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Yes, and what if there are few or no archers? Let the towers shoot stronger!
And how are you going to capture castles then? Constantly searching for Resurrection? In general, after the battle for a castle in Heroes of Might and Magic IV, all the others seem terribly illogical.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
I don't expect anything good from Heroes 6; it will probably be too revolutionary. In Heroes 5, everything seems to be working fine, and I wouldn't mind a new expansion with Sanctuary.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
I recently downloaded the game Eador, it's quite interesting, the graphics are not great, but the game itself is good. You can borrow some ideas from it for Heroes 6. For example, the army composition: 5th-level creatures: you can build 4 1st-level creatures, 3 2nd-level, 3 3rd-level, and 2 4th-level. And the hero can take 5 1st-level creatures, 4 2nd-level, and so on. In Heroes, they could do the same, so that the Boss can take several 1st-level creatures, several 2nd-level, and so on. So that you can't replace a higher-level creature with a lower-level one, and so that there are creatures left for the 2nd hero or for defending the castle. Otherwise, when one hero is too powerful, it doesn't feel right.
1. First and foremost, I'd like to see a longer and more diverse storyline. I understand that the game isn't focused on the campaign, but the storyline in the fifth installment was, to put it mildly, rather dull.
2. I'd like to see three upgrade options (similar to HOMM5 Tribes of the East), so that each player can choose a specific development path based on their needs, whether it's attack and defense, initiative, or hit points.
3. I also think it's silly for the Necropolis faction to resurrect creatures after a battle using dark energy. I understand that this is a faction ability, but it still feels a bit unfair. :)
4. Finally, my last point: Personally, I think 40 levels of development is a bit too much, because when playing without cheats (as I do), it's almost impossible to reach level 40 and, consequently, develop a special skill. Therefore, it would be better to reduce the number of levels in the game to, say, 20-25, even if it means sacrificing some skills and abilities. :)
I didn't want to go into too much detail; I only wrote down the most important things.
According to sources close to insider information, the sixth installment will be based on Heroes of Might and Magic V and will incorporate ideas from Heroes of Might and Magic IV.