За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
New here? I'm Roha — want a quick tour?
So, where do they give away 5 angels for free?
Yesterday, I barely made it out of level 3 with 121, and in level 2, only 1 angel survived with a few hit points, so now I have 4 angels with no health... Where's the freebie here? :)
Of course, if you take them on the third level, it would be a freebie...
But here, unexpectedly, there are extra horses sitting on the first day... You can buy them right away if you want, or later, they won't go anywhere. It's a freebie :)
By the way, it seems to me that this growth really makes a difference in the first-second week. But later on, it's not that significant anymore.
Exactly, on the second week it can sometimes be tough to take the Griffin Conservatory, but how often do people build angels in the first week? And even in the second week, it's not that common... Bears aren't even built in every game on the first week. Still, earning 35,000 gold (20,000 portal + 15,000 angels) is harder than beating up some poor griffins.
5,000 isn't free, free means without cost. Any objections?
I can't see any logic in it, no matter how hard I try.
1) Why restrict something that the developers came up with? Where is the element of randomness?
2) The number of monsters is something we can discuss. I personally believe that +5 monsters of level 7 is a bug, and it has been present since the first Heroes game (those familiar with the first game understand that this bug is more pronounced there).
3) I think it is quite fair to allow purchasing only the bonus that is the base bonus for that unit (2 for all 6th-level monsters and for phoenixes, and 1 for the rest of the 7th-level monsters).
4) The probability of a specific monster's weekly bonus appearing is approximately 1 in 140 (9 castles x 14 types of creatures).
5) I believe that the appearance of a weekly bonus affecting monster growth occurs more often on week 211 than on the 3 preceding weeks (121, 131, 141).
From points 4 and 5, as well as the presence of a large number of weeks that do not bring any bonuses, we can obtain the true probability of a specific monster's weekly bonus appearing, which is many times less than the chance of a level 1 bonus near a castle.
Conclusion: Of two evils, I choose the lesser.
1) I doubt the developers planned to include such a large number of Conservatories and Hives in the templates, so that the meager 5 monsters of level 6 or 7 might seem like a drop in the ocean compared to the number of troops they produce.
2) Personally, I don't consider this a bug; rather, I think the developers intended it to be this way.
3) Everyone has their own opinion.
4) There are also Rabbit Weeks and so on. In essence, this is a theoretical debate; the number of games where the outcome is decided by a monster week is, roughly, no more than 1 in 100. Various constraints and minimums on level 111 much more often determine the outcome of a game. I'm tired of arguing about this; consider it my opinion, and you can ban it if you want, even if it means banning the purchase of 5 extra Pokémon :D
Please don't forget about the possibility of getting level 7 creatures from the refugee camp – these are basically free, and the guard there is as weak as the outer defenses of a Fortress, I think.
I've never seen a report where a victory was attributed to a week of monsters. Never! But I've constantly seen 5-10 angels on the second day. Let's draw conclusions.
I've never seen a report where a victory was attributed to the "monster week." Never! But 5-10 angels on turn two – constantly. Let's draw conclusions.