Skip to content

For beginners and not only! How to download TE-Lite.

User Avatar
#43
Auto-translated
1. Have you played TE-light? (If yes, how often? If not, why?).
No.
I've played the full version several times, a few times with "fo-fun" rules, and I usually don't refuse to play in tournaments if the opponent insists.
2. What did you like/dislike about this version?
Again, I'm talking about the full version, implying the light version.
1. The interface is convenient. This is a plus for the light version.
2. No peeking. Another plus.
3. Second level and 3 stacks. When playing as Tower, Barbarians, or Inferno, this is a huge plus; for others, it's not critical, but it's still nice. It's interesting to get out of a difficult situation when playing as Inferno, but it gets tiring every time.
4. No morale. This is questionable, but I'll still consider it a plus. 3-4 morale per battle is still okay, but when neutrals, having lower morale than me, gain morale every turn, that's also not right. Saying that losing due to morale is also something I don't like; it's like making excuses.

5. I don't like the absence of troops for the third hero.
Usually, this is the first hero who leaves the castle, and their troops are used for early-game units, rushing, and as fodder for ranged units. It's interesting to manage them; without them, it's boring and predictable.
6. I can't figure out the chess clock; time in battle is unfamiliar. I try to avoid battles like a snake and a ballista against a horde of zombies, but they still happen in the early game.
7. A "grayed-out" stack doesn't bother me; I don't know why it should be removed.
8. There's no experience or tax in the light version, I'll keep quiet about that.
9. I also don't like the classes and specialists for monsters; there are also some changes in magic, but I think this only applies to the full version.

10. The Necro patch. It would be interesting to sometimes play with upgraded vampires instead of skeletons... And vampires are still less overpowered. But I don't want to completely remove necromancy. This is a feature of the Necropolis faction; how can we do without it?
In general, if the necro patch is accepted as the default rules, I probably won't play as Necropolis.
I'm not afraid to give the SOD blue Gosh against Kir or Shakti, and I take it when it's offered.

That's it, maybe I forgot something.
3. Can this version become the main one, played on HotA?
No, it can't be the main one.
It could be played alongside SOD, but not with such promotion.
I don't want to offend anyone, but creating a bunch of ill-conceived topics, advertising in signatures, and TE players interfering in every topic at every opportunity does not promote the light version.

My advice: create a well-thought-out, comprehensive topic, starting from the beginning.
Let there be a clear justification of the advantages of the light version, a link to download it, screenshots, reviews... And less chatter and flame, if necessary, I'll help with that :)
And more coordinated actions.
Otherwise... each subsequent topic with a similar discussion usually ends in mutual resentment. Some shout that you are stupid conservatives and can't understand, others also don't remain silent. Then the moderators delete the unnecessary stuff, and the topic is forgotten.
4. What would you like to change in TE-light?
I wouldn't want to change anything. It's a finished product (although, see point 1).
P.S. By the way, TE-light also offers the possibility of choosing castles randomly and bargaining for them. Would you play with this system?
Yes, I would.