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Posts from Which faction poses the greatest challenge for the Dwarves?

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16 years ago
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Avenger seems to be leaving... he's abandoning the forum... it's a shame - there were good times, I remember... oh well... :smile39::smile39::smile39: If a hero, for example, is a Dread Knight and you're lucky enough to get an early Luck bonus, then you can confidently go into a Rush attack because your large army with a Luck bonus and a debuff on the enemy can win the battle. It's been tested, and any artifact that increases Luck will be very useful, even a Clover!
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16 years ago
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Luck is certainly a good thing, but is it worth taking up an entire slot for it?? And by the way, is Avenger for the Elves? Haha, one less Elf. Never mind, luck can be increased not only through artifacts but also through various buildings on the map, so why learn it just for rushing? And besides, Necromancer rushers aren't that great (although maybe they are). I used to like Druid, but not so much now.
Naadir is clearly better.
In reply to Крестьянин-ZOMBIE
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16 years ago
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My answer to Peasant-ZOMBIE

I really like your competence :)!

For the particularly gifted, I'll explain in more detail:
Most maps feature a confrontation between three or more opponents!
Necromancer is not a very strong rusher, just like the Dwarves, so the game always drags on, and during that time we manage to overwhelm the opponent! And one more time: N-E-C-R-O plays with A-N-Y C-A-S-T-L-E, like it's his own!

And now, to the point of my previous post (assuming that both players understand their races and know how to play them):
- if the Necromancer has one Castle, the undead lose to the Dwarves in a one-on-one fight;
- if the Necromancer has two Castles, there is some interest, but the undead still lose to the Dwarves without much difficulty, but they can put up a bit of a fight with spells like: Domination, Berserk, and Blindness + skillful spellcasting, and of course, skillful Dark magic, although that's like "locking the barn door after the horse has bolted";
- if the Necromancer has three Castles, then the undead have a chance against the Dwarves (I've had this happen many times – I win and lose about half the time, it's just physically difficult to defeat so much meat!);

I think the Necromancer's greatest strength is the hero himself, and from the army – the Ghosts (when there are many of them), these are the only ones that always create problems, but in general, the entire army is very weak!

I repeat once again, play at least once against an equal opponent, and you will be convinced of the truth of my words!
I have played against strong opponents, and I really know the balance of power between these two races!

Added after 47 minutes
This week, another Battle of the Century #2 is coming up: Dwarf vs. Orc!

If I lose again, I'll have to create a similar topic!

I remind you that the battle will take place on the "Lands of the Outcasts" map, on week 1 of month 4.
My friend's build (playing as Tisling) – focuses on the Castle.
My build (Ingvar or Helmar) – Perfect Knowledge of Runes, Greatest Rune.
1. Skillful Light: Righteous Fury or Protection.
2. Skillful Attack: Tactics, Attacking Guard, Retribution.
3. Skillful Leadership: Runic Harmony.
4. Skillful Defense: Evasion and Last Stand (if there is a Resurrection Rune), if not, then Endurance and Defensive Guard.
5. Permanent Luck: Soldier's Luck.
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16 years ago
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Dude, Mish-gan, I advise you to choose an education that can save you from the Orc (if only...). If your skills are overflowing, then choose Inga; she will ensure that you get the Energy and Resurrection runes:):):)...and also, if you lack mana for Light or Chaos spells... Even if you choose Ingvar, your defenders won't be as powerful against the "beastly" Warmongers of Tilseck (Ingvar is only strong at the start and in the mid-game, although you can try, but Tilseck has a better chance because the Orcs have insane growth and it's difficult to defeat the Warmongers in the Castle Arena, even with dragons, especially if you only have runes...). Helmar is not a worse hero, but he is more focused on magic, which is inferior to the "beastly" Warmonger squad; he doesn't have an enhanced squad. I'll give you two pieces of advice: 1. Does your opponent choose an education if they are going into the Castle Arena (maybe... but still?)? If not, then confidently choose an education for Helmar or Ingvar, but I would choose Inga for this battle. 2. Try to surprise your opponent instead of leveling up in the usual way... especially with magic... and especially against an Orc. I remember a battle where I was the Dwarf Erling, and mines appeared in the guild. I thought, "Will they level up through summons?" And they did + education + defense, resulting in a level of around 23-26. In the end, I won purely because of the mines and phantoms with a phoenix!
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16 years ago
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to Mish-gun: You think I don't know that any Necromancer considers any castle their home? And if they get lucky with artifacts and castles, even two, I assure you, I'll defeat your Dwarves with ease. Just yesterday, I lost to Hafiz on a map, and he had only ONE castle, and Hafiz had a bunch of those Gremlins (he tried to rush and got his butt kicked). Besides, judging by everything, you think you can level up to 30, where will you get that much experience? There's no need to act smart and say that you already know everything; I think you just haven't encountered serious Necromancers - and there are some on the map, and they might even be stronger than me. Dwarves are useless against Mages, and even more so against Necromancers.
In reply to Ereb
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16 years ago
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Ereb
Hey Mish-gan, I advise you to get an education that can save you from the Orc (if only...). If your skills don't fit anywhere, choose Inga; she will ensure you get the Energy and Resurrection runes:):):)... and also, if you lack mana for Light or Chaos spells...
Even if you choose Ingvar, your defenders won't be as strong against Tilshek's "beastly" warmongers (Ingvar is only strong at the start and mid-game, although you can try, but Tilshek has a better chance because Orcs have insane growth and it's difficult to defeat warmongers in the late game, even with dragons, if you only have runes...).
Helmar is not a worse hero, but he is more focused on magic, which is inferior to the "beastly" warmonger squad; he doesn't have an enhanced squad.
I'll give you two pieces of advice:
1.
Does your opponent get an education if they go for the late game (maybe... but still?)? If not, feel free to get an education for Helmar or Ingvar, but I would choose Inga for this battle.
2.
Try to surprise your opponent instead of leveling up in the usual way... especially with magic... and especially with Orcs. I remember a battle where I was a Dwarf, Erling, and in the guild, mines appeared. I thought, "Will they level up through summons?" And they did + education + defense, resulting in around 23-26 levels.
In the end, I won purely because of the mines and phantoms with a phoenix!

Thank you.
The thing is, this will be our sixth battle. I have 2 wins, and he has 4 wins. Both times I won, he didn't level up to the late game, and vice versa. As practice shows, he is much stronger with the late game than with any other leveling strategy, so it's obvious that he will go for the late game.
I buy Inga anyway as a secondary hero and level her up as much as I can, so I always have the Energy rune (question: is it needed against Orcs?), but the Resurrection rune doesn't favor me; it's always a problem to get it!
Inga is good, especially when I imagine having almost all the runes, but I think Helmar would be more practical because with the first cast, I can speed up or cast Stone Skin on everyone and also increase their attack!

I don't think I can surprise him with other magic, as he doesn't take any defensive spells.
Let's compare the main spells in the schools:
Light – speed, divine vengeance, punishing strike, holy word, and resurrection.
Summoning – phantom, mines, shield, and phoenix.
In my opinion, Light is still preferable; if you think otherwise, answer point 2.

My questions for you:
1. I like education, but which ability should I take instead?
2. If you think that Summoning is better than Light in this case, then explain why?
3. Describe what leveling strategy you see (up to level 25).

Thank you in advance!

Added 30 minutes ago
Peasant-ZOMBIE
to Mish-gun:
Do you think I don't know that any castle is native to Necromancers? Yes, if you're lucky with artifacts and spells, and even two castles, I assure you, I'll defeat you easily. Just yesterday, on Ubi, I defeated Hafiz with ONE castle, even though Hafiz had a bunch of those gremlins (he tried to rush and got his butt kicked). Also, it seems you think you need to level up to level 30, where will you get that much experience? There's no need to act smart and say that you already know everything; I think you just haven't faced serious Necromancers - and there are some on Ubi, and they are even stronger than me. Dwarves are useless against mages, and even more so against Necromancers.

Let's go in order:
1. Read the posts carefully – I wrote about leveling up the Dwarf to level 25; it's logical that the game is in the late game!
2. As my friends who used to play on Ubi told me, you can't really have a proper battle there because participants mostly try to play quickly, without proper leveling, and in long games, 90% of the time, something goes wrong, or someone leaves, or there's a crash, or lag. If you play there, you know what I'm talking about!
3. If you think mages are stronger than Dwarves, then there's no point in talking to you further!

You say easily?
Try it, play the way I already suggested, and check it; record a screenshot, and then we'll talk!

I think you're just saying that because you don't know!
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16 years ago
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Firstly, I will repeat once again that no faction is stronger than another if you know how to play. Secondly, the conditions under which Mish-gan and his friend are playing are unequal; the Dwarves have an advantage. The main weakness of the Dwarves is their difficult start, as they can be killed very quickly. However, if you let the Dwarves develop, it becomes very difficult to play against them. P.S. What difficulty level are you playing on?
In reply to valery
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16 years ago
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valery
First of all, I will repeat once again that no race is stronger than another if you know how to play. Secondly, the conditions under which Mish-gan and his friend are playing are unequal; the Dwarves have an advantage. The main weakness of the Dwarves is their difficult start, as they can be killed very quickly. However, if you let a Dwarf develop, it becomes very difficult to play against them.
P.S. What difficulty level are you playing on?

You are fundamentally wrong about the fact that no race is stronger than another, no matter who plays them; there are clear favorites! For example, I suggest you consider playing as Humans (Haven) – the mass production of Paladins leads to the fact that, from a certain number, they become undeniable cheaters! Believe me, and I won't lie – this fact has already been proven on many forums!

Regarding the game conditions! We usually play in paired matches on the "Lands of Outcasts" map, on "Veteran" difficulty, and the endgame takes place in the 1st week of the 4th month – the conditions, as it seems to me, are very equal, and even more so, when the Necromancers capture an additional castle (company), which happens at the end of the first or beginning of the second month, the Undead gain a certain advantage!

Regarding the start, you are wrong for the second time; I don't want to repeat myself, but I have to: the start for Ingvar is probably one of the fastest and most reliable of all races! We buy a second hero, take about 20 Warriors from him + about 60 of our own + buy about 20 more, upgrade them to Mountain Guards and then to Champions. This is a well-established tactic! There is also an option with Carli, which is also very fast!
In reply to Mish-gan
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16 years ago
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Mish-gan
Thank you.

2. As my friends who used to play on Ubi told me, it's not really possible to have a proper match there, because players mostly try to play games quickly, without proper development, and in 90% of long games, there are always some misunderstandings, or someone leaves, or the game crashes, or it lags! If you play there, you know what I'm talking about!
First of all, if you're playing with a friend, there's an option for autosaving – did you know that?
Secondly, your categorical statement suggests that you haven't played against a decent Necromancer, but against some noob... Especially if he was beating you with two castles while you only had one native castle.
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16 years ago
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For Mish-gan: Why then, during the anniversary event, aren't all players choosing to play as Humans? Probably because they can be rushed, and it's actually possible to train a large number of Paladins, but only on large, resource-rich maps. And by the way, having many horses doesn't guarantee victory; there are spells like Blindness, Charm, Berserk, and Holy Vengeance.
Starting as Igvar is fast, but not reliable. You'll almost certainly suffer losses on every neutral creature stack, even if it's just a few. Although, maybe on Veteran difficulty, you can clear them without significant losses.
In reply to Mish-gan
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16 years ago
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Mish-gan

Let's go through this step by step:
1. Read the posts carefully – I wrote about leveling up a dwarf to level 25, so it's logical that we're talking about the late game!
2. As my friends who used to play on Uplay told me, it's difficult to have a proper battle there, as most players try to play quickly, without proper leveling. And in a long game, in 90% of cases, there are always some misunderstandings, or someone leaves, or there's a crash, or lag! If you play there, you know what I'm talking about!
3. If you think mages are stronger than dwarves, then there's no point in continuing the conversation!

Are you just talking nonsense?
Try playing the way I suggested, test it, record a screenshot – then we can talk!

I think you're just saying that because you don't know!

Now imagine a late-game scenario with a level 25 Necromancer with two castles, while you only have one. I don't know how badly you have to play to lose. I tried playing Necromancer with two castles against a Mage and a Demon who weren't fighting each other. I defeated both of them with almost no losses, and I was even toying with them – I didn't cast Berserk with Subjugation, and so on. There was so much meat accumulated that it would be enough to defeat a dwarf as well. And the fact that mages are stronger is undeniable – where else can you get so much resistance, luck, and initiative?:confused: :confused: Now imagine a terrible scenario – the Necromancer has good artifacts (Ice Shield (must-have), Cursed Ring, Set of Death, a couple of items from Sar-Iss) and an army 3-4 times larger. What will you use to defeat him? Light with Blessed Damage? Even Chain Lightning won't help. Nothing will help – neither runes nor magic. I think I'll have some fun and play Necromancer against a Dwarf in a 2v2 match.

P.S. Don't listen to this mish-gun, he clearly only plays against newbies.
In reply to KGB
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16 years ago
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KGB
Firstly, if you're playing with a friend, there's an option for autosaving – or were you unaware of it?
Secondly, your categorical statement suggests that you haven't played against a decent Necromancer; you've only played against some noob... Especially if he was defeating you with two Castles while you only had one Castle.


I didn't know; I haven't played Heroes of Might and Magic 3 because my internet connection isn't good enough, but my friends used to play it all the time. They often started long games, but they rarely reached the endgame due to constant crashes, either on one side or the other. What's the point of spending three hours developing, only to have it all ruined by a crash on the fourth attempt? It's a complete waste of time, and I've already said that rushing isn't a reliable indicator of a good or bad game, and it's simply impossible to determine which faction is stronger! But the main point is that if you're playing with friends, it's better to do it over a local network, and that's a fact!

I'm tired of arguing; believe what you want, but I know for sure who's stronger because I've tested the matchup between Dwarves and Necromancers many times, but you, it seems, have no idea about the real situation! I don't think my friends are "noobs," and their experience in Heroes of Might and Magic proves it. In fact, I'm very grateful to them for introducing me to this wonderful game a year ago!

Added 3 minutes ago
valery
For Mish-gan: Why aren't all players using Humans in Heroes of Might and Magic 3 then? Probably because they can be rushed, and it's really possible to train a lot of Paladins on large, resource-rich maps. And by the way, having a lot of horses isn't a guarantee of victory; there are spells like Blindness, Charm, Berserk, and Holy Vengeance.
And while the start for Igvar is fast, it's not reliable. You'll almost certainly suffer some losses on every neutral creature stack, even if it's just a few. Although, maybe on Veteran difficulty, you can clear them without significant losses.

It's hard for me to add anything else since you don't seem to grasp obvious things!

Added 4 minutes ago
Крестьянин-ZOMBIE
Now imagine a late-game scenario with a Necromancer at level 25 with two Castles, while you only have one. I don't know how you could possibly lose. I've tried playing Necromancer with two Castles against a Mage and a Demon, who weren't fighting each other. I defeated both of them with almost no losses, and I even taunted them – I didn't use Berserk or Charm. There was so much undead amassed that it would have been enough to defeat a Dwarf as well. And the fact that Mages are stronger is undeniable – where else are you going to get so much resistance, luck, and initiative?:confused: :confused: Now imagine a terrifying scenario – the Necromancer has good artifacts (Ice Shield (a must-have), Cursed Ring, Set of Death, a couple of items from Sar-Iss) and an army three to four times larger. What will you do? Use Light and Blessed? Even Slow won't help. Nothing will help – not runes, not magic. I think I'll try playing Necromancer against a Dwarf 2v2.

P.S. Don't listen to this mish-gun; he clearly only plays against noobs.

Try it, and share a save file from the endgame!

P.S.: No comment!
In reply to Mish-gan
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16 years ago
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Mish-gan
......
My questions for you:
1. I like Education, but which ability should I take it instead of?
2. If you think Summoning is better than Light in this case, please explain why?
3. Describe what build you would choose (up to level 25).

Thank you in advance!....
1.
You should make this choice yourself, depending on the situation... but Education is especially useful against Orcs.
2.
Many people know that Mines are effective against Orcs... however, in the late game, they will only remove Rage. But Phantom or Celestial Shield can play a decisive role. I don't think Light is very effective against Orcs... although it has Divine Retribution, Dodge, and Haste.
3.
Ingvar: (against Orcs)-
1. Defense in Battle Dodge (because we will probably find Ingvar) + or without a rune in Hired + Etherealness.
2. Education, Attraction, although it can be done through Rune Recall.
3. Max out Runes... they are your best friends.
4. Leadership up to Inspiration... (that's 20-21).
5. Finally, take Light, because it's hard to cast spells without Sorcery. Light up to Secrets of Light is possible, Divine Force + Haste... however, look at Dodge, if it's available, take Bestow Defense.
There is another trick: if the guild has very weak Light spells: Anti-Magic, Holy Word, etc., then it's better to take Luck instead of Light!)))
Helmar: (against Orcs)-
1. You can take Light, all the initial perks, or up to Secrets.
2. Defense, like Ingvar.
3. Max out Runes.
4. Leadership, probably, but you can also take Luck....
....I took Summoning for Erling, and I don't really recommend taking it for others:smile44:

Added 12 minutes later
They argue again that you are all so negatively настроенные (negative)... although I will say a few words about Gnomes against Necromancers.
A skilled Necromancer, if he has more than one Castle, will most likely win... there is too much meat + Darkness + Summoning (if it's Naadir) or someone else... but even if you take the magic separately, the Necromancer is still in the plus.
But if he has only one Castle, then a skilled Necromancer will have to struggle... the chances are almost equal, it all depends on the luck of the artifacts and skill)))
If the Necromancer has more than two Castles and the artifacts are not very good, then the Gnomes are guaranteed to be crushed if the Gnome doesn't have another Gnome Castle or two.
However, what I see in the posts surprises me... if a person says that he played with players who played on Heroes of Might and Magic V, then you can listen to him... because everyone plays differently.
I, for example, didn't play on Heroes of Might and Magic V, but I have friends who play well, and that's how I learned.....
My motto in Heroes: "If someone plays better than you, it's more interesting to play with him, that's why I like to surprise my opponents!)))"
In reply to Ereb
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16 years ago
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Ereb
1. You need to make this choice yourself, depending on the situation... but Education is especially important against Orcs.
2. Many know that Mines are effective against Orcs... however, in the late game, they will only remove Rage. But Phantom or Celestial Shield can play a decisive role. I don't think Light is very effective against Orcs... although there are spells like Divine Retribution, Dodge, and Haste.
3. Ingvar: (against Orcs) -
1. Defense in Battle Magic (because we'll probably find Ingvar) + or without a rune in Hero Magic + Etherealness.
2. Education, Attraction, although you can also use Rune Recall.
3. Max out Runes... they are your best friends.
4. Leadership up to Inspiration... (that's 20-21).
5. Finally, take Light, because it's hard to cast spells without Magic. Light up to Secrets of Light is possible, Divine Force + Haste... however, check for Dodge; if it's there, take Protection.
There's another trick: if the guild has really bad Light spells (Antimagic, Holy Word, etc.), it's better to take Luck instead of Light!)))
Helmar: (against Orcs) -
1. You can take all the starting Light perks or go into Secrets.
2. Defense, like Ingvar.
3. Max out Runes.
4. Leadership, probably, but you can also take Luck....
....I took Summoning for Erling, and I don't really recommend taking it for Ingvar or others:smile44:

Added 12 minutes ago
Some people are arguing that you're all too negative... although I'll say a few words about Gnomes against Necromancers.
A skilled Necromancer, if he has more than one Castle, will most likely win... there's too much meat + Darkness + Summoning (if it's Naadir) or someone else... but even if you take the magic spells separately, the Necromancer is still at an advantage.
But if he has only one Castle, a skilled Necromancer will have to struggle... the chances are almost equal; it all depends on luck with artifacts and skill.)))
If the Necromancer has more than two Castles and the artifacts are not that great, the Gnomes will be crushed, unless the Gnome has another Gnome Castle or two.
However, what I've seen in the posts is surprising... if someone says they've played with players who played on the Heroes of Might and Magic V, you can listen to them, because everyone plays differently.
For example, I haven't played on Heroes of Might and Magic V, but I have friends who play well, and that's how I learned...
My motto in Heroes is: "If someone plays better than you, it's more interesting to play with them, that's why I like to surprise my opponents!)))"


Thank you!
I think I'll try the Helmar build! The key choice will probably be the right development: if the Resurrection Rune drops, I'll take Battle Magic - my chances will increase sharply; if it doesn't drop, I'll try the Readiness + Etherealness tactic (you've already written about it)!

P.S.: Try the build I described above against the Necromancer, and I guarantee you'll see that I'm right!

Everyone is entitled to their own opinion, but you need to base it on facts, not assumptions! At one time, we specifically tested Gnomes against Necromancers because we thought they were overpowered, like many people do when they're inexperienced, and then when we saw that with Gnome luck, the Necromancer manages to cast one or two spells at best during the battle, even with Magic, we realized that they simply have no chance!
In reply to Mish-gan
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16 years ago
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Dear Mish-gan, I will repeat once again that any faction can defeat any other if you know how to play. The game was made by professionals, and they did a very good job. I'm not arguing that there are some imbalances, but only at certain stages. If you don't believe ordinary players, go to the tournament section and read the reports of the best players.
Mish-gan

It's hard for me to add anything else since you don't seem to grasp obvious things!
I have explained my position, but you haven't bothered to do the same. P.S. If you can't win against a specific faction, that doesn't mean it's impossible to do so.

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