 stacks, and lizards are built.
112 - I take the Dungeon, Tazar levels up on demons and a chest, and gets Logistics.
113 - Kreg took a crypt with a spirit of despair and a gemstone mine; Tazar skips almost an entire turn before the guard of the hydra cache (I didn't want to face 10+ (clearly closer to 20—with 3 packs) minotaurs without a hydra).
114 - I buy a hydra, beat the minotaurs, then while going for mummies in Pandora, I get 90 gnolls and take the hydra cache.
115 - I build a portal with a hydra, take the basilisk cache and +3 armor; Tazar takes a hive with 8 wyverns (Vidomina's 3 stacks came in very handy there), Terek reaches the second village with troops—Barbarians.
116 - chain +4, gold mine; Tazar takes the tree for almost 100 gold using lizards, there are 6 wyverns. I didn't venture into the conservatory for the 2-stack because angels aren't needed yet, they only cause a penalty in the swamp...
117 - for a dozen black knights: a +2 shield and the tree with 6 wyverns. Dwarf warehouse with 15 each. Cleared 3 gnoll caches. Tazar - with basic earth magic, wisdom, and advanced attack, level 9. In the capital - 1-7 in the castle. Guard - grey bears, unpleasant.
121 - maxed out medusa warehouse, +1 spell power, experience from a chest—now have advanced earth. A slow scroll is also available; I can hit the Guard.
122 - I get crushed by the conservatory, buy a book, and run to the Guard. Using Vidomina, I take 2 angels; Kreg cleared the gorgon cache with hydras from the new growth.
123 - 20 wyverns take the naga-bank for 3 nagas, resources are exchanged for gold, hydras are upgraded. 7 grey hydras kill 10+ champions for the cloak of negation; everything is collected and handed to Tazar. He kills the Guard, losing 4 wyverns, 3 gorgons, 4 basilisks, and a few gnolls, which is tolerable. Mass Earth is granted. 10+ grey hydras now kill the library and fire book without problems. After the +2 all boost, I sit in the city to replenish mana.
Until the end of the week, I run around the treasury, trying in vain to find anything powerful. There isn't a single hive, utopia, or decent relic...
124 - Pandoras with 20,000 and 10,000 experience, cloak +2+2, sword +3, +1 luck.
125 - Prison with a decent Crellion (expert pathfinding), water book, +2 armor, Inferno city, Pandora with 15 abyss lords.
126 - I start slowly converting gnolls into demons. Found perhaps the only useful artifact—the red orb. Pandora with 15,000 gold and Kairi the scout in prison.
127 - minimal conservatory, naga-bank for 3, Pandoras for 5,000 experience and water magic.
131 - I collect everything, get crushed, and hit the Guard near the opponent (archdevils). At the entrance, there is an untouched hive—+6 wyverns. Ivor takes the field against Tazar:
Tazar (lev 21) (11, 15), expert attack, defense, tactics, 13 abyss lords, 19 gorgons, 11 chaos hydras, 3 angels, 52 horned demons, 31 wyverns, 22 great basilisks, +2 life and red orb
Ivor (lev 11) (3, 14), expert attack and defense, 3 angels, 48 combat unicorns, 34 high elves, 25 silver pegasi, 70+ combat dwarves, 18 warrior dendroids, 80+ centaurs.
Against a high-level Tazar with higher stats, even 5 unicorn caches didn't help; the battle was easily won.
Thanks for the game.

Only one utopia spawned on the entire map at the neutral castle spawn, and even that one was garbage.
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