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#31
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By the way, I think this boost is really important in the first or second week. After that, it's not that significant anymore.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Kash
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#32
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Kash

So, where do they give away 5 angels for free?
Yesterday, I barely made it out of level 3 with 121, and in level 2, only 1 angel survived with a few hit points, so now I have 4 angels with no health... Where's the freebie here? :)
Of course, if you take them on the third level, it would be a freebie...
Exactly, it can be difficult to get resources on the second level sometimes, but how often do people build angels on the first level? And even on the second, it's not that common... People don't put bears on the first level in every game. After all, 35,000 gold (20,000 for the portal + 15,000 for the angels) is more expensive to earn than just beating up those poor griffins.
Kash

But here, unexpectedly, there are extra horses sitting on the first day... You can buy them right away if you want, or later, they won't go anywhere. It's a freebie :)
5000 is not a freebie, a freebie is when it's free. Do you have any objections?
Всем удачи ! И Морали !
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#33
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Lider1
By the way, it seems to me that this growth really makes a difference in the first-second week. But later on, it's not that significant anymore.
Yes, it can affect any week, it's just a rare occurrence. Trading down to zero can happen on any week.
Wlk777
Exactly, on the second week it can sometimes be tough to take the Griffin Conservatory, but how often do people build angels in the first week? And even in the second week, it's not that common... Bears aren't even built in every game on the first week. Still, earning 35,000 gold (20,000 portal + 15,000 angels) is harder than beating up some poor griffins.
I didn't mean angels specifically. Five free horses are more than enough to cause some trouble. The same construction costs, you only pay for recruitment. Do you believe they'll pay off? :)
Wlk777
5,000 isn't free, free means without cost. Any objections?
Yes. 5k is free in this case. Why bother building a Castle (for example) for 5k if the third-level growth is already sitting at home and you can use that gold to recruit it instead. And grabbing the Griffin Conservatory/Dragon Fly Hive before your opponent is not free, you need to think about that. I'm not talking about cases when one player has about 4 conservatories near their home, and the other has them far away. Then you need to look for something else earlier — artifacts, external dwellings, magic..
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#34
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Wlk777
I can't see any logic in it, no matter how hard I try.
I killed it 5 times ;)
If you really think about it and look for logic, instead of just dismissing it based on your personal opinion, you can find some, but in this case, you'll have to add a couple of clarifying points:
1) Why restrict something that the developers came up with? Where is the element of randomness?
2) However, the number of monsters is something we can discuss. I personally think that +5 monsters of level 7 is a bug, and it's been present since the first Heroes game (those familiar with the first game will understand that this bug is more pronounced there).
3) I think it's perfectly fair to allow buying only the extra growth that corresponds to the base growth of that unit (2 for all level 6 monsters, and for Phoenixes, and 1 for the rest of the level 7 monsters).
4) The probability of a specific monster's weekly bonus appearing is approximately 1 in 140 (9 castles x 14 types of creatures).
5) I believe that the weekly bonus affecting monster growth appears more often on week 211 than on the 3 preceding weeks (121, 131, 141).
From points 4 and 5, as well as the fact that there are a large number of weeks that don't offer any bonuses, we can calculate the true probability of a specific monster's weekly bonus appearing, which is many times lower than the chance of getting a bonus of 1 next to the castle.
Conclusion: Of two evils, I choose the lesser.
In reply to Alex_R
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#35
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Alex_R

1) Why restrict something that the developers came up with? Where is the element of randomness?
2) The number of monsters is something we can discuss. I personally believe that +5 monsters of level 7 is a bug, and it has been present since the first Heroes game (those familiar with the first game understand that this bug is more pronounced there).
3) I think it is quite fair to allow purchasing only the bonus that is the base bonus for that unit (2 for all 6th-level monsters and for phoenixes, and 1 for the rest of the 7th-level monsters).
4) The probability of a specific monster's weekly bonus appearing is approximately 1 in 140 (9 castles x 14 types of creatures).
5) I believe that the appearance of a weekly bonus affecting monster growth occurs more often on week 211 than on the 3 preceding weeks (121, 131, 141).
From points 4 and 5, as well as the presence of a large number of weeks that do not bring any bonuses, we can obtain the true probability of a specific monster's weekly bonus appearing, which is many times less than the chance of a level 1 bonus near a castle.
Conclusion: Of two evils, I choose the lesser.
1) I doubt the developers planned to put such a large number of conservatories and hives in the templates that the meager 5 monsters of level 6 or 7 might seem like a drop in the ocean compared to the number of troops from them.
2) I personally don't consider this a bug; in fact, I think the developers planned it this way.
3) Everyone has their own opinion.
4) There are also weeks with rabbits, etc. In fact, this is a theoretical debate; out of boredom, the number of games in which the outcome is decided by a monster's weekly bonus is no more than 1 in 100. Various bonuses and minimums on week 111 much more often decide the outcome of a game. I'm tired of arguing about this; consider it whatever you want; you can even ban the purchase of 5 extra monsters :D
Всем удачи ! И Морали !
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#36
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Wlk777
1) I doubt the developers planned to include such a large number of Conservatories and Hives in the templates, so that the meager 5 monsters of level 6 or 7 might seem like a drop in the ocean compared to the number of troops they produce.
2) Personally, I don't consider this a bug; rather, I think the developers intended it to be this way.
3) Everyone has their own opinion.
4) There are also Rabbit Weeks and so on. In essence, this is a theoretical debate; the number of games where the outcome is decided by a monster week is, roughly, no more than 1 in 100. Various constraints and minimums on level 111 much more often determine the outcome of a game. I'm tired of arguing about this; consider it my opinion, and you can ban it if you want, even if it means banning the purchase of 5 extra Pokémon :D
Don't forget about the possibility of getting level 7 creatures from the Refugee Camp – they are basically free, and the guard there is, as far as I remember, as weak as the outer defense of a Conservatory.
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#37
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I have never seen a report where a victory was attributed to the "monster week." Never! But 5-10 angels on the second day – that happens constantly. Let's draw conclusions.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#38
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PReDS
Please don't forget about the possibility of getting level 7 creatures from the refugee camp – these are basically free, and the guard there is as weak as the outer defenses of a Fortress, I think.
Maybe I'm wrong, but getting something for money and getting it for free are still different things. :)

Added 1 minute ago
numOne
I've never seen a report where a victory was attributed to a week of monsters. Never! But I've constantly seen 5-10 angels on the second day. Let's draw conclusions.
I had 2 games (out of approximately 400-500) with level 7 monsters from the week of monsters. Both times it was against an opponent. I won one time, and lost the other, even without those 5 green dragons the opponent had.
Всем удачи ! И Морали !
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#39
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numOne
I've never seen a report where a victory was attributed to the "monster week." Never! But 5-10 angels on turn two – constantly. Let's draw conclusions.
I remember once, Invisible won against someone at Conflux when there was a +5 firebird growth on turn 121. But that's 1 game out of 250,000, which is the same chance as getting a royal flush in poker :D
I'm sure that "monster week" shouldn't be limited at all. The probability is too low to introduce an extra rule.
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#40
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I remember playing with the same Invizbl. I had Swamp and my main secondary town. The first week, I got a +5 Wyvern. Invizbl was also "happy" back then :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того