Auto-translated
:smile52: Another theorist has joined the ranks of LoL enthusiasts?
Could you please share a replay with that Berserker?
New here? I'm Roha — want a quick tour?
:smile52: Another theorist has joined the ranks of LoL enthusiasts?
Could you please share a replay with that Berserker?
I used to play as Gnomes; it was my favorite race until the Orcs came along.
Now, regarding dispelling and runes: If I cast a general plague, is it your turn? Keep in mind that as a mage, I take spellcasting, but if your Hellmar doesn't take spellcasting, he'll move much slower. And if he does, goodbye to either leadership, logistics, or attack...
And which rune will you use? If you have dispelling runes, you won't use energy, which means you might not reach me... And then, with my next spell, I cast a general dispelling spell...? And again, what will the Gnome do?
Will you use a dispelling rune or a thunderclap, for example? And keep in mind that Hellmar's general dispelling affects an area, not everyone. That's a big difference; I only cast Plague on an area, while other mass spells affect everyone. And Hellmar will constantly have to dispel spells; let's say he constantly gets a punishing strike, so what? There's no time to cast acceleration or stone skin anymore, plus the necromancer's casting speed... What will you win with? If your entire army is slowed down and under the effects of dispelling, and also plague?
Added 6 minutes ago
Plus, if I cast a defense-destroying spell on the Gnomes, their armor won't help... This spell is impossible to remove with anything, neither a rune nor dispelling.
Added 28 minutes ago
I develop a necromancer like this... I take a Dread Lord or a Vampire Princess.
Expert Defense: Steadfast, Immovable, either Stone Resilience or Magic Resistance.
Expert Spellcasting: Wisdom, Secret Revelation, Diversion.
Expert Logistics: Scouting, Keen Mind.
Advanced: Scouting, Secret Lore, Magic Attraction (either Dark Revelation or Spellcraft).
Expert Dark Magic: All three of the Lords of the Dead, or just Pain and Mind. Then, take Cursed Land.
And if you choose Eternal Light, I'll take Dark Replenishment.
That will be fun with spellcasting and a bonus to initiative cooldown:smile44:
If you're unlucky with dispelling spells, and the Necromancer gives Vampirism to the Spectres, then things aren't so clear-cut.
I once saw a battle where, according to Mish-gan's seemingly accurate predictions, the Dwarves defeated almost all of the Necromancer's units, leaving only the dragons, which, with their last attack, destroyed the ammunition cart and about 300-400 Spectres.
It was simply amazing to watch this circus, as the entire Dwarven army surrounded the Spectres, miss, miss, hit - in response, the Spectres fully recovered, miss, miss, hit, the Spectres attacked - the Spectres recovered... The Necromancer won.
It's just that Spectres with Vampirism are a very good safety net; the game drags on, as both races have low damage, a lot of mutual resurrections, the Dwarves run out of mana, and the Necromancer has Spiritual Connection...
But I also don't think the Necromancer is the most dangerous opponent for the Dwarves.
Personally, I believe that ghosts are among the most dangerous opponents, and therefore I try to eliminate them as one of the first. Winning through spellcasting depends on who casts spells first; in such a case, you can take Sharp Mind (however, you have to wait a long time for Logistics to appear).
For example, with Helmar, you can focus on Stone Skin + Righteous Strike; everything else can be mass-cast with Rune of Energy to reach the enemy...
And Divine Retribution can also appear... Eternal Light weakens the power of darkness by 50%; what skill from the Darkness faction can counter this?
Also, if you play as Ingvar and take Attacking Harpy + Skilled Leadership with Harmony and Inspiration, the game becomes easier... it works well against Necropolis!
Added 14 minutes later
And here's something else I remembered: with Dwarves, you first develop defense and then magic, while with Necromancers, you first develop quantity and then defense. So, if you give both a focus on education, the Dwarf's army will be stronger + runes, and the Necromancer will have less quantity. This has been verified, especially with Helmar; he will always be stronger in light magic than in dark magic. IMO!
I recall one battle: 12 Dwarf dragons easily defeat 40 Messengers and 26 Bone Dragons under Luck and Berserk, and the Battle Defense will be high. So, if you're playing against Helmar the Dwarf, it's more difficult to win with Deadeye; you should only take Battle Defense as an attack skill.
I remember playing a battle with a friend where he was an Orc and I was a Gnome. He's not really an expert with Orcs (and I don't really like them; I prefer races that can cast spells rather than just shout: Gnomes, Wizards – first and foremost, and then Elementals and the Order). Against an Orc, Readiness plus the Rune of Ghost Form can be effective, and the Orc's initial attacks might not land! -> The Orc doesn't really build up Fury, and my hero, Erling, has Chaos + Yarly and Priests...
The battle was somewhere in the middle of the 2nd month because he didn't risk using blocking spells and just cast spells freely!
Yes, you need to take the initiative with the Orc to reduce its rage more effectively.
Dwarves can't boast about their initiative, nor about a strong attack.
The Spell Power stat is great for everyone, but if he hadn't invested in it, you probably would have won... try using Readiness and Ethereal Form, it's not bad either!
Because there were gnome lovers here, and not a single necromancer:smile33:
And, as far as I know, one of them plays as an elf...
Well, if they call you a noob, it's bound to bother you... I'm not a hardcore gamer, but I'm not a complete beginner either; I can play... mostly with Orcs...