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Posts from Would you like to play as a Necromancer with the ability to upgrade Vampires?

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16 years ago
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:smile24: Project: Adding upgraded vampires to the game.

I propose allowing the construction of 1 (one) Necromancy Amplifier (1000 gold +10% Necromancy).

As compensation, prohibit all Necropolis heroes from raising the Necromancy skill above the base level (10%) when the Necromancy Amplifier is built.
Without the Necromancy Amplifier, it will be allowed to raise the skill to the advanced level (20%).
If a player builds the amplifier and their Necropolis hero has a Necromancy skill of 20%, they must dismiss the hero within 2 days.
Note: this rule does not apply to the Spellcraft skill obtained from the Monk.

As a result, we will have 20% compared to 30% in the current rules (not counting artifacts for Necromancy).

Pros:
1. Necropolis gets its interesting red unit.
2. The number of skeletons raised will decrease.
3. The importance of Galthran will be reduced.
4. The number of games played as Necropolis will increase.

Details:

Construction cost from skeletons: 8000 gold, 15 wood, 15 ore, 10 crystals, 10 gems, 5 days.
Comparative equivalent in conventional units: 120 PE (2nd most expensive after Grand Magus, 130 PE).
The opponent cannot retaliate. Damage dealt to an enemy unit is used to restore lost vampires (ratio 1 dmg = 1 HP). Does not work on undead.
:smile24:
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16 years ago
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it's high time. using vampires as mere fodder is sacrilege.
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16 years ago
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If you have 20 Vampires in a corner, they can tear through any Naga Temple Guard or other units on the second attempt, simply by locking themselves in a corner and biting, and even more so if they have a Shield.
Still, that seems a bit excessive.
In reply to numOne
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16 years ago
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numOne
With an external dwelling of 20 gr. vampires on Week 2, they crush any Naga Banks, Griffin Conservatories, etc. solo, just by cornering themselves and nibbling away, and if there's a shield, even more so.
Still, that's a bit too hefty.
For some reason, whenever any new addition is discussed, extreme situations are immediately brought up. Well, isn't 9 angels on Week 2 too hefty? And Castle with money on Weeks 2-3 can already have about 15 Archangels; let's ban that then... And what Miner and Galthran can theoretically (and sometimes in practice) achieve is terrifying... Compared to all this, 20 red vampires on Week 2 is nothing, no more dangerous than 2-3 angels.
In reply to Wlk777
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16 years ago
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Wlk777
For some reason, when discussing any new feature, people immediately bring up extreme situations. Is having 9 angels on the second day really too much? And a Castle with enough money can already have 15 Archons on the second or third day, so let's ban them too... And what Шахтёр and Галтран can theoretically (and sometimes in practice) do is scary... Compared to all this, 20 red vampires on the second day is nothing, not scarier than 2-3 angels.

I'm reading this and laughing along with Нумоне!!!:D
The second week is great for vampire lords, stronger than any unit in skilled hands!!!
Playing against various opponents, I can easily beat Necropolis and Conflux, but such an enhancement should be removed from the game altogether!!!
In reply to Wlk777
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16 years ago
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You don't need much intelligence to control vampires. Build a vampire with a castle, plus enhancement and skeletons. That's all you need. What if a Necropolis hero comes for another castle? Should you also ban the expert Necromancer?
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16 years ago
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20 red vampires on level 2 are more effective than just destroying buildings...
These vampires simply create N skeletons! where 200<n<1000 (let's be modest) )))
and the main hero can handle the rest of the army while the other two clear the entire map... so...
I remember when SoY was the only expansion, you could upgrade units, it was fun, but against a strong player, it was impossible to win...
although back then you could also annex (but without diplomacy)...))
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16 years ago
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My point is that even without the Vampire skill, Necropolis has enough units to fight with – skeletons, steeds, liches… Let’s compare that to Barbarians, who don’t have enough resources for bears?..
I’m for building an enhancer if you start in a Dungeon, but upgrading Bloodsuckers – no way :)
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16 years ago
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He might eat it, but who will give it to him...? :)

Greater Vampires are tolerable if the Necropolis patch is installed. Even then, they are overpowered, especially with the Necromancer. The standard strategy is for the Necromancer with his army to fight on one front, while a promising, but weaker, hero fights with the Vampires on another. This splits the map...
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16 years ago
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The standard scenario is: Gosha fights with his army on one front, while a promising noob fights with vampires on the other. The map is divided...
and what was I talking about? )))
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16 years ago
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I don't understand what this is about. Necropolis and Vampires are already considered overpowered factions, so what will happen with this new addition?
As an option, you could enable the Necropolis patch in the TE-Lite, but it will all end with the usual arguments between SOD and TE players.
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16 years ago
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And what will your mages do, and what will the GR vampires do? (max takes 15 of them without losses) If it's to be allowed at all, then without necromancy as such, which is how it was implemented in TE. And anyway, Forest started the conversation about TE, but you twisted it into SoD with upgraded Vampires and even necromancy. Now that same old story—the popularity of the Castle will increase: by being crossed out :D

This is a total brain-fart. If you want to play with GR vampires, why not just play TE? I don't get it.
In reply to SEM_56
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16 years ago
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SEM_56
Reading this and laughing along with Numone!!!:D
Second week for Vampire Lords, stronger than any unit in skilled hands!!!
20 Vampire Lords on week two are no more frightening than 22 Minotaurs or 9 Angels (this actually happened in online matches), and generally, Necropolis should have 8-12 of them on week two. Is that overpowered? :D On the other hand, Goshan with 120-170 Skeletons on week 111.
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16 years ago
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And do you often have 9 angels on the second level? But the standard growth rate for Necropolis is always the same. In principle, you can build vampires in the castle and not worry about it.
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16 years ago
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Ivor with 50 grand on the second level (with one elf dwelling) looks much better. There, you can't really build anything besides level 3 structures. Should we cut Ivor?
Javdet
I don't understand at all what this is about. Necropolis is already a powerful race without Vampires, so what will happen with this new addition?
But why does the history of the games show completely different data?

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