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In reply to Alex_R
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#150
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Alex_R
So, what's the problem?
If a more complex option is acceptable, are you showing your stubbornness?
I'll make a disclaimer upfront that Heroes3 didn't definitively state SoD + sm4d3(?).
What does stubbornness have to do with it? The main idea is a 50/50 game, and I'm just insisting on adhering to that.

Whoever declares what rules (within the framework of Heroes3) is their business. Personally, I'm ready to learn unfamiliar rules and prepare a team for them if it turns out that we don't have enough specialists in those rules. I expect the same willingness from the coordinators of other teams.

If you think that the difficulties are only on your side, then you are greatly mistaken. I expect a certain amount of trouble from the League and WCL; their choice of rules may be much less familiar to us than SoD and sm4d3.
In reply to bRitvo4kA
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#151
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bRitvo4kA
Since AlexR doesn't have time, let the winner of "Best of HW" - Wlk777 - play instead of him, and AlexR can substitute someone if needed.
Wlk777
... actually, I don't really want to play in the interportal, I don't like overly competitive matches...
Unfortunately, I personally am against such a replacement... the HW team doesn't need players who have to be asked, who don't have the proper motivation and desire to play... luckily, we have twice as many candidates as there are available spots.
In reply to Alex_R
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#152
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Alex_R
Unfortunately, I personally disagree with such a replacement... Team HB doesn't need players who have to be asked, who lack the proper motivation and desire to play... thankfully, we have twice as many candidates as there are available spots.
Did someone appoint you as the head coach of "Team HB"? :D - If not, then your opinion is no more important than anyone else's. Did they vote for you? - Play, if you don't have time - step aside and let the next person on the list play (if they want to). IMHO.
Всем удачи ! И Морали !
In reply to Wlk777
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#153
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How else was he supposed to write it? The person didn't pass the competition. I didn't pass either, but if I'm asked to replace someone, I won't refuse, or rather, I don't have the right to refuse ;)
Since HW is the initiator of this event, the default version will be SoD.
I think HW has grown beyond playing only by its own rules. I'm sure we'll put forward people who are ready to give a good fight on the test server!
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#154
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Well, it depends on how you look at it. For example, Bay has more options to create a strong team for SOD than we do for TE. In my opinion, 50/50 isn't fair. Maybe 30/70 would be more appropriate. But if you're going to be generous or give in to others, what's the point of even starting a battle with rules that clearly lead to a loss?
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
In reply to Aldegir
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#155
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Aldegir
It depends on how you look at it. For example, Bay has more opportunities to field a good team in SOD than we do in TE. In my opinion, 50/50 is not fair. Maybe 30/70 would be more appropriate. But if you're going to be generous or give in to others, what's the point of starting a battle with rules that you're clearly going to lose?
It's much more pleasant to win when everyone starts on equal footing. And winning when you were given an advantage, even if it's an older version, doesn't feel as good. And losing when you're given an advantage is just shameful! Don't you agree?
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#156
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That's more or less how it is... but I, for one, and I don't think I'm alone, don't see equal conditions. When half the games will be played on TE – which is native to Bay, and the other half on SOD – which isn't foreign to them either... On the portal, we're in roughly equal conditions... that's where we can give them a run for their money :) (a joke for friends from the Portal).
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
In reply to Dirty_Player
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#157
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Dirty_Player
How else was he supposed to write it? The person didn't pass the contest.
Sorry, who are you talking about? ;)
Всем удачи ! И Морали !
In reply to Wlk777
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#158
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Aldegir
If half the games are played on TE – which is familiar to Bay – and the other half on SOD – which is also not unfamiliar to them –
So what? Should we now ask for a forum based on this? Our goal is to win in SOD and not lose in TE, and as a result, win in the overall standings. The task is extremely simple:
Wlk777
Excuse me, who are you talking about? ;)
I'm talking about you and me ;)
In reply to Wicc
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#159
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Wicc
What does "harmfulness" have to do with it? The main idea is a 50/50 game, and I'm just insisting on adhering to that.
Well, it's good that it's not about harm.
The main idea is INTERPORTAL.
50/50 is too primitive an approach.
Wicc
If you think that the difficulties are only on your side, then you are greatly mistaken. I expect some trouble from the League and WCL.
Well, then we need to consider options for solving these problems, although it's obvious that the problem with the SoD needs to be solved.
Everyone knows how to play SoD, and there's no point in arguing about it; the real issue is the templates.
That's where I suggest adhering to the 50/50 principle.

P.S. Let's just be honest to the end. When scorp writes about his game on SoD and the possibility of playing TE, that's a real problem, but in your case, it can't be called anything but a whim.
In the end, we need to rely on specific participants, namely the roster. I suggest that each coordinator write down a potential roster of participants, and there's no need to base it on the fact that the roster will depend on the regulations. Write down absolutely everyone who wants to participate, and if someone has specific conditions under which they can/want to participate, it is desirable to indicate this. The issue will be resolved much more easily and, most importantly, more productively... I think no one would be against adjusting the number of participants to the maximum, even if it's not a constant number from match to match?
#160
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Friends, here is the current situation regarding the inter-portal match.
1. Match against Bay. Random. TE-full and SoD. Indeed, finding 4 people who play TE-full is difficult; most players on the team are only willing to play SoD, though they don't mind templates other than the SM one.
Still, we found 4 players and coordinated with the team. These are Pit, LeBron, Javdet, and Dirty.
The coordinator and players jointly decided to ask Dirty to play for the team, as he has decent experience in TE-full and is eager for battle.
We will choose the 4 players for SoD a bit later.

The only thing that is unacceptable in the Bay players' proposal, as noted by the team players, is the 8MM6 template on XL. There is simply no experience with it; traditionally, World players have no affinity for this template. Combined with TE-full, it would be better to just award a 4-0 victory to Bay.

Therefore, we accept the challenge to play TE-full, except for the 8MM6 template.
We are ready to play SM or any other random template.
For equal positioning, the Bay players may also ban any template for us, be it SM or any other.

This is fair. Many current Bay players became masters of the 8MM6 game long before Bay and World were created—at Moscow Chaos-League tournaments, at St. Petersburg random tournaments hosted by Uncle Fyodor and Antal, and at Minsk tournaments under Chaos rules.
At the same time, Bay players know SM well because the rules and tactics of this template were originally created and played specifically on Bay.
We are ready to play SM, as is clear, and not ready for 8MM6.
They are ready to play TE-full, as well as SoD, and we... will also try to win.

The most interesting thing would be to close both 8MM6 and SM. And to play on less common templates, so that raw gaming skill is what matters most. There should be equality between resources, including starting conditions.

Final proposal—4 games of TE-full, 4 games of SoD.
The 8MM6 template is banned; other than that, Bay can suggest any template of their own and also ban any of the templates we suggest.
Second option. There is a list of 3 or 5 templates, and players cross out the ones they don't like: they play on the remaining one. In that case, no templates need to be banned.

2. Portal. Random, of course. SoD. A resource close to us. Slight notes of some superiority of World have slipped through on the forum and in ICQ. At first it seems so—Portal's team lacks Vitalik and Vigo, who consistently brought victories, and LeBron is playing for us... But there can be no talk of superiority. Just write down the best Portal lineup on paper. I did, and it turned out to be no weaker than us; it will be a very tough game, even in the absence of another 2-3 Portal tops.

I spoke with Neoandy. He did not agree to the proposal of crossing out templates. They have a few more problems—no players for TE-full, no players for fixes. Obviously, we shouldn't lose vigilance, the opponent is strong, but equality is maintained: they suggest their template, we suggest ours. 4 games by our rules, 4 by Portal's. However, each pair of players can agree among themselves if they wish.

3. Match with Heroes League. If they gather their strongest lineup, they could tear everyone apart; the League nurtured and was home to many current masters. Many of the strongest Bay players would consider it an honor to play for their old resource, created back by Alan Prost. This means that on random, this will be the strongest team.

As for fixes, there's nothing to talk about. Only thanks to the St. Petersburg players can one Bay oppose the League.
The rest have nothing to hope for. One can cite Stinger, who, upon coming to St. Petersburg, played very successfully in a fix tournament. But there are no more like Tyoma. I played fixes and therefore know what I'm talking about.
- If a strong player looks at an unfamiliar map for a while and sits down to play against an average player who knows the map, the strong player will win.
The saying about Antal was—he'd look at any fix-map for half an hour and be ready to play for money (without specifying, of course, that he wouldn't sit down to play for money against a master who knew the map much better, even if he were weaker).
- If an average player, also not knowing the map, sits down to play against an average player—they might win. The one who knows the map better has more chances, but elementary stalling or an ill-thought-out rush can lead to a loss.
- If a player of any strength sits down to play against a strong player who knows the map perfectly—they practically have no chance, no matter how much they study it.

Thorough map knowledge—for any side, with any race. A seemingly strong choice of town turns into a guaranteed mistake on the map. You can lose during the crossing-out procedure—you get Rampart against some lousy Inferno, you're happy, and only during the match do you realize how wrong you were.
This cannot be achieved by cramming even one map for a month or two. You need to play the map for several years, as the St. Petersburg players did on ToX or Lord Maniac's tournaments, play a dozen games on a champ, observe dozens of games from the side, listen to the comments of experts—then yes, you become a master of fix games, capable of playing on equal terms with Cobra or Mike.

There is another way: be Stinger and simply surpass the opponent in game understanding by a head; take your pick.

We simply don't have players who can consistently play fixes on equal terms with Cobra, Horn, Mike, Bayazet, Kral, Espert, etc.

I have always had excellent relations with the Heroes League coordinator, Dust, since the St. Petersburg tournaments. Definitely, we won't be fighting.
We will discuss the conditions separately, satisfying both resources. We agreed that first we settle all issues with Bay and Portal, and then with each other.

4. WCL. Same thing. SAG will wait for our negotiations, although it might be difficult for them to gather 8 people; maybe it will be 6 people.
At the end of the week, we will begin negotiations with them.
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#162
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The most interesting thing would be to close both 8MM6 and CM and play on less common templates, so that skill in the game would be the deciding factor. There should be equality between resources, including in the initial conditions.

Yes!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#163
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I'd like to present the results of the negotiations with Bay Vik, the team's coordinator, for discussion among the World team players. Bay's proposal is to play the Nostalgia template instead of 8MM6. I think that the XL map and the availability of computers again make us vulnerable, compared to L templates and without computers. Perhaps, there's no better option. Therefore, it's up to the players to vote on who will defend the honor of our resource. Option 1: Play 8MM6 (we'll probably be banned from using CM). Play Nostalgia and carefully choose a relatively inconvenient template for Bay. Cons: We don't know Nostalgia, and we don't have enough experience playing on XL maps with computers. Pros: We can find a template without computers and of L size that suits us. Bay doesn't have many players right now, so it might be possible to find one. Option 2: Don't ban anything. Play the match on 8MM6 and 2sm4d(3). The pros and cons are obvious. Take our points on the most optimized template and try to grab something on the opponent's field. P.S. I'm not writing anything secret; these players calculate the outcomes of future matches right away.
In reply to Lider1
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#165
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In light of the above, there are 2 suggestions: 1) Actually change the templates. From Bay's side, I can suggest the Nostalgia template, which was originally designed as an alternative to the XL+U template with computers. The difference from 8mm6 is that it is much easier to navigate. The template and description are here: http://www.forum.heroes.by/viewtopic.php?t=570&start=64 2) Since there are quite a few players on both sites, we can expand the match format - in addition to the already announced formula of 4+4, add another 4 games of the TE-lite type + 8mm6/Nostalgia. Like averaged rules - your version, template from us. We won't suggest SoD :). The Bay team's opinion on these suggestions is not yet known; I just presented them in the relevant thread, and we're waiting...