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Posts from Which faction poses the greatest challenge for the Dwarves?

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In reply to valery
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16 years ago
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valery
Dear Mish-gan, I'll repeat once again that any faction can defeat any other if you know how to play. The game was made by professionals, and they did a very good job. I'm not arguing that there are some imbalances, but only in certain stages. If you don't believe ordinary players, go to the tournament section and read the reports of the best players.

I have explained my position, but you haven't bothered to do the same.

P.S. If you can't win against a specific faction, that doesn't mean it's impossible.

You're not reading the right things!?:rolleyes: What reports? There are as many opinions as there are people! You can read what others write, but I prefer to believe in what I have tried and tested many times!

What position are you talking about? I don't understand what you're writing about!

P.S.: Heroes 5 is one of the best games of its kind, and the fact that its balance is flawed doesn't diminish its many other merits!!!!!!!!!!!!!!!!!!!!!!
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16 years ago
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I believe that if there really wasn't any balance in the game, everyone would only play with the same factions and heroes. Or do you think that no one knows about the Paladin training on the anniversary patch? Many tournaments are held, and the best players, who regularly receive monetary rewards, never say that Dwarves win against Necromancers without a chance. Just play with the same Outcasts without waiting for 3 months, and you will understand that the same Dwarf can be defeated by a Necromancer. If the opponent doesn't have the opportunity to rush, the Dwarf is very strong.
In reply to valery
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16 years ago
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valery
...The game was made by professionals and they did a very good job. I'm not arguing that there are some imbalances, but only in certain stages. If you don't believe me...
It's well said that the imbalance only exists in certain stages...
and in the next post, you mentioned the possibility of rushing with Necromancer against Gnomes...aren't those the imbalances?! The problem with Gnomes is that they rarely survive a rush.
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16 years ago
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I mean that Necropolis is much easier against Fortress in the early stages, while Fortress is easier in the late game. Yes, Fortress rarely survives an early rush, but playing against them in the late game is very difficult. I think that this is where the balance lies.
In reply to Мститель
16 years ago
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Avenger
I disagree with you. But I'm writing this not for you and not to argue with you (I don't see the point in that), but for those who don't consider my advice useless.

Soldier's Luck increases the chances of stunning by vampire princes (they, like lords, often attack without receiving damage in return, and the princes' stats are higher) and the chance of stunning by skeleton warriors. Skeleton warriors are, of course, quickly destroyed (in your hands, zombie peasant), but you don't have to expose them to attack. And even if there are few of them left, they can significantly help with their stunning.
The fact that Luck is taken as a skill will allow you to put some other useful artifact on the luck slot instead of an artifact that increases luck. So the argument about losing a slot is simply absurd. Luck will not be superfluous for any race.
A conversation between the blind and the deaf ;) I would like to ask the Zombie Peasant - who does he take into his undead army when playing against dwarves? Which skills does he consider a priority, and which are unnecessary (I've read about "Luck" - but I would like to see facts, since "Soldier's Luck", contrary to all rumors, increases the probability of vampires putting their opponents to sleep) - perhaps he has discovered new ways to play as a necromancer?
In reply to antonag07
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16 years ago
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antonag07
A conversation between the blind and the deaf ;) I would like to ask the Zombie Peasant – who does he recruit into his undead army when playing against dwarves? Which skills does he consider a priority, and which are unnecessary (I've read about "Luck," but I would like facts, as "Soldier's Luck," contrary to all rumors, increases the chance of vampires putting units to sleep)? Perhaps he has discovered new ways to play as a necromancer?
:smile24: :smile24: :smile24: What do you mean by "who"? We take everyone. Regarding new strategies, how about defense with the resilience of stone? Necromancer tactics are mainly focused on magic, not troops, because statistically, they are almost complete underdogs. The main task is to prolong the battle, use as much plague as possible, and "Dispel" is a must-use. Berserk and Subdue are not particularly useful against dwarves (alas, it's a pity about the elemental dragons). The main difficulty lies in the dragons, so they need to be somehow barricaded; a Phoenix can help. Also, if the hero is a Machinist, it's better to quickly eliminate the tent that removes blindness. I think you can also cast "Weakness" and definitely "Shriek." Then, it's simple – vampirism on ghosts and "Unholy Word."

Regarding skills, take Defense, Darkness, Summoning, Spell Power, and Education. Standard for a necromancer; nothing better is needed. I've already calculated that 30% defense is better than 3 points in Luck.
In reply to valery
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16 years ago
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valery
I mean that Necromancer is much easier against Dwarf in the early stages, while Dwarf is easier in the late game. Yes, Dwarves rarely survive an early rush, but it's very difficult to play against them in the late game. I think that's where the balance lies.

Regarding the early rush and late game, you are absolutely right! If you think that this is where the balance lies, then you might be right!

My theory is that the true strength of a faction can only be tested in the late game on a map with equal opportunities and a specific development time. This is as objective as possible because it averages out all the weak and strong sides of a particular faction and brings the player's skill and the faction's features to the forefront!

If you pay attention, most tournaments are played by experienced players, and here is the answer that a larger number of tournaments are not entirely objective, so the winners of the tournament (and one of them is my acquaintance, a participant in the Donetsk 2007 Heroes 5 championship) will never claim that the winning faction is the best!

Added 6 minutes ago
Ereb
Well said that the imbalance is only in certain stages...
and in the next post, you talked about the possibility of rushing Necromancer against Dwarf... aren't these imbalances?! The problem with Dwarves is that they rarely survive an early rush.

It depends on which week the rush is! If it's in the first week, then maybe, but if it's in the second or third week, then if the defending Dwarf is Ingvar, you have to work hard, and in the base, it's practically impossible!

Added 14 minutes ago
Крестьянин-ZOMBIE
:smile24: :smile24: :smile24: What does "кого" mean? We take everyone. Regarding new strategies, how about a defense with stone strength? Necromancer tactics are mainly focused on magic, not troops, because statistically, they are almost complete underdogs. The main task is to prolong the battle, use as much plague as possible, dispel is a must, berserk and mind control are not very useful against Dwarves (too bad about the elemental dragons). The main difficulty is the dragons, so they need to be barricaded somehow, maybe with a Phoenix. Also, if the hero is a spellcaster, it's better to quickly eliminate the tent that removes blindness. I think you can also cast weakness and definitely scream. Well, then it's simple - vampirism on ghosts, and unholy word.

Regarding skills, we take defense, darkness, summoning, spell power, and wisdom. Standard for Necromancer, nothing better. I've already calculated that 30% defense is better than 3 luck.

Dreamer, come down to earth, you're listing more than ten spells, how and with whom are you playing? Even in the late game, with hero levels of 20-25 and a numerous Necromancer army with spell power, you can cast at best three or four spells before being completely defeated, and even then, with Dwarven luck (+50%) and magic resistance (+15%), they will only work in 35% of cases! These are obvious facts! And practice shows that with the presence of an energy rune, even before the first turn of the Necromancer hero Erla, Bear Riders and especially Dragons destroy at least 50% of the undead army!
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16 years ago
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At the request of some forum users, I checked out the online tournaments and started reading the reports... I got so engrossed that I read until midnight. I found a lot of useful information for myself; some situations were familiar, and there was a lot of interesting stuff. I especially liked the post about Erling + Chaos + Phoenix Feathers. I advise everyone who hasn't been there to check it out; you won't regret it!
In reply to Ereb
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16 years ago
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Ereb
At the request of some forum members, I visited the online tournaments and started reading the reports... I got so engrossed that I read until midnight. I found a lot of useful information for myself; some situations are familiar... a lot of interesting things... I especially liked the post about Erling + Chaos + Phoenix Feathers. I advise everyone who hasn't been there to take a look; you won't regret it!

I often hang out there! I agree, it's very interesting; I've learned a lot from it myself!

Regarding the tactic described in the post you mentioned (I don't remember how it's called in Russian), I already wrote about it in another topic. I call this tactic "Armageddon"; it's interesting! Many consider it a cheat; it is very effective against almost all factions, except perhaps mages, but I don't like it; I prefer close combat:smile13: (I practice boxing myself)!

In general, I agree with Ereb and recommend visiting this site!
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16 years ago
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Well, there are gnomes who follow the path of light, and there they have fistfights and more))) Mish-gan, do you like the berserkers among the gnomes? They really look like boxers, only with brass knuckles)))
In reply to Ereb
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16 years ago
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Ereb
Well, there are dwarves who follow the path of light, and there, fistfights and more take place))) Mish-gan, do you like berserkers among the dwarves??? They really look like boxers, only with brass knuckles)))

That's right! And light is mainly used to enhance hand-to-hand combat – punishing strike, stone skin, divine power, especially when it comes to Helmar!

You guessed correctly!
I always keep berserkers for the endgame; in my tactics, they play the role of dark horses. For example: if they aren't taken out before the enemy gets within their range, then... it's game over for the stack that ends up within their range!
The last time I played against Wingael, after his first cheesy attack, almost all of his troops were standing close to mine, with his 17 emerald dragons closest to my berserkers. My friend almost had a heart attack when my 126 boxers, under a rune and with the berserker ability, delivered a double successful attack and wiped out all the dragons!
Try it; it's just an insane tactic!
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16 years ago
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I think the Arcan Priest is better; their abilities are great. When they are attacked, they become stronger, and they also have an ability that can stun giants. As for Berserkers, it's better to eliminate them quickly, so they can be dangerous against a player.
In reply to Ereb
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16 years ago
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Ereb
I think priests are better; their abilities are great. When they are attacked, they become stronger, and they also have an ability that can stun giants. As for berserkers, it's better to eliminate them quickly, so they can be dangerous against a player.

Everyone is afraid of berserkers:D
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16 years ago
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Until their turn comes, there's a chance they won't even get to move... and the AI always tries to eliminate them.
In reply to Mish-gan
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16 years ago
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Mish-gan

Try and post your endgame save!

P.S: No comments!

I played a 2v2 game with dwarves. And what? I defeated the dwarf in his castle, so they :smile18:. It's funny, the undead army was twice as large, and there were four times as many skeletons. The endgame was around week 3, month 4. Helmar was leveling up exactly according to your scheme - conclusion: scheme G doesn't help here. I don't think any scheme will help.

Added after 4 minutes
Mish-gan

Dreamer, come down to earth. You're listing more than ten spells, and with whom are you playing? Even in the late game, with heroes at level 20-25 and a large undead army with magic, you can cast at best three or four spells before the complete defeat, and even then, with dwarven luck (+50%) and magic resistance (+15%), they will only work in 35% of cases! These are obvious facts! And practice shows that with the energy rune, even before the first turn of the necromancer hero Erla, Bearmen and especially Dragons - will destroy at worst more than 50% of the undead army!

You're the dreamer, who keeps fantasizing about the invincibility of dwarves. I'm only talking about three spells - plague, slow, and unholy word. And maybe enthrall. Vampirism doesn't count. All are mass spells, who needs your dwarven luck? And my practice shows that if bearmen and Erlas dare to attack the necromancers, they will fall immediately. You seem to forget that the necromancer can also have luck? There's no such thing as destroying half the army right away. Especially not the necromancer's army. This is just your stupid fantasy.:smile13:

Added after 2 minutes
Mish-gan
Berserkers are feared by everyone:D
No one is afraid of your berserkers.:D :D :D You can continue playing with noobs.

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