Skip to content

Posts from For beginners and not only! How to download TE-Lite. Auto-translated

Tournament History Closed Topic
No ratings yet — be the first to rate!
Closed
Do you play TE-light?
31 voters
Single choice Public votes
This poll is closed.
Yes, constantly.
12.9% 4 votes
Yes, it’s rare
35.5% 11 votes
No, but I want to try.
16.1% 5 votes
No, and I won’t.
35.5% 11 votes
In reply to Armagedda
User Avatar
#33
Auto-translated
Sem, you're getting things mixed up; you're confusing TE-Light with Light.

Disabling morality – where else can you find such a bargain?! -

Light has morality for neutral creatures.


With such success and building only 2 levels and 3 stacks of special units!!! -

In Light, Valkyries can come with 4 archers, and the rest of the special units are just as they are in SoD.

So, you can grab the maximum number of Dwarves in the first week!!!! - This already depends on how you play; you also took the maximum number of Dwarves in SoD if you remember.

And the experience for troops is just like in War of the Gods, which was created for children!!!

There is NO experience in Light. The balance is SoD!!!!!!!!!!!! You're all grown-ups.

If you say you haven't seen something or haven't read something, it doesn't mean it didn't exist. - Exactly ;)

Armagedda
Because this isn't just Light, but TE-Light :). And wherever there are the letters TE, there's crap by definition; everyone knows that.

This is the result of a stupid name. I heard someone advised, like from a group of marketing guys, to name it that instead of SoD++, and this is the result. Most SoD players just can't accept it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Armagedda
User Avatar
#34
Auto-translated
Armagedda
Because this isn't just Light, it's THE-Light :). And where there are the letters THE, there's bound to be something bad, everyone knows that.
Exactly! Calling the game "SOD+" or "The Shadow of Death 4.5" could have made a version work. But Vik has his own selfish interest, trying to lure people to THE-full version through THE-light, which is doomed to fail. I don't understand why everyone is so fixated on this Light version? Is it just about the buttons? Well, vbn seems to have solved the problem of army transfer. Chess clocks? Who needs them? Are you trying to attract people with just a timer? :confused:
In reply to Dirty_Player
User Avatar
#35
Auto-translated
Dirty_Player

I don't understand why everyone is so fixated on this "Lite" version. Is it just about the buttons? Well, vbn seems to have solved the problem with army transfer. Chess clocks? Who needs them? Are you trying to attract people with just a timer? :confused:

Firstly: in "Lite," the key combinations are more convenient and functional (it's more comfortable and faster to play with quick detachment of 1-check using them).
Secondly: there are useful options (Necropatch, 2-level, and those chess clocks). It's up to personal preference.
Thirdly: the randomizer and castle auctions (this is interesting, and it's worth trying at least).
Maybe I forgot something?
In reply to Psyche_7
User Avatar
#36
Auto-translated
I used to have a Town Expansion (TE) for Haven. I ended up deleting it after a couple of games; I don't remember much about it. I could download it again and try it out, but spending a lot of time in battles is definitely not for me.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#37
Auto-translated
Wlk777
but the battle time is definitely not for me.

If desired, it can be done the same way as in SOD.

I suggest that the topic organizers create settings in the TE ini and Dat file, with a completely balanced system like in SOD, and upload it for download. So that people can try it and see that SOD and TELIGHT are the same.

that is, the second level is not sharpened either, and the clocks are normal, and the battle time does not count, and everything else is absolutely the same as in SOD.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
User Avatar
#38
Auto-translated
Lider1

so, even the second level isn't built.
It's better if it's built.
Всем удачи ! И Морали !
In reply to Lider1
User Avatar
#39
Auto-translated
Lider1
So, the second level isn't improved either. And the clocks are regular, and time doesn't pass in battle, and everything else is exactly the same as in SOD.

Then, all the more reason, why bother with these extra steps? We'll just play SOD. I don't understand what advantages TE-Lite has over SOD. :)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
User Avatar
#40
Auto-translated
numOne
Then, all the more reason why bother with these extra steps? We'll just play SOD. What are the advantages of TE-Lite over SOD? I don't understand. :)

I described the advantages (in my opinion) in a few posts above.
And regarding the "extra steps." For example, you voted to remove Galtran as the starting hero, which means that something in the standard SOD doesn't satisfy you. Only, in my opinion, these are crude methods. Lite is more flexible and can bring more variety with practically no change to the gameplay (compared to SOD).
In reply to Psyche_7
User Avatar
#41
Auto-translated
Light is a tool for achieving balance, which is impossible for SOD.
In reply to KobRa_RR
User Avatar
#42
Auto-translated
honestly, if you remove experience, taxes, the bank, and the morality/global cooldown toggle from TE, then there's no need for a "lite" version.
the fact that SOD is functionally inferior to TE (even with WBN programs!) is undeniable for me – I've played over 50 games on TE with different rules and have become very attached to the magic buttons and timer.
and the ability to customize the second level, the army of the third level, and the first two heroes are all things that can be adjusted.
the ability to disable native secondary skills is also an important feature for many templates.
+as Psyche already mentioned, the function of transferring money = trading for a castle is very interesting. Are you not tired of playing Rampart-Dungeon and Swamp-Castle?

I'm in favor of creating optimal settings in TE and transitioning "serious tournaments" to that version.
it's all strictly IMHO.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Дубровин Павел
User Avatar
#43
Auto-translated
1. Have you played TE-light? (If yes, how often? If not, why?).
No.
I've played the full version several times, a few times with "fo-fun" rules, and I usually don't refuse to play in tournaments if the opponent insists.
2. What did you like/dislike about this version?
Again, I'm talking about the full version, implying the light version.
1. The interface is convenient. This is a plus for the light version.
2. No peeking. Another plus.
3. Second level and 3 stacks. When playing as Tower, Barbarians, or Inferno, this is a huge plus; for others, it's not critical, but it's still nice. It's interesting to get out of a difficult situation when playing as Inferno, but it gets tiring every time.
4. No morale. This is questionable, but I'll still consider it a plus. 3-4 morale per battle is still okay, but when neutrals, having lower morale than me, gain morale every turn, that's also not right. Saying that losing due to morale is also something I don't like; it's like making excuses.

5. I don't like the absence of troops for the third hero.
Usually, this is the first hero who leaves the castle, and their troops are used for early-game units, rushing, and as fodder for ranged units. It's interesting to manage them; without them, it's boring and predictable.
6. I can't figure out the chess clock; time in battle is unfamiliar. I try to avoid battles like a snake and a ballista against a horde of zombies, but they still happen in the early game.
7. A "grayed-out" stack doesn't bother me; I don't know why it should be removed.
8. There's no experience or tax in the light version, I'll keep quiet about that.
9. I also don't like the classes and specialists for monsters; there are also some changes in magic, but I think this only applies to the full version.

10. The Necro patch. It would be interesting to sometimes play with upgraded vampires instead of skeletons... And vampires are still less overpowered. But I don't want to completely remove necromancy. This is a feature of the Necropolis faction; how can we do without it?
In general, if the necro patch is accepted as the default rules, I probably won't play as Necropolis.
I'm not afraid to give the SOD blue Gosh against Kir or Shakti, and I take it when it's offered.

That's it, maybe I forgot something.
3. Can this version become the main one, played on HotA?
No, it can't be the main one.
It could be played alongside SOD, but not with such promotion.
I don't want to offend anyone, but creating a bunch of ill-conceived topics, advertising in signatures, and TE players interfering in every topic at every opportunity does not promote the light version.

My advice: create a well-thought-out, comprehensive topic, starting from the beginning.
Let there be a clear justification of the advantages of the light version, a link to download it, screenshots, reviews... And less chatter and flame, if necessary, I'll help with that :)
And more coordinated actions.
Otherwise... each subsequent topic with a similar discussion usually ends in mutual resentment. Some shout that you are stupid conservatives and can't understand, others also don't remain silent. Then the moderators delete the unnecessary stuff, and the topic is forgotten.
4. What would you like to change in TE-light?
I wouldn't want to change anything. It's a finished product (although, see point 1).
P.S. By the way, TE-light also offers the possibility of choosing castles randomly and bargaining for them. Would you play with this system?
Yes, I would.

In reply to Lider1
User Avatar
#45
Auto-translated
Lider1
What a result of a stupid name. I heard someone advised, like from a group of marketing friends, to name it like this instead of Sod++, and here's the result. Most of the Sod players just don't accept it.
A beggar sits, with a hat in front of him and the inscription "Help a war veteran." Next to him is another beggar, also with a hat and the inscription "Help a poor Jew." Passersby demonstratively throw coins into the veteran's hat, but the Jew's hat is empty. One compassionate passerby says to the Jew:

- Why are you sitting there with that sign? No one will give you money. You should have written that you're a war veteran too.

When the passerby leaves, the Jew says to the veteran:

- Hey, Chaim, this goy is still going to teach us about commerce :)

Added 34 minutes later
Dubrovin Pavel
Question for Yura (Wicc): is it possible in TE-Lite (as it is possible in FULL TE) to disable the generation of native secondary towns? It's a very useful thing, in my opinion, that would add to the advantages of TE-Lite.
Yes. There's a checkbox "Select neutral town types" on the first tab of the WOG options. Before starting the game, the red player sets the allowed types of secondary towns (removes the type of his own castle and the opponent's castle).
In reply to Psyche_7
User Avatar
#46
Auto-translated
But Vic has his own selfish interest: to lure people to TE-Full through TE-Lite.
Exactly. This is one of the reasons that holds me back from unconditionally switching to Light... Well, some experienced players will switch to it, but what if the bugs in Light (I assume there are some) are fixed only if you (or those who have switched) play on TE-Full, with a full explanation that you are a retrograde and playing an unfinished version? Or will Vic's insatiable research interest prompt him to radically change TE-Lite himself (similar to the changes in the console version, or the changes Greym made to Pikedrama, etc.)? I'm sure that the protesters will look pale in the posts after Vic's polished phrases about how this is an amateur addon, that no one pays for it, and that you don't have to be stupid (and he will be right, in his own way). Look, Pasha on Bay asked some questions about Light, which were a bit naive from the point of view of super-duper TE players - but he was almost not sent away, and they called him lazy, etc. I'm not saying that this is what will happen, these are just concerns. But there are no guarantees that this will not happen, perhaps not now, when there is an active push for TE-Lite, but later.... And SOD is a Standard, it doesn't depend on the whims of individuals - it was played and will be played by the masses, and TE (TE-Lite) is not a Standard (and I don't think it will become one in the foreseeable future, even if two dozen people, including me, switch to it from HotA)...
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Psyche_7
User Avatar
#47
Auto-translated
That's correct, but what does self-interest have to do with it?

On the contrary, out of philanthropy I am trying to open people's eyes to the Truth.

As you can see, there is progress, so all this was not started in vain.
In reply to Psyche_7
User Avatar
#48
Auto-translated
Psyche_7
Interesting to hear the opinions of our (and not only) forum members regarding this version. In your posts, please specify:
1. Have you played TE-light? (If yes - how often, if no - why).
2. What did you like/dislike in this version.
3. Could this version become the main one played on HeroesWorld?
4. What would you like to change in TE-light?
P.S. By the way, TE-light is also the ability to choose towns with a randomizer and negotiate for them. Would you play under this system?
1. Yes. Often. Always when my opponent agrees to play TE-light.
2. Everything. I returned from TE-full to SoD. But TE-light pleasantly surprised me. True, those settings were unfortunate. But now everything is like in SoD.
Example: I lost one game because my opponent caught my main hero on the march, I blasted him with magic, but couldn't escape. Then Vik suggested unchecking the "Restrictions on hit-and-run" box.
3. I'm in favor of such a decision.
4. There's nothing that needs to be changed.
When I suggest playing light, I say: "Everything is like in SoD, but
1) Chess clock (time runs during battles)
2) On day 111 you can upgrade tier 2 troops
3) No native secondary skills"
There aren't as many settings as they write.

http://slil.ru/28092271 - SoD with points 1 and 2 (with native secondary skills)
I can make it without the chess clock.
P.S. I wouldn't. I prefer blind pick more. Although that's also possible in light.

Recently I organized a tournament on light, a link was indicated in the signature. But there weren't as many willing participants as I'd hoped. Perhaps because it's on the portal?
Discord  5884