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New interportal.

#160
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Friends, here is the current situation regarding the inter-portal match.
1. Match against Bay. Random. TE-full and SoD. Indeed, finding 4 people who play TE-full is difficult; most players on the team are only willing to play SoD, though they don't mind templates other than the SM one.
Still, we found 4 players and coordinated with the team. These are Pit, LeBron, Javdet, and Dirty.
The coordinator and players jointly decided to ask Dirty to play for the team, as he has decent experience in TE-full and is eager for battle.
We will choose the 4 players for SoD a bit later.

The only thing that is unacceptable in the Bay players' proposal, as noted by the team players, is the 8MM6 template on XL. There is simply no experience with it; traditionally, World players have no affinity for this template. Combined with TE-full, it would be better to just award a 4-0 victory to Bay.

Therefore, we accept the challenge to play TE-full, except for the 8MM6 template.
We are ready to play SM or any other random template.
For equal positioning, the Bay players may also ban any template for us, be it SM or any other.

This is fair. Many current Bay players became masters of the 8MM6 game long before Bay and World were created—at Moscow Chaos-League tournaments, at St. Petersburg random tournaments hosted by Uncle Fyodor and Antal, and at Minsk tournaments under Chaos rules.
At the same time, Bay players know SM well because the rules and tactics of this template were originally created and played specifically on Bay.
We are ready to play SM, as is clear, and not ready for 8MM6.
They are ready to play TE-full, as well as SoD, and we... will also try to win.

The most interesting thing would be to close both 8MM6 and SM. And to play on less common templates, so that raw gaming skill is what matters most. There should be equality between resources, including starting conditions.

Final proposal—4 games of TE-full, 4 games of SoD.
The 8MM6 template is banned; other than that, Bay can suggest any template of their own and also ban any of the templates we suggest.
Second option. There is a list of 3 or 5 templates, and players cross out the ones they don't like: they play on the remaining one. In that case, no templates need to be banned.

2. Portal. Random, of course. SoD. A resource close to us. Slight notes of some superiority of World have slipped through on the forum and in ICQ. At first it seems so—Portal's team lacks Vitalik and Vigo, who consistently brought victories, and LeBron is playing for us... But there can be no talk of superiority. Just write down the best Portal lineup on paper. I did, and it turned out to be no weaker than us; it will be a very tough game, even in the absence of another 2-3 Portal tops.

I spoke with Neoandy. He did not agree to the proposal of crossing out templates. They have a few more problems—no players for TE-full, no players for fixes. Obviously, we shouldn't lose vigilance, the opponent is strong, but equality is maintained: they suggest their template, we suggest ours. 4 games by our rules, 4 by Portal's. However, each pair of players can agree among themselves if they wish.

3. Match with Heroes League. If they gather their strongest lineup, they could tear everyone apart; the League nurtured and was home to many current masters. Many of the strongest Bay players would consider it an honor to play for their old resource, created back by Alan Prost. This means that on random, this will be the strongest team.

As for fixes, there's nothing to talk about. Only thanks to the St. Petersburg players can one Bay oppose the League.
The rest have nothing to hope for. One can cite Stinger, who, upon coming to St. Petersburg, played very successfully in a fix tournament. But there are no more like Tyoma. I played fixes and therefore know what I'm talking about.
- If a strong player looks at an unfamiliar map for a while and sits down to play against an average player who knows the map, the strong player will win.
The saying about Antal was—he'd look at any fix-map for half an hour and be ready to play for money (without specifying, of course, that he wouldn't sit down to play for money against a master who knew the map much better, even if he were weaker).
- If an average player, also not knowing the map, sits down to play against an average player—they might win. The one who knows the map better has more chances, but elementary stalling or an ill-thought-out rush can lead to a loss.
- If a player of any strength sits down to play against a strong player who knows the map perfectly—they practically have no chance, no matter how much they study it.

Thorough map knowledge—for any side, with any race. A seemingly strong choice of town turns into a guaranteed mistake on the map. You can lose during the crossing-out procedure—you get Rampart against some lousy Inferno, you're happy, and only during the match do you realize how wrong you were.
This cannot be achieved by cramming even one map for a month or two. You need to play the map for several years, as the St. Petersburg players did on ToX or Lord Maniac's tournaments, play a dozen games on a champ, observe dozens of games from the side, listen to the comments of experts—then yes, you become a master of fix games, capable of playing on equal terms with Cobra or Mike.

There is another way: be Stinger and simply surpass the opponent in game understanding by a head; take your pick.

We simply don't have players who can consistently play fixes on equal terms with Cobra, Horn, Mike, Bayazet, Kral, Espert, etc.

I have always had excellent relations with the Heroes League coordinator, Dust, since the St. Petersburg tournaments. Definitely, we won't be fighting.
We will discuss the conditions separately, satisfying both resources. We agreed that first we settle all issues with Bay and Portal, and then with each other.

4. WCL. Same thing. SAG will wait for our negotiations, although it might be difficult for them to gather 8 people; maybe it will be 6 people.
At the end of the week, we will begin negotiations with them.