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Posts from Which faction poses the greatest challenge for the Dwarves?

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In reply to Rift
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16 years ago
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Rift
:smile52: Another theorist has joined the ranks of LoL enthusiasts?
Could you please share a replay with that Berserker?
With spell power of 23, the duration was 2. Maybe I was mistaken; it might not be 6-8, but 3. So what? I don't play Necropolis that often; I mostly play against them... And what does LoL have to do with this? My internet connection is often unstable, but maybe we can meet up on Ubi.com and watch you play with Gnomes?:smile01:
In reply to KGB
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16 years ago
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It was even written in the manual; you just blurted out unverified information, and no one even objected, as if it were true!
And what – did it offend you right away? Only Hamachi will work; you can't use it on Ubisoft's servers.
In reply to Rift
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16 years ago
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Because here there were fans of dwarves, and not a single necromancer:smile33:
And, as far as I know, the avenger plays as an elf...
Well, if they call you a "noob," it's bound to bother you... I'm not a hardcore gamer, but I can play, and I'm not a complete beginner... Mostly, I play as Orcs...
In reply to KGB
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16 years ago
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KGB
I used to play as Gnomes; it was my favorite race until the Orcs came along.
Now, regarding dispelling and runes: If I cast a general plague, is it your turn? Keep in mind that as a mage, I take spellcasting, but if your Hellmar doesn't take spellcasting, he'll move much slower. And if he does, goodbye to either leadership, logistics, or attack...
And which rune will you use? If you have dispelling runes, you won't use energy, which means you might not reach me... And then, with my next spell, I cast a general dispelling spell...? And again, what will the Gnome do?
Will you use a dispelling rune or a thunderclap, for example? And keep in mind that Hellmar's general dispelling affects an area, not everyone. That's a big difference; I only cast Plague on an area, while other mass spells affect everyone. And Hellmar will constantly have to dispel spells; let's say he constantly gets a punishing strike, so what? There's no time to cast acceleration or stone skin anymore, plus the necromancer's casting speed... What will you win with? If your entire army is slowed down and under the effects of dispelling, and also plague?

Added 6 minutes ago
Plus, if I cast a defense-destroying spell on the Gnomes, their armor won't help... This spell is impossible to remove with anything, neither a rune nor dispelling.

Added 28 minutes ago
I develop a necromancer like this... I take a Dread Lord or a Vampire Princess.
Expert Defense: Steadfast, Immovable, either Stone Resilience or Magic Resistance.
Expert Spellcasting: Wisdom, Secret Revelation, Diversion.
Expert Logistics: Scouting, Keen Mind.
Advanced: Scouting, Secret Lore, Magic Attraction (either Dark Revelation or Spellcraft).
Expert Dark Magic: All three of the Lords of the Dead, or just Pain and Mind. Then, take Cursed Land.

And if you choose Eternal Light, I'll take Dark Replenishment.
That will be fun with spellcasting and a bonus to initiative cooldown:smile44:

Something like that.

For me, facing Necromancers is a thing of the past; I developed tactics against them early in my "career" playing as Gnomes. In my opinion, this is far from the strongest race against Gnomes (unless they have more than two castles).
Yes, Necromancers have strong dark magic and a numerous army, but you shouldn't forget what the Gnomes can counter with. First of all, it's "Gnomish Luck" - an amazing perk against magic, "Runes" - I mean the ones that dispel negative spells, and "Expert Light" - which removes negative effects from the area, so there is a way to counter Necromantic magic. And after that, in a fair hand-to-hand fight, Necromancers, as practice shows, lose quickly!

I have the impression that you're playing Necromancers against Gnomes who don't have a hero, and the Gnomes' army skips every turn! I'm telling you facts proven in numerous online battles - before you cast even two of your spells, you'll already have 75% of your army gone!

I definitely think that the Orcs are the most difficult race for Gnomes!
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16 years ago
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If you're unlucky with dispelling enchantments, and the Necropolis faction gives ghosts vampirism, then the outcome isn't so clear.
I once saw a battle where, according to Mish-gana's seemingly accurate predictions, the Dwarves defeated almost all of the Necropolis units, leaving only dragons, which, with their final attack, destroyed the ammunition cart and about 300-400 ghosts.

It was simply amazing to watch this circus, as the entire Dwarven army surrounded the ghosts, miss, miss, hit - the ghosts fully recovered with a counterattack, miss, miss, hit, the ghosts hit - the ghosts recovered... The Necromancer won.

Ghosts with vampirism are simply a very good safety net; the game drags on significantly because both factions have low damage, a lot of mutual resurrections, the Dwarves run out of mana, and the Necromancers run out of spiritual connection...

But I also agree that the Necropolis isn't the most dangerous opponent for the Dwarves.
In reply to Мститель
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16 years ago
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Avenger
If you're unlucky with dispelling spells, and the Necromancer gives Vampirism to the Spectres, then things aren't so clear-cut.
I once saw a battle where, according to Mish-gan's seemingly accurate predictions, the Dwarves defeated almost all of the Necromancer's units, leaving only the dragons, which, with their last attack, destroyed the ammunition cart and about 300-400 Spectres.

It was simply amazing to watch this circus, as the entire Dwarven army surrounded the Spectres, miss, miss, hit - in response, the Spectres fully recovered, miss, miss, hit, the Spectres attacked - the Spectres recovered... The Necromancer won.

It's just that Spectres with Vampirism are a very good safety net; the game drags on, as both races have low damage, a lot of mutual resurrections, the Dwarves run out of mana, and the Necromancer has Spiritual Connection...

But I also don't think the Necromancer is the most dangerous opponent for the Dwarves.


I had a similar situation, only there were fewer Spectres, but I still won. I agree with you, but this is probably more of an exception than the rule!
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16 years ago
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Personally, I think that ghosts are one of the most dangerous opponents, and therefore I try to eliminate them as one of the first. Whether you win by casting spells depends on who casts first; in that case, you can take Sharp Mind (although you have to wait a long time for Logistics to appear). For example, with Helmar, you can focus on Stone Skin + Punishing Strike, and with Rune of Energy, you can reach the enemy quickly... And Divine Retribution can also appear... Eternal Light weakens the power of darkness by 50%. What skill from the Darkness faction can be used to counter this? And if you play as Inga and take the Attacking Harpy skill + Artful Leadership with Harmony and Inspiration, the game becomes easier. It works well against Necromancers!

Added after 14 minutes
And here's something else I remembered: with Dwarves, you first develop defense and then magic, while with Necromancers, you first develop quantity and then defense. So, if you give both a focus on education, the Dwarf's army will be stronger + runes, and the Necromancer will have less quantity. This has been tested, especially with Helmar; he will always be stronger in light than in darkness. IMHO! I remember one battle: 12 Dwarf dragons easily defeat 40 Vestals and 26 Bone Dragons under Luck and Berserk, and the Battle Defense will be high. So, if you're playing against Helmar, it's harder to win with Deads; you should only take Battle Defense as an attack skill from defense.
In reply to Ereb
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16 years ago
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Ereb
Personally, I believe that ghosts are among the most dangerous opponents, and therefore I try to eliminate them as one of the first. Winning through spellcasting depends on who casts spells first; in such a case, you can take Sharp Mind (however, you have to wait a long time for Logistics to appear).
For example, with Helmar, you can focus on Stone Skin + Righteous Strike; everything else can be mass-cast with Rune of Energy to reach the enemy...
And Divine Retribution can also appear... Eternal Light weakens the power of darkness by 50%; what skill from the Darkness faction can counter this?
Also, if you play as Ingvar and take Attacking Harpy + Skilled Leadership with Harmony and Inspiration, the game becomes easier... it works well against Necropolis!

Added 14 minutes later
And here's something else I remembered: with Dwarves, you first develop defense and then magic, while with Necromancers, you first develop quantity and then defense. So, if you give both a focus on education, the Dwarf's army will be stronger + runes, and the Necromancer will have less quantity. This has been verified, especially with Helmar; he will always be stronger in light magic than in dark magic. IMO!
I recall one battle: 12 Dwarf dragons easily defeat 40 Messengers and 26 Bone Dragons under Luck and Berserk, and the Battle Defense will be high. So, if you're playing against Helmar the Dwarf, it's more difficult to win with Deadeye; you should only take Battle Defense as an attack skill.

I support your post.
No offense to Necromancer fans, but I want to note that Necromancers are only strong if they have more than two castles!

I still believe that Dwarves should especially be wary of Orcs!
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16 years ago
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I think there was such a battle, I played with a friend, he was an Orc, and I was a Dwarf. He wasn't very good with Orcs (and I don't really like them; I prefer races that can cast spells rather than just shout: Dwarves, Mages – first, and the Academy and Haven – second). Against an Orc, you can use Readiness plus the Ghost Rune, and the Orc's first attacks might not work! -> The Orc doesn't really build up Fury, and my hero, Erling, has Chaos skills + Berserkers and Priests...
The battle was somewhere in the middle of the second month, as he didn't risk using blocking units and just cast spells.
In reply to Ereb
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16 years ago
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Ereb
I remember playing a battle with a friend where he was an Orc and I was a Gnome. He's not really an expert with Orcs (and I don't really like them; I prefer races that can cast spells rather than just shout: Gnomes, Wizards – first and foremost, and then Elementals and the Order). Against an Orc, Readiness plus the Rune of Ghost Form can be effective, and the Orc's initial attacks might not land! -> The Orc doesn't really build up Fury, and my hero, Erling, has Chaos + Yarly and Priests...
The battle was somewhere in the middle of the 2nd month because he didn't risk using blocking spells and just cast spells freely!

I played three times against an Orc, winning once and losing twice.
I won (playing as Helmar), and the Rune of Battle Fury dropped. When the Rune of Resurrection dropped, I took the Battle Mage Perk (I was leveling up – Light, Attack, Defense, Leadership, and Luck) – I won without much trouble! I lost the first time (playing as Ingvar), and the Rune of Resurrection didn't drop (I was leveling up – Chaos up to Pyromancy, Sorcery, Defense, Attack, and Luck) – he leveled up Tilsen to Champion and wiped me out; I only managed to cast three "Fireballs"! I lost the second time (playing as Helmar), and the Rune of Battle Fury didn't drop. When the Rune of Resurrection dropped, I took the Battle Mage Perk (I was leveling up – Light, Attack, Defense, Leadership, and Luck). He leveled up Tilsen to Champion again – the battle was even, and he had about 30 Warmongers left at the end (they're just terrifying with Tilsen).

I've concluded that the Orc is strong primarily because of its Champion ability + a good hero like Tilsen. I think if I had gotten the Rune of Battle Fury, I would have likely won with that build.
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16 years ago
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Yes, you need to take the initiative with the Orcs to reduce their Rage more effectively.
Gnomes can't boast about their initiative, nor about a strong attack.
In reply to Мститель
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16 years ago
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Avenger
Yes, you need to take the initiative with the Orc to reduce its rage more effectively.
Dwarves can't boast about their initiative, nor about a strong attack.

I agree. There's nothing you can do about initiative:(. The attack is also weak, the only thing I try to do is always increase it through influence, with Rune Harmony it's at least something!
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16 years ago
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SA burns everyone, but if he didn't level up in SA, you probably would have won. Try using readiness and incorporeality too; it's not bad!
In reply to Ereb
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16 years ago
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Ereb
The Spell Power stat is great for everyone, but if he hadn't invested in it, you probably would have won... try using Readiness and Ethereal Form, it's not bad either!

According to my friend, Spell Power is easy to level up for Orcs, more so than for other factions!

Interesting tactic, I need to try it. The main thing is that the Ethereal Form rune drops, otherwise, it's game over!
In reply to KGB
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16 years ago
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KGB
Because there were gnome lovers here, and not a single necromancer:smile33:
And, as far as I know, one of them plays as an elf...
Well, if they call you a noob, it's bound to bother you... I'm not a hardcore gamer, but I'm not a complete beginner either; I can play... mostly with Orcs...
Hello! How can there be no necromancers? I only play as them. So, let's go through this step by step - is the weakness to Darkness and Eternal Light relevant here? If so, it has a weak effect on damage from Unholy Word. And you need to plague with liches near Sar-Issa. If luck is negative, then that's it; you won't be able to defeat 40 messengers. And what about morale? I'm not even talking about mines and diplomacy? If the artifacts are good, the gnomes are doomed, and they definitely won't win with just one castle.:smile52:

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