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Posts from Heroes 6 - Discussion

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In reply to CTPAHHuK
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16 years ago
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STRANIK
According to sources close to insider information, the sixth installment will be based on Heroes 5 and will incorporate ideas from Heroes 4.
Well, not that many ideas from the fourth game weren't implemented in the fifth... that is, only uniform growth, movement without a hero, and castle assault were left out. The hero was still released onto the battlefield, albeit in a reduced form... and the selection of troop construction was implemented somewhat differently.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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16 years ago
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Buka has been a division of 1C for a long time. This summer, they acquired the rights to reissue Heroes of Might and Magic V, and they have been working on it for the past two months. They promised a surprise – a special edition of Heroes of Might and Magic V – for the New Year. However, I don't know what it will be. As for Heroes of Might and Magic VI, there are no official announcements yet. Except for the name change; they will now be called "Might and Magic: Heroes VI" instead of "Heroes of Might and Magic VI," but this is just a rumor.
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16 years ago
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I was just thinking. We could diversify the heroes: like in Heroes 3, divide all heroes into two classes – more magical heroes and warrior heroes. And, say, prohibit warrior heroes from learning level 4 and 5 magic spells. And prohibit them from learning certain magical skills. Because now, you take a hero whose attack and defense are mainly boosted, teach him magic, increase his magic power with artifacts, and there's almost no difference. Instead, give magic heroes the ability to cast spells more often without spending skill slots, and make the magic more powerful. Otherwise, it's not worth playing as a magic hero in Heroes 5, because his attacking skills are weak, and magic doesn't really help much. Also, we could develop the idea of the three groves from WoG, with commanders. Create three types of commanders – archer, warrior, and mage – and give each their own skills and artifacts, like in the game Eador. Those who have played it will understand.
16 years ago
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Yeah, with comparable armies, a mage hero can't compete against a warrior. It reminded me of the Necropolis campaign in Tribes of the East. The last mission, where you have to defeat a demon in a castle. Even the Banshee's scream, which reduces morale by -6, didn't work against this parasite. I had a 32nd-level Necromancer with a scream of terror and high morale, and I still had to buy units from four different life castles and subdue his strongest unit to win the battle. In general, it's better not to make assumptions, otherwise they'll do something like they did in Heroes of Might and Magic IV, where the hero on the battlefield can use the "drug addict's path," eat a bunch of potions before the battle, and then single-handedly control a single Barbarian who can take down two dozen black dragons in one turn. Also, it's a bit annoying that the hero becomes weak without an army. Heroes of Might and Magic IV was better in this regard, but on the other hand, a high-level Necromancer like this one, with summoning magic and a Phoenix, can practically solo defeat all the neutral creatures on the map, as long as you remember to cast a shield on the Phoenix and take one unit by subduing it.
16 years ago
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I wanted to ask... On the Nival ZZima website, there's an announcement about a game from the team that created Heroes 5. Isn't this a sequel, perhaps?

Nival Network is announcing the development of a new project, information about which has been kept secret for a long time. The veil of strictest secrecy will be lifted at the "IgroMir" exhibition, which will take place from November 5 to 8, 2009, in pavilion 57 of the Moscow VDNKh.

It is there that you will be able to find out what the team that gave the world Heroes of Might and Magic V has been working on. At a press conference on November 5, the head of Nival Network, Sergei Orlovsky, will personally reveal the name of the project and the first details about it.

However, you can get a glimpse of the secret today. On the Internet at www.zzima.com/newproject, the game's website has opened with a countdown timer until the official announcement. When the timer shows zeros, information about the game will also appear on the website.
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16 years ago
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I suggest we place bets. I bet it's not "Heroes").
P.S. Where's the timer?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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16 years ago
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They don't work on offline projects; Nival Network is a developer, publisher, and operator of free-to-play online games, and the fact that people from Nival Interactive work there doesn't mean anything. So, there's no chance. But I might go to Igromir.
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FAQ по Heroes VI
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16 years ago
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Turns out, these aren’t “heroes” at all.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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16 years ago
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Ah... That's a shame. They could have already made "Heroes 6" in three years. Or at least started and announced that they had.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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16 years ago
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Andrey
Ah... That's a shame. They could have made "Heroes 6" in the last three years. Or at least started and announced that they had.

I'll burst your bubble; they weren't even planning it because now they are, apparently, mainly focused on MMORPGs (Shaiya, Aion).
In reply to Иешуа Га-Ноцри
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16 years ago
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Yeshua Ha-Notzri
I'll break you, they didn't even plan it, because now they are mainly focused on MMORPGs (Shaiya, AO).
Is no one working on it?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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16 years ago
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I would like there to be 9 factions in Heroes 6: all the factions from Heroes 5 with minimal changes, plus the Swamp faction. And more neutral creatures! And in general, if a miracle happens and they change their minds and release the last expansion with the Swamp faction and neutral creatures, I won't even need Heroes 6! It's just a pity: since they took the 8th faction and made it the Barbarians, they could have made the 9th faction, or at least added neutral creatures like Gorgons...
In reply to autopsy
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16 years ago
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Gamnoklon of Rot, it won't even pay for itself.

Heroes 6 is coming soon...

Wait for the official information.

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