Auto-translated
:smile24: Project: Adding upgraded vampires to the game.
I propose allowing the construction of 1 (one) Necromancy Amplifier (1000 gold +10% Necromancy).
As compensation, prohibit all Necropolis heroes from raising the Necromancy skill above the base level (10%) when the Necromancy Amplifier is built.
Without the Necromancy Amplifier, it will be allowed to raise the skill to the advanced level (20%).
If a player builds the amplifier and their Necropolis hero has a Necromancy skill of 20%, they must dismiss the hero within 2 days.
Note: this rule does not apply to the Spellcraft skill obtained from the Monk.
As a result, we will have 20% compared to 30% in the current rules (not counting artifacts for Necromancy).
Pros:
1. Necropolis gets its interesting red unit.
2. The number of skeletons raised will decrease.
3. The importance of Galthran will be reduced.
4. The number of games played as Necropolis will increase.
Details:

Construction cost from skeletons: 8000 gold, 15 wood, 15 ore, 10 crystals, 10 gems, 5 days.
Comparative equivalent in conventional units: 120 PE (2nd most expensive after Grand Magus, 130 PE).
The opponent cannot retaliate. Damage dealt to an enemy unit is used to restore lost vampires (ratio 1 dmg = 1 HP). Does not work on undead.
:smile24:
I propose allowing the construction of 1 (one) Necromancy Amplifier (1000 gold +10% Necromancy).
As compensation, prohibit all Necropolis heroes from raising the Necromancy skill above the base level (10%) when the Necromancy Amplifier is built.
Without the Necromancy Amplifier, it will be allowed to raise the skill to the advanced level (20%).
If a player builds the amplifier and their Necropolis hero has a Necromancy skill of 20%, they must dismiss the hero within 2 days.
Note: this rule does not apply to the Spellcraft skill obtained from the Monk.
As a result, we will have 20% compared to 30% in the current rules (not counting artifacts for Necromancy).
Pros:
1. Necropolis gets its interesting red unit.
2. The number of skeletons raised will decrease.
3. The importance of Galthran will be reduced.
4. The number of games played as Necropolis will increase.
Details:

Construction cost from skeletons: 8000 gold, 15 wood, 15 ore, 10 crystals, 10 gems, 5 days.
Comparative equivalent in conventional units: 120 PE (2nd most expensive after Grand Magus, 130 PE).
The opponent cannot retaliate. Damage dealt to an enemy unit is used to restore lost vampires (ratio 1 dmg = 1 HP). Does not work on undead.
:smile24: