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Posts from Dwarf vs. Wingayel (Lands of Outcasts)

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In reply to Alex_R
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Alex_R
Focus on spells and remember the Phoenix Cloak. Rings with -2 Luck or -2 Morale can also be useful. And it will be very powerful if you find the Ice Shield, which reduces fire damage by 50%. If your opponent has it, you're doomed :smile04:. The shield itself is a mid-tier artifact, so you can find it quite often either in the starting area or in the market, especially if you start as the Red faction! By the way, a battle in the Castle is advantageous for you, whether it's an assault or a defense (defense with an additional shield tower is better).

Thank you, I forgot about this artifact. It appears often, but I never use it – I sell it immediately!

Added after 48 minutes
I've been thinking about it!
So, we level up like this:

1. Erling (level 25)
2. Perfect Rune Knowledge, Great Rune;
2.1. Master Chaos Magic: Fire Lord, Pyrokinesis;
2.2. Master Defense: Reflection;
2.3. Master Wizardry: Wisdom, Secret Revelation;
2.4. Permanent Luck: Magic Resistance, Soldier's Luck, Lucky Wizard;
2.5. Higher Education.
3. Desirable artifacts: at least 2 Dwarven artifacts (40% magic resistance), Phoenix Cloak, and Ice Shield.
4. Endgame tactics: use the rune of immunity to two elements, cast "Armageddon," and finish off whoever is left!

If something is wrong, please correct me!

QUESTION: If I attack his Fortress, will his ranged towers be destroyed when using "Armageddon"?
In reply to Mish-gan
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Mish-gan

2.2. Skilled Defense: reflection + evasion + fight to the last
2.3. Skilled Magic: wisdom, secret revelation;
Mish-gan
QUESTION: If I attack his Fortress, will his ranged towers be destroyed when using "Armageddon"?
I don't know, but it seems to me that at that stage and with the armies you will be fighting, it won't matter anymore. The only downside is that your Priests and Pikemen will shoot with an additional penalty, but the advantage is that, besides dragons and elves, no one will be able to attack in the first round – and that's a HUGE disadvantage for Wingael. Also, it will make it more difficult for his troops to leave the Fortress, especially if you use your ranged units to repeatedly pressure the gates with some of your troops. Warriors can do this effectively and hold him for a couple of rounds without any problems. In that time, the archers and druids will die, and most of his army will be destroyed. You can even taunt him by saying that you will kill him even in his own Fortress. ;)
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Alex_R
You can even provoke him by saying you'll kill him even in his own castle ;)


Thanks!
I'll do just that!

Added 5 minutes later
But instead of what should I take - evasion + fight to the last? Because all the perks are already taken!
In reply to Mish-gan
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Ingvar the Tall
I don't think there will be any major problems, just don't start with Runes, and also take Light.

Damn, I'm such an idiot – of course, there WILL be problems (that's what two sets of Latin mean:smile51: )!!!!!! It's Wingrael after all:eek: !!!!!

So, here's my build suggestion:

Starting hero - Ingvar

1) Defense (Sturdiness, Dodge, Damage Protection)
2) Mechanics (First Aid, Rune Machines, Ballista)
3) Light (Perks)
4) Leadership (Rune Harmony, Rally, Morale)
5) Attack (Tactics, Offensive Hydra, Morale)

Try it – it's awesome!!!!
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The leveling is good. The only thing is, as someone who really dislikes small maps, I wouldn't take the chariot. Instead, I'd go for luck – soldier's luck. This turns out to be a decent alternative to the gnome-mage.
And it's unclear whether this will be enough to stop that elven cheater. And you, Ingvar, probably confused him with Vinrael? (he gains experience faster).
In reply to Мститель
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Yeah, sorry, I get them mixed up (but I meant "Initiative").

I just take Ingvar – he has a 50% penalty to ranged attacks, plus if he has Dodge, he can withstand the first attack!!!!

The only thing is, as someone who doesn't like small maps, I wouldn't take the machine.

The Outcast lands map is small.
In reply to Mish-gan
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Mish-gan
The question is, what should we take instead – Dodge + Fight to the Last, since all other perks are already taken!
As I mentioned in my previous post, instead of the pale gray "Wisdom, Secret Revelation," we take the bold red "Dodge + Fight to the Last." We even prioritize this over Resistance (in case we don't have enough levels).
In reply to Ингвар Высокий
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Ingvar the Tall


The Outcast lands map is small.

This is an argument.
However, Mish-gan and his friend level up to 25 over the course of 3+ months, meaning they don't rush. And in a way, this map is "large."
In reply to Мститель
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THE BATTLE OF THE CENTURY is already tomorrow, and I still haven't decided who I will use to oppose Wingael, the cheater! I'm tormented by vague doubts about whether to play as an Orc (Grok, Tilshek) or a Dwarf (Helmar, Ingvar).

The map is indeed not small. And as agreed, we will meet on the 1st week of the 4th month! We will level up to 24-25 constantly! (this takes about 6 hours of pure gameplay).

Ingvar Vysokiy, thank you for the suggested leveling strategy; I decided to do the same, but not with Ingvar, but with Helmar. The fact is that, in my opinion, it is better to cast a General acceleration, evasion, or stone skin, and in addition, get a punishing strike on all units!

I also think that it is better to take luck than machines.

My strategy to counter Wingael, the cheater!

Helmar (24-25)
Perfect knowledge of runes, greatest rune
1. Constant luck: soldier's luck;
2. Skilled light magic: righteous wrath, storm wind;
3. Higher education;
4. Skilled attack: tactics, attacking hirdu;
5. Skilled defense: evasion, resilience, defensive hirdu
Artifacts for defense and attack are desirable!

Added 13 minutes ago
And also, yesterday I tried the "Armageddon" tactic against Wingael, the computer. I did win, but not with the result I expected; I think this strategy won't work against a human, as the damage from Armageddon is too small (my magic skill was -16, and I didn't find the Phoenix Cloak), and plus, he always takes magic resistance and something else!

So, I will try to rely on strength rather than magic!
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Leadership - runic harmony should be.
In defense - a battle to the last is mandatory (from my point of view, this is the main skill that dwarves should take).

Helmar, as it seems to me, is not the best option, but I might be wrong.
Simply, Helmar's advantage lies in the fact that he will cast the "Punishing Strike" spell a little earlier (because even without that, after casting "Stone Skin," he won't move too far on the turn order scale).
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Avenger
Leadership - runic harmony should be prioritized.
In defense - a fight to the last is essential (in my opinion, this is the main skill that dwarves should take).

Helmar, as it seems to me, is not the best option, but I might be wrong.
Simply, Helmar's advantage lies in the fact that he will cast the "Punishing Strike" spell slightly earlier (because even without that, after casting "Stone Skin," he won't move too far on the spellcasting scale).


Then, what should be taken instead?
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leadership instead of education, don't take an attacking hero – take Runic Harmony. Don't take a defensive hero, take Battle to the Last. But this is just how I would do it. But what about Armageddon's Blade? Is it really that bad? 16 is a normal value for magic. Plus, pyrokinesis works, so the damage should actually be multiplied by 2. And the Fire Lord reduces defense quite well, and elves have enough defense. Priests cast the Fire Sign. By the way, I'm 100% sure that you play much better than your friend! You can tell him that directly. Because losing with Winghelm at level 25 – that takes skill!
In reply to Мститель
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"My advice to you is to play as the Mages, specifically with Haffiz; I guarantee you won't regret it.:rolleyes: "

You will have:
1) Strong units – you'll quickly clear out the mines.
2) Mini-artifacts (most importantly for Initiative!!! :eek: If your Knowledge skill is around 20-25 (and it's not difficult to achieve with Knowledge artifacts), that's a +25% Initiative!!!! Equip them on Golems, Mages, Djinns, and Thunderbirds (I take the latter because they have an excellent ability) ----> and this leads to the fact that GOLEMS AND MAGES go FIRST!!!
3) Summoning – it's a wonderful magic + light magic!!! (Take 2 magic schools).
4) Strong Tier 1 units!!!

I advise you to develop:

1) Machines (tent, ballista, enhanced ballista).
2) Summoning (Earth Lord, Mist Form, Enchantment Master).
3) Light (Light Seal, Wrath of the Faithful, Protection).
4) Education (Mana Attraction, Graduate, Spell Mastery).
5) Sorcery (Wisdom, Secret Revelation, and Distraction) :smile03:

The tactic is simple: play around your hero!!! (Develop this Elf to play around the hero!!:smile10:). Then everything is simple, capture mines, and take control of resources! ----> Victory is yours:smile49:

p.s. And one more piece of advice – try to clear out the swamps before your opponent and collect the Mountain King set (it has a bonus – mass stone skin and evasion!!!). Again, insist on starting as Red – and let him play as Green or another color – whoever starts in the upper left corner wins.

p.p.s. In general, Haffiz on the Outlands map:rolleyes: Only he and Deleb can complete a "circuit"* in 1 week. And Mages are the most "resource-dependent" race in the game (along with Dwarves and Humans).


"circuit"* - completely clearing out the mines and defeating level 3-4 bots. This terminology is only possible on the "Outlands" map due to the unique landscape of the map in the upper left corner.
In reply to Мститель
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Avenger
Leadership instead of education, don't take an offensive spell - take Rune Harmony. Don't take a defensive spell, take Battle to the Last. But that's how I would do it. But what about Armageddon? Is it really that bad? 16 is a normal magic value. Plus, Pyrokinesis works, so the damage actually needs to be multiplied by 2. And the Fire Lord reduces defense quite well, and Elves have enough defense. Priests cast the Fire Sign. By the way, I'm 100% sure you play much better than your friend! You can just tell him that. Because losing to Wingael at level 25 requires some skill!

If you read my previous post carefully, you'll see that I didn't beat a person (a friend), but a computer! And the computer can only lose if it's a loser. 1. Without education, I won't level up to 24-25! 2. Without "Invocation," what do I need "Rune Harmony" for? 3. Why do I need "Battle to the Last" if it's not a given that I'll get the "Resurrection Rune"? I think I should only take what will definitely work! For the 9 times I played against Wingael (my friend), I managed to win with Orcs three times, but after you wrote about a super-cheating build for Wingael in one of the posts, I can't beat him anymore!:mad:

Added 10 minutes ago
Ingvar the Tall
"In general, my advice is to play as Mages, specifically Hafiz, and you definitely won't regret it.:rolleyes:" You will have: 1) Strong machines - you will quickly clear the mines. 2) Mini Arts (Most importantly for Initiative!!! :eek: If your knowledge is around 20-25 (and with artifacts for knowledge, it's not difficult to achieve), that's +25% initiative!!!! Put it on Gremlins, Mages, Djinns, and Thunderbirds (I take the latter, as they have an excellent ability) ----> and this leads to the fact that GREMLINS AND MAGES go FIRST!!! 3) Summoning is a great magic + light magic!!! (Take 2 magics) 4) Strong level 1 units!!! I advise you to develop: 1) Machines (tent, ballista, fast ballista) 2) Summoning (Earth Lord, Mist Veil, Enchant) 3) Light (Light Seal, Wrath of the Devoted, Protection) 4) Education (Mana Attraction, Graduate, Spell Reward) 5) Sorcery (Wisdom, Secret Revelation, and Distraction) :smile03: The tactic is simple: Play on the hero!!! (Make this Elf play on the hero!!:smile10:). Then everything is simple, capture the mines, take control of the resources! ----> Victory is yours:smile49: p.s. And one more piece of advice - try to clear the swamps before your opponent and collect a set of the Mountain King (there's a bonus - mass stone skin and dodge!!!). Again, try to start playing as Red - and let him play as Green or another color - whoever starts in the upper left corner wins. p.p.s. In general, Hafiz on the Outlands :rolleyes: Only he and Deleb can complete the "circle" in 1 week. And Mages are the most "resource-dependent" race in the game (along with Gnomes and Humans). "circle" - complete clearing of mines and level 3-4 bots. This terminology is only possible on the "Outlands" due to the unique landscape of the map in the upper left corner.


Maybe you're right:rolleyes:, I'll think about it. The thing is, on the Outlands, we have these conditions: 1. He starts in the upper left corner (clears everything on the surface)! 2. I start in the upper right (clear everything in the dungeon)! 3. We don't play on the hero, but on the level before the hero (I forgot what it's called). 4. We meet at the beginning of week 1, month 4!
In reply to Mish-gan
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The thing is, on the Outlands map, we have these conditions:
1. He starts in the upper left corner (clears everything on the surface)!
2. I start in the upper right (clear everything in the dungeon)!
3. We play not on the hero, but on the level before the hero (forgot what it's called).
4. We meet at the beginning of week 1, month 4!

And you might even give him your castle right away??? :smile52: :smile22:

No, don't agree – at least try: Either start at the top left, or play on the hero level!!! I've won with Hafiz even starting from the dungeon.

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