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Posts from Dwarf vs. Wingayel (Lands of Outcasts)

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In reply to Alex_R
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Alex_R
I don't understand why Wingael invested in logistics on a small map that you've been playing for 3 full months, when it's possible to explore the entire map without logistics in just 2 months. And the lack of defense for Wingael in a battle with at least 10 weeks' worth of troop growth is just noobish. And he built more Hive structures than he built early castles.
I don't know what armies you have in the replay, but 20 level 7 monsters and 50 level 6 monsters, etc., is just a chaotic mess where the Gnomish faction shouldn't have any equals, unless the opponent has Dark Magic.


I can't agree with you about "Wastelands" being a small map! I didn't even manage to explore all of my territory underground.
I don't remember exactly, check the replay! He has about 20 level 7 units, and I have about 10. He has about 50 level 6 units, and I have about 30.

Regarding logistics. To be honest, I never take it (it's a useless perk), but he took it, and in my opinion, he developed better: just look at the quantitative superiority of his army and how he managed to assemble a Gnomish set so easily!

And it's not even about that; I just realized that no matter what he developed (defense, chaos, etc.), it wouldn't have helped him because his army is still weak. If I hadn't had runes, maybe the forces would have been equal, I don't know!
In reply to Alex_R
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Helmar and Inga are for large maps! You should have taken Ingvar! Oh well... Your friend is also wrong; if he had taken Ossir, it would have been over for you even sooner...

In general, I don't like games where you just gather troops and fight – sorry, but that's not strategy. There's a great way to counter Wing: equip your Mages with artifacts that boost initiative, and that's it.
In reply to Ингвар Высокий
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Ingvar the Tall
Helmar and Inga are good for large maps! You should have taken Ingvar! Oh well... Your friend is also wrong; if he had taken Ossir, it would have been over for you even sooner...

In general, I don't like games where you just gather troops and fight – sorry, but that's not strategy. There's a great way to counter Wing: equip your mages with artifacts that boost initiative, and that's it.

I already wrote that we have an agreement:
1. He's at the top (red)
2. I'm at the bottom (green)
3. Endgame – in the first week of the fourth month!

I understand that you don't like this agreement, but I wrote about it when I initially created this thread!
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The root of the defeat lies in the incorrect choice of upgrades for the final battle! 1) Dryads instead of nymphs - the latter have 1 more damage, which, with such armies, is more significant than the ability to cast "Dispel" or "Swarm"; 2) Dancers - why not Wind Spirits?; 3) Druids - why not Energizers, since the High Druids don't cast spells anyway?; 4) Unicorns - why not Children of Light, especially since Wing had skilled Light magic? And couldn't Wing acquire "Teleport" and "Vengeance" in 3 months? ;)
In reply to Mish-gan
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Mish-gan
Despite some negative comments from certain forum users, I want to say that I was 100% right to create this thread!

In the endgame, I managed to lure him into the Dungeon (in return, I allowed him to gain a level from one of the underground trees).

I won't describe the final battle; those who want to can watch it.

The main conclusion:
It seems to me, and practice has shown, that no matter how you develop any Elf, a Gnome will always be stronger, and he will be stronger primarily because of the Runes and his survivability (defense + health), and that's a FACT.

If anyone wants to argue, please do so with full descriptions, arguments, and a REPLAY!

I want to note that, in addition to the satisfaction, I also received a case of Slavutich (we decided to bet before the game to increase responsibility for the result).


This is a very hasty and questionable conclusion. It's foolish to judge the strength of one race or another based on a battle between two novice players. Instead of full descriptions, arguments, and replays, we can test everything you wrote on the weekend (if you want). I have version 3.1 of the game, but that's not a problem.
Белый и Пушистый! Иногда.....
In reply to antonag07
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antonag07
The root of the defeat lies in the incorrect choice of upgrades for the final battle!
1) Dryads instead of Nymphs - the latter have 1 more damage, which, with such armies, is more significant than the ability to cast "Dispel" or "Swarm";
2) Dancers - why not Wind Spirits?;
3) Druids - why not Energizers, if the Arch Druids don't cast spells anyway?;
4) Unicorns - why not Children of Light, especially since Wing had skillful Light magic?

And couldn't Wing acquire "Teleport" and "Vengeance" in 3 months? ;)


You might be right about something (I mean the upgrades), I'm not an expert on Elves, although I'm sure it wouldn't have helped Wingael. The point is that in the endgame, I felt total superiority, and as confirmation, I didn't even have to use the main runes and Divine Vengeance (for all the units)!

And the fact that he didn't use Divine Vengeance and Teleport (I think he had them) weren't the critical spells that would have helped him!

P.S. Note that in the endgame, our heroes only had 3-4 turns each!

Added 19 minutes ago
Snowball
Very hasty and dubious conclusion. It's silly to judge the strength of one race or another based on a battle between two novice players. Instead of full descriptions, arguments, and replays, we can test everything you wrote on the weekend (if you want). I have version 3.1 of the game, but that's not a problem.


I'll start by saying that this is my personal opinion about who is stronger, a Dwarf or an Elf (specifically Wingael)!

I'm sure there are players who are even better than us, but we shouldn't forget that my friend and I are roughly equal in experience playing Heroes, so the result is not 100% accurate, but it can be considered more objective!

I've long dreamed of playing online, but unfortunately, my internet speed is terribly slow! And I play with friends locally every Sunday!

So if it's possible, it's only through a local network, and I'm ready for it!:smile10:

I have a counter-proposal: if you have a worthy opponent (I mean a person, not a computer), then conduct such an experiment with him: a Dwarf (Helmar or Ingvar) against an Elf (Wingael) on the proposed map and under the proposed conditions. I'm 100% sure you'll be amazed by the result!

P.S. I ask that if you want to discuss, do so using facts and get to the point, rather than with guesswork and assumptions!
No offense!;)
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Winga's build was far from perfect. Under the described conditions, logistics are still unnecessary. Why take "Rain of Arrows" with "Enchanted Arrow" and "Magic Light"? This is completely contradictory. If it's light, then don't take "Rain of Arrows" and "Enchanted Arrow," and if you take "Enchanted Arrow," then go for chaos. Where's the "Haste" aura? Considering that tactics are being nullified, you should have taken this skill. Of course, you should have taken "Dancers of the Wind"; they have more speed than "Dancers of Death," and they should, in theory, be able to reach their targets. The choice of Dryads is absolutely wrong, and the Druids too.

Mish-gan, congratulations on the victory. But I am absolutely certain that you play better than your friend. The proof is simple – play the same game again, but switch roles. You play as Wingahel!
In reply to Мститель
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Avenger
Wingael's build was far from perfect. Given the described conditions, logistics were still unnecessary. Why take Arrow Storm with Enchanted Arrow and Light Magic? This is completely contradictory. If it's light, then don't take Arrow Storm and Enchanted Arrow, and if you take Enchanted Arrow, then go for Chaos. Where's the Speed Aura? Considering that tactics are being nullified, this skill should have been taken. Of course, Dancing with the Wind should have been taken; they have more speed than Dancing with Death, and they should, in theory, be able to reach the enemy. The choice of Dryads is absolutely wrong, as is the choice of Druids.

Mish-gan, congratulations on the victory. But I'm absolutely sure that you play better than your friend. The proof is simple: play the same game again, but with everything reversed. You play as Wingael!

Thank you.

I agree that he didn't develop quite correctly, just like I didn't, but let's not forget that this is a game, and it's impossible to predict what will come up.

Good idea! I need to try it. Although I like to play as Dwarves and Orcs (strength-based races), and he plays as Elves and High Elves.
And regarding reaching the enemy, the Speed Aura wouldn't have helped him, because the range of Dryads and Dancing with Death was 3 and 4 tiles, so no matter how hard he tried, only Dragons could physically reach me, or fly to me. I don't remember about Unicorns!

I'll try to play with him this Sunday! If I can, I'll upload a screenshot and a description!

"Avenger" - Advice: If I'm going to play as Wingael, I'll take:
Expert Leadership: Troop Gathering, Speed Aura
Persistent Luck: Soldier's Luck, Luck of the Draw, Elven Luck
Expert Offense: Tactics
Expert Chaos Magic
Expert Defense
Arrow Storm, Enchanted Arrow, Deadly Shot

Although, honestly, I think that Chaos is ineffective against Dwarves, because with Dwarven Luck, the chance of hitting is too low?

Added after 1 minute
I forgot, I also need to replace something with Spell Weaving, because without it, you can't do much with Chaos!
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Yes, it seems like a decent build.
In my opinion, you can do without defense.
You don't need to take spellcasting, as the elf casts chaos through the enchanted arrow - a rain of arrows, and this spellcasting doesn't apply to that.
And, of course, you should take new druids that increase spell power.

But you correctly noted that dwarves have various runes that protect against elements + dwarven luck...
So, most likely, instead of chaos, it's better to take light, then you shouldn't take rain, enchanted, or deadly shot.
And regarding luck and leadership, it seems correct.

It's strange that the dryads and dancers didn't reach their targets; in my experience, with the speed aura of the nymph, they reach even without tactics, and the dancers with wind have the ability to attack those standing on the second line. Unicorns should also reach. Most likely, it was an unsuccessful arrangement (maybe you were just unlucky). Or there was some artifact that reduced the speed of creatures.
In reply to Мститель
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Avenger
Yes, it seems like a decent build.
In my opinion, you can do without defense.
You don't need to take magic skills, as the elf casts Chaos spells through the Enchanted Arrow – Arrow Storm, and this magic skill doesn't apply to that.
And, of course, take new druids that increase magic skills.

But you're right, the dwarves have various elemental runes + dwarven luck...
So, most likely, instead of Chaos, it's better to take Light; then you shouldn't take Arrow Storm, Enchanted Arrow, or Deadly Shot.
And regarding luck, leadership, it seems like everything is correct.

It's strange that the dryads and dancers didn't reach their targets; in my experience, with the nymph's speed aura, they reach even without tactics, and the dancers with Wind have the ability to attack those standing in the second row. Unicorns should also reach. Most likely, it was an unsuccessful setup (maybe you were just unlucky). Or there was some artifact that reduced the speed of the creatures.

Dwarven luck is powerful (believe me, I know)! Most likely, Chaos won't work!
And regarding the creatures not reaching their targets, look at the save file of the battle. Maybe the reason is that we were fighting underground, and the elf has some kind of penalty for that?!

Added 16 minutes ago
And also, Avenger, explain why new druids that increase magic skills are needed if we are taking Light?

I will definitely try to build like this:
Wingael (25)
Expert Leadership: troop gathering, speed aura, forest leader
Permanent Luck: soldier's luck, pathfinding, elven luck
Expert Attack: tactics, archery, battle frenzy
Expert Light: righteous fury
Arrow Storm, expert avenger
but I still don't believe that Wingael will be able to defeat Helmar or Ingvar! I'm analyzing the last battle and concluding that even with the dwarven set, Wingael couldn't offer anything to counter me! Maybe I'm wrong, but I still think that a dwarf is physically stronger than an elf! I'll check!
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I only recommend new Druids for Chaos.
But even if it's Light, what makes the new Druids better than the old ones?
We don't create a channel; we attack directly, and the new ones have better stats.

Don't take Rain of Arrows!!!
Dwarves are undoubtedly very strong on large maps. But no matter how many times I've played with Wing on large maps, any race always loses DISGRACEFULLY. Usually, Wing has more than half of his army left.
In reply to Мститель
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Avenger
That's an argument.
However, Mish-gan and his friend level up to 25 in a little over 3 months, meaning without rushing. And in a sense, this map is "large."
Damn!!! :smile07: :smile07: :smile07: And I still can't understand how they reach level 23... It turns out they level up for four months!!! And I thought it meant the fourth week of the first month...:smile01:

Added 1 minute ago
KGB
Damn!!! :smile07: :smile07: :smile07: And I still can't understand how they reach level 23... It turns out they level up for four months!!! And I thought it meant the fourth week of the first month...:smile01:
In four months, you can reach quite a high level...:smile06: True, I haven't played in the Outlands... Maybe there's a problem with experience there...
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The experience gain is decent there ;). But waiting 3 months on this, relatively small map – I can’t even imagine! I played as Haghesh and, with good logistics, cleared the entire upper floor in the first month – and by the end of the second month, I started re-clearing the utopias (on the 7th week – 6 captures). In total – level 27, and that’s without visiting the villages (there are 4 of them).
In reply to Мститель
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Avenger
I would only recommend the new druids for Chaos.
But even if it's a light faction, what's better about the new druids compared to the old ones?
We're not building a channel; we're attacking directly, and the new ones have better stats.

Don't take "Arrow Shower"!!!
Dwarves are definitely very strong on large maps. But no matter how many times I've played as Wing on large maps, any race always loses miserably. Usually, Wing has more than half of his army left.

How can I not take "Arrow Shower"? I won't be able to get "Elven Luck" without it!

Let's see! I only believe what I see and experience myself!

Added 2 minutes later
antonag07
It's fine with experience ;). But waiting 3 months on this relatively small map is beyond me!
I played as Haggeesh and, with good logistics, cleared the entire upper level in the first month - and by the end of the second month, I started re-taking the utopias (on the 7th week - 6 captures). In total, I reached level 27, and that's without visiting the villages (there are 4 of them).


You should have played as Grok!

And we're waiting not 3, but 4 months, because that's our agreement (read carefully)!
In reply to antonag07
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antonag07
The experience gain is decent there ;). But waiting 3 months on this, relatively small map – I can't imagine!
I played as Haggeesh and, with good logistics, cleared the upper level completely in the first month – and by the end of the second month, I started re-taking the utopias (on the 7th week – 6 captures). In total, I reached level 27, and that's without visiting the resource nodes (there are 4 of them).
Well, today I played against the AI on Veteran difficulty for testing – I chose Haggeesh.
I encountered the AI on the third week of the second month; it was scouting around in the first week, but I already had 60 centaurs, so it couldn't do much. During the encounter with the AI, I had already taken the utopia (at the beginning of the second month – I lost 10 centaurs and 3 warmongers, using Cyclops as tanks :smile52:).
Playing against the AI isn't very interesting, but here's the situation:
I have: three free Cyclops (eight in the castle), 227 combat centaurs, 380 goblins, 12 shamans, 139 warmongers, 42 warlords.
Wingael has: 66 forest archers, 27 druids, 12 wild ents, 58 golems, 28 light unicorns, 83 wind dancers, 6 dragons.
My stats: 12 attack, 9 defense. Wingael's stats: 3 attack, 9 defense. He is level 15, I am level 19. Losses: all shamans, 4 warmongers, and 20 centaurs :smile52:). It's not interesting to play further; everything is clear now.
Of the artifacts, only the Amulet of Mastery is worth mentioning; the rest is useless.

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