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In reply to KobRa_RR
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#63
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KobRa_RR
chaos patch - option 1
disbanding skeletons obtained from necromancy - option 2
some new patch - option 3
Options 1 and 3 = THAT'S IT. No patch will be accepted by the community. You could, of course, allow skeletons to be disbanded. But then arguments will start, like "I lost 10 skeletons in battle, raised 15, and disbanded only 5, so it's like I won without losses." But that's also an option.

Or maybe we should really prohibit leveling up native Necropolis heroes? Completely prevent leveling up Necromancers. Even if the starting hero is Galtron, the player should play as a NON-Necromancer. - option 4
This option, by the way, will fix the Necropolis strategy for other factions.
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#64
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Summoning skeletons is pointless (you can’t control them), and it wastes your turn – it’s a far-fetched idea. What’s wrong with limiting basic spellcasting?
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#65
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For example, even at level 2 (one of the first), you'll be offered the Eagle Eye or Advanced Necromancy – so what?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#66
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I don't understand why people are so afraid of patches. Discuss what should be included in it and do it. :) And that's exactly why TE was created. Similarly, people were unhappy with the imbalance in the original game, and through lengthy discussions, they came to TE. I was initially against it, but over time I accepted and even came to love it. I just don't understand why patches from 3DO were accepted without question, but patches from players who have been playing our game for 10 years and understand it better than 3DO are not.
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#67
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Would you like to play as a Necropolis with the ability to upgrade Vampires? Yes!:smile24: Would you like to play against a Necropolis with the ability to upgrade Vampires? No!!!:smile21:
In reply to Avern
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#68
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KobRa_RR
I just don't understand why the patches from 3DO were accepted without question, but the patches from players who have been playing our game for 10 years and understand it better than 3DO are not.
When one person does it, they usually tailor the balance to their own preferences, and this doesn't suit everyone. But 3DO did it, and whether you like it or not, you'll have to play with it.
Avern
Would you like to play as a Necromancer with the ability to upgrade vampires?
Yes!:smile24:
Would you like to play against a Necromancer with the ability to upgrade vampires?
No!!!:smile21:
Exactly ;)
In reply to Dirty_Player
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#69
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Dirty_Player

Or maybe we should really ban downloading Necropolis for the starting hero? Completely ban Necropolis. Let them start with Galtran, but play as NOT Necromancer. - option 4
This option, by the way, will fix the Necromancer strategy for other factions.

I absolutely support this proposal.
It will create a new strategy in the form of replacing Skeletons with Vampires, which at first glance is less unbalanced.
And the fact that Vampires are not as strong in Hero battles (as they will try to kill them first) is compensated by using Vampires for battles with Neutrals.
Kostya, please create a general poll, let's see what the Heroes players will say.
С истиной где-то рядом...





Лето 2010.
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#70
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It's just not feasible in SOD – skeletons disbanding even if a "low-level Necromancer" is defeated, where would the line be drawn – will it be Papa or some other Galtran, and should they disband after level N? And so on. This would require checking saves every day, or what? And the skeleton disbanding mechanic is a real headache. This is a utopia for SOD; even a patch won't help, even though Cobra speaks reasonably about it, but in this case, there will be the same problem with newcomers not understanding this topic.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Dirty_Player
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#71
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Dirty_Player
...

Or maybe it would be a good idea to ban recruiting Necropolis heroes? To completely prevent players from recruiting Necromancers. Let them start with Galtron, but play as a non-Necromancer. - Option 4
This option, by the way, would fix the Necromancer strategy when playing with other factions.
I disagree.
Banning 16 heroes is a brilliant idea!:D
In reply to PReDS
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#72
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PReDS
I disagree.
Banning 16 heroes is a brilliant idea!:D
To be honest, I don't agree myself. I just suggested an option.
In reply to SpiriTT
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#73
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What's wrong with the idea of limiting basic spells?
SpiriTT
For example, even at level 2 (on one of the first levels), you'll be offered Eagle Eye or Advanced Necromancy – and what then?
That's just bad luck; either level up Eagle Eye or switch to another hero. But Necromancer is already promising.

Limiting basic spells is essentially the same as the Necromancer patch.
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#74
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You can edit the hctraits.txt file so that it only suggests promoting Necromancy if all other skills are at an expert level.
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#75
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Hmm... is it really worth the effort? I, for some reason, am sure that it isn't.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#76
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Hmm... is it really worth putting in so much effort? I, for some reason, am sure that it isn't.
But chatting in between turns about such topics is perfect. It's not too serious and doesn't obligate you to anything. :)
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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In reply to Loi
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#77
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Whatever you say, if you allow upgrading vampires, then also allowing butterflies from the Griffin Conservatory... another question is how to do it so they aren't imbalanced, but the fact is that unupgraded ones are completely worthless.
... maybe ban attacking neutrals with vampires alone?
In general, if you exclude fights where vampires and Wights slaughter crowds of pedestrians, as well as corner-cheese in the Griffin Conservatory, it would be fine, but isn't that too tedious?