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What type of magic do you like best?
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In reply to AlexSpl
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AlexSpl
Logistics isn't the most important skill. You'll get more benefit from Earth in the end. It's just not wise to give it up if it's offered.
In the early stages, I think it's reasonable to prioritize Logistics or Necromancy. Later on, if Logistics doesn't prove useful and Earth is needed in battle, then priorities can change.
A Logistician will simply level up faster and acquire Earth more quickly.
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By the way, it has been scientifically proven: Crag Hack can always get the Logistics skill + Earth magic skill no later than level 16, and even in the worst-case scenario.

Added 9 minutes later
A Logistician will simply level up faster and get the same Earth magic skill faster.
If they let him :) It's hard without luck.
In reply to SpiriTT
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SpiriTT
Or at level 3, do they offer Lore and Tactics, or will you take Tactics?
Why make such silly comparisons? It's clear that there's such a thing as the best skill. And there's also such a thing as equivalent skills. For example, Defense vs. Offense or Intelligence vs. Diplomacy; you can argue about these. But when they offer Lore early on, there can be no two opinions.
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When offered a log cabin at the beginning, there can be no two opinions about it.
From a purely logical point of view, you should always take the log cabin. But theoretically, there might be situations where taking the log cabin early could lead to not getting a territory.
In reply to AlexSpl
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AlexSpl
From a practical point of view, you should always take the Logistics skill. But theoretically, there might be situations where taking Logistics early will prevent you from getting the Earth skill.
In one of the recent games, I decided to forgo the basic Logistics skill in favor of the Expert Water skill. Earth isn't the greatest skill either, by the way. In The Eastern Era, people often don't take Earth. And what about Logistics? Expert Logistics gives 600 movement points when maxed out. Over 4 days, that accumulates to 2400 movement points! That's an extra day of movement with a stable! I think that speaks for itself.
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Earth is also not the best skill. People manage to play without Earth in TE.
Yes, in TE other magic schools were buffed, nothing surprising. But in SoD, Earth stands out noticeably among the other schools of magic.
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2400 certainly sounds impressive, but the bonus is actually smaller. 2400 mana points from smaller increments isn't the same as 2400 regular mana points. In other words, the efficiency of spending these 2400 mana points, obtained "in portions," isn't very high. I'm not arguing that Logu shouldn't be taken, but hero upgrades are statistically predictable, so sometimes you can take a risk and forgo Logu in favor of a more useful skill *at that moment*. There is a risk, of course, but it is predictable.
In reply to AlexSpl
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AlexSpl
2400 might sound great, but the bonus is actually smaller. 2400 mana points from smaller increments isn't the same as 2400 regular mana points. In other words, the efficiency of spending these 2400 mana points, obtained "in increments," isn't very high.
This is for those who don't know how to spend them. Those who value every move understand the importance of this skill. There might be some ways to forgo using mana, but that's an extreme case and it doesn't make sense to consider it.
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However, sometimes you need to forgo Logic to obtain its expert level earlier (I'm talking about the problem of predicting skill progression and identifying skill trees). It's quite a paradox. Of course, you should definitely take Logic if it's offered after upgrading some skill to expert and there are no other skills available, but upgrading only one skill to expert is risky due to the next level-up, which might involve skills like scouting + alertness.

Added 52 minutes later
You can read more about it here (in English).
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when it was mentioned that choosing between Dungeon or Haven becomes interesting... in my opinion, there's something to consider here, but I would choose Haven because of its inherent slowness. If there were any structures on the map where inherent slowness was very important, I would hope that Dungeon would be given back to them)), but I also like when the hero's speed is high and you can play more dynamically... so it's hard to say anything here, probably the only solution is to choose based on the position on the map... or just based on personal preference.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to AlexSpl
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AlexSpl
However, sometimes you need to forgo Logic to obtain its expert level earlier (I'm talking about the problem of predicting skill progression and identifying creatures).
Well, that's understandable :)
You can check this in offline mode. But what about online? You don't know what's going on there. Maybe they won't give you Logic anymore. :(

When choosing between Basic Logic and Basic Earth, I'll take Logic without hesitation, unless there are some rare exceptions.
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For mages – log, for warriors – earth. The issue of drop rates is also important here. It depends on which hero you are using.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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I also want to show off my knowledge and engage in some banter.

"Tactics dictate strategy" – I believe that this principle should be followed when choosing skills (because choosing skills is a strategic decision). That is, a standard set of skill preferences should be adjusted to a greater extent (than for most players) based on current circumstances. Something like that...

P.S. Just in case, I'll clarify – in the quote, it says "tactics," not "Tactics."
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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Here's a question: if you could choose a main character for the Stronghold faction, who would you pick – Kreg or Gundula?
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Gomunguls
Here's a question: if you were to choose a main hero for the Stronghold faction, would you pick Kreg or Gundula?
As for the Stronghold, I don't play with it much, so I can't say. When choosing a hero for the Castle, I considered these two and chose Gundula, and I didn't regret it. Honestly, I don't quite understand how to fight without defense; is it about not taking any damage? :) I'd rather have any swamp creature or warrior than a Barbarian. And as for mages, Gundula and Dessa are super heroes; I'd take them into my party without hesitation.

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